Compare Dance Magic prices across 50+ stores and find the best deal. Developed by Targem Games. Published by Targem Games. Released on 2/15/2016. Available on PC. Genres: Action, Casual, Indie.

A rhythm-fighter hybrid that borrows Bust-a-Groove's DNA and wraps it in a colourful PS3-era shell. Casual players will find a cosy groove; rhythm veterans will burn through it fast.

My first reaction when loading Dance Magic was genuine curiosity. The genre mash here is real: this is a fighting game dressed in rhythm clothing, and the two sides of its personality never fully reconcile, which makes it both charming and frustrating in roughly equal measure. The structure is built around three modes. Tournament pits you one-on-one against a chain of CPU dancers, each with their own directional combo language. Learning a character means internalising a personal move dictionary: attacks, heavy attacks, shields, shield-breaks, and interrupts all share the same four directional inputs but in different sequences depending on who you chose. That per-character input variance is either a design feature worth respecting or an irritant, depending on your patience. Battle mode strips the campaign wrapper and lets you go straight into those dance-offs, while Freestyle is the game's softer, more DDR-adjacent side, asking you to hit directional prompts as a marker scrolls down the screen rather than scrolling notes toward you. That inverted visual approach threw most critics and players off immediately, and honestly it threw me too. It feels counterintuitive coming from any Bemani background. The Freestyle mode does accept imported MP3 files paired with StepMania step-chart files, which is a genuinely generous concession that can extend the mode's life considerably if you are willing to manage your own file folders. The soundtrack is the most divisive element. Roughly 30 licensed indie tracks span pop, disco, Latin, and rock, and none of them are songs you will recognise from elsewhere. Some reviewers found the selection serviceable; others found the repeat listens actively grating. The honest answer is that your tolerance for anonymous club-adjacent music will determine how much the game feels alive to you. The visual presentation is bright and cartoon-clean, with character designs that have genuine personality even if no story is built around them. Characters like Reaper and Macho have distinct cosmetic flavours, and the in-game shop lets tournament winnings fund outfit customisation, though you are locked into earning currency only through Tournament mode which nudges the loop in a slightly grindy direction. The harder truths: the CPU difficulty curve is shallow, online multiplayer is a ghost town (the concurrent player count has historically peaked in the single digits), and the battle system, while conceptually interesting, can feel unreadable when you are losing despite what seemed like solid rhythm-keeping. There are also some known store-screen crashes worth knowing about. None of this is catastrophic for a casual pickup-and-play session, but rhythm veterans will feel the ceiling quickly. Dance Magic is a genuine curiosity, a PS3 port from 2013 that arrived on PC three years late, with modest ambition and a specific charm that occasionally breaks through its own limitations. Kai, Scout Team

Dance Magic
ActionCasualIndie

Dance Magic

Feb 15, 2016Targem Games
GamerScout Says

A rhythm-fighter hybrid that borrows Bust-a-Groove's DNA and wraps it in a colourful PS3-era shell. Casual players will find a cosy groove; rhythm veterans will burn through it fast.

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About Dance Magic

My first reaction when loading Dance Magic was genuine curiosity. The genre mash here is real: this is a fighting game dressed in rhythm clothing, and the two sides of its personality never fully reconcile, which makes it both charming and frustrating in roughly equal measure. The structure is built around three modes. Tournament pits you one-on-one against a chain of CPU dancers, each with their own directional combo language. Learning a character means internalising a personal move dictionary: attacks, heavy attacks, shields, shield-breaks, and interrupts all share the same four directional inputs but in different sequences depending on who you chose. That per-character input variance is either a design feature worth respecting or an irritant, depending on your patience. Battle mode strips the campaign wrapper and lets you go straight into those dance-offs, while Freestyle is the game's softer, more DDR-adjacent side, asking you to hit directional prompts as a marker scrolls down the screen rather than scrolling notes toward you. That inverted visual approach threw most critics and players off immediately, and honestly it threw me too. It feels counterintuitive coming from any Bemani background. The Freestyle mode does accept imported MP3 files paired with StepMania step-chart files, which is a genuinely generous concession that can extend the mode's life considerably if you are willing to manage your own file folders. The soundtrack is the most divisive element. Roughly 30 licensed indie tracks span pop, disco, Latin, and rock, and none of them are songs you will recognise from elsewhere. Some reviewers found the selection serviceable; others found the repeat listens actively grating. The honest answer is that your tolerance for anonymous club-adjacent music will determine how much the game feels alive to you. The visual presentation is bright and cartoon-clean, with character designs that have genuine personality even if no story is built around them. Characters like Reaper and Macho have distinct cosmetic flavours, and the in-game shop lets tournament winnings fund outfit customisation, though you are locked into earning currency only through Tournament mode which nudges the loop in a slightly grindy direction. The harder truths: the CPU difficulty curve is shallow, online multiplayer is a ghost town (the concurrent player count has historically peaked in the single digits), and the battle system, while conceptually interesting, can feel unreadable when you are losing despite what seemed like solid rhythm-keeping. There are also some known store-screen crashes worth knowing about. None of this is catastrophic for a casual pickup-and-play session, but rhythm veterans will feel the ceiling quickly. Dance Magic is a genuine curiosity, a PS3 port from 2013 that arrived on PC three years late, with modest ambition and a specific charm that occasionally breaks through its own limitations. Kai, Scout Team

Tags

singleplayermultiplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Rhythm-FighterFreestyle ModeCharacter CombosCustom Song ImportShallow AILocal MultiplayerCosplay CosmeticsDead Online

System Requirements

Minimum

OS
Windows XP SP3
Memory
1 GB RAM
Storage
1 GB available space
Graphics
256 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
Processor
2.0 Ghz Intel Pentium-4 / AMD Athlon II

Recommended

OS
Windows 7 x64
Memory
2 GB RAM
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
512 MB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer
Processor
2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better

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Game Info

Developer
Targem Games
Publisher
Targem Games
Release Date
Feb 15, 2016

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What platforms is Dance Magic available on?

Dance Magic is available on PC.

When was Dance Magic released?

Dance Magic was released on 15 February 2016.

Who developed Dance Magic?

Dance Magic was developed by Targem Games.