Compare Insane 2 prices across 50+ stores and find the best deal. Developed by Targem Games. Published by Game Factory Interactive. Released on 1/24/2012. Available on PC. Genres: Racing.

Ten game modes, 18 off-road vehicles, and a split-screen option that almost no other PC racer bothered to include, Insane 2 is the budget Motorstorm your couch sessions have been waiting for.

My Saturday night test for any arcade racer is simple: can four people rotate controllers, laugh at chaos, and still want another round? Insane 2 passes that test more often than its age and budget suggest it should. This is a full-fat off-road arcade racer built around wild terrain variety and a genuinely unusual range of modes that go way beyond lapping a circuit. You pick from buggies, 4x4s, SUVs, pickups, trucks, and monster-truck-style Bigfoots, spread across six vehicle classes, then throw yourself across Africa, North America, Eurasia, and Antarctica across 20 locations and north of 150 race events. Mud grabs your wheels, ice sends you sliding, and rhinos occasionally sprint across your line. It is not sophisticated. It is a lot of fun. The mode list is where Insane 2 earns its points against the competition. Standard lapped racing is here, yes, but so are Capture the Flag, Gate Hunt (race to drive through the most gates before rivals), Pathfinder (hidden gates you have to scout out), Jamboree (one random gate activates at a time and everyone sprints for it), Zone Patrol (claim gates and watch opponents steal them back), Knockout (last place drops out every 30 seconds), Pursuit (stay inside a helicopter spotlight longer than anyone else), and the Greed mode where parachute-dropped packages scatter across the arena and you scramble for the gold ones. Most of these are accessible from the first session. The career strings them into championship cups, and you bank rating points after each event to upgrade running gear, body, and engine across your roster. It is not deep progression, but it keeps you unlocking new vehicles at a comfortable pace. Hardware note that matters for the couch crowd: split-screen is in, which is genuinely rare for a PC racer. The catch is it requires an Xbox 360 controller for the second player, keyboard-only setups lock you out of it, and steering wheels are not supported at all. If you were hoping to finally use that wheel rig for something chaotic, look elsewhere. Online multiplayer exists but the servers are effectively empty at this point, so you are looking at solo career, quick race, or local play. The AI has its problems, too: it can play kamikaze in standard races, and in Pursuit mode it suspiciously knows exactly where the helicopter beam is going in the opening lap. Those are real frustrations, not minor quirks. Visually the game holds up reasonably well for its release year, runs on modest hardware without complaint, and the track gimmicks, a locomotive that demolishes anything on the crossing, a desert ghost town, an Antarctic freighter frozen in pack ice, give each location a distinct identity. The sound and music are the weakest parts of the package, generic rock that stays in the background rather than pumping you up. Fans coming from the original 1nsane (2000) should also manage expectations: Targem deliberately traded physical realism for faster pace, and the community is split on whether that trade was worth it. Newcomers with no nostalgia attached will likely just see a fun, sometimes frustrating arcade racer with an unusually broad mode set. Bottom line for the group-play crowd: grab a couple of Xbox controllers, load up Jamboree or Capture the Flag, and this earns its keep for an evening without question. Solo, you get a decent career chunk, roughly 15 to 20 hours to see most of what is here, before repetition sets in. Just do not expect online matchmaking to save you. Riley, Scout Team

Insane 2
Racing

Insane 2

Jan 24, 2012Targem GamesGame Factory Interactive
GamerScout Says

Ten game modes, 18 off-road vehicles, and a split-screen option that almost no other PC racer bothered to include, Insane 2 is the budget Motorstorm your couch sessions have been waiting for.

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About Insane 2

My Saturday night test for any arcade racer is simple: can four people rotate controllers, laugh at chaos, and still want another round? Insane 2 passes that test more often than its age and budget suggest it should. This is a full-fat off-road arcade racer built around wild terrain variety and a genuinely unusual range of modes that go way beyond lapping a circuit. You pick from buggies, 4x4s, SUVs, pickups, trucks, and monster-truck-style Bigfoots, spread across six vehicle classes, then throw yourself across Africa, North America, Eurasia, and Antarctica across 20 locations and north of 150 race events. Mud grabs your wheels, ice sends you sliding, and rhinos occasionally sprint across your line. It is not sophisticated. It is a lot of fun. The mode list is where Insane 2 earns its points against the competition. Standard lapped racing is here, yes, but so are Capture the Flag, Gate Hunt (race to drive through the most gates before rivals), Pathfinder (hidden gates you have to scout out), Jamboree (one random gate activates at a time and everyone sprints for it), Zone Patrol (claim gates and watch opponents steal them back), Knockout (last place drops out every 30 seconds), Pursuit (stay inside a helicopter spotlight longer than anyone else), and the Greed mode where parachute-dropped packages scatter across the arena and you scramble for the gold ones. Most of these are accessible from the first session. The career strings them into championship cups, and you bank rating points after each event to upgrade running gear, body, and engine across your roster. It is not deep progression, but it keeps you unlocking new vehicles at a comfortable pace. Hardware note that matters for the couch crowd: split-screen is in, which is genuinely rare for a PC racer. The catch is it requires an Xbox 360 controller for the second player, keyboard-only setups lock you out of it, and steering wheels are not supported at all. If you were hoping to finally use that wheel rig for something chaotic, look elsewhere. Online multiplayer exists but the servers are effectively empty at this point, so you are looking at solo career, quick race, or local play. The AI has its problems, too: it can play kamikaze in standard races, and in Pursuit mode it suspiciously knows exactly where the helicopter beam is going in the opening lap. Those are real frustrations, not minor quirks. Visually the game holds up reasonably well for its release year, runs on modest hardware without complaint, and the track gimmicks, a locomotive that demolishes anything on the crossing, a desert ghost town, an Antarctic freighter frozen in pack ice, give each location a distinct identity. The sound and music are the weakest parts of the package, generic rock that stays in the background rather than pumping you up. Fans coming from the original 1nsane (2000) should also manage expectations: Targem deliberately traded physical realism for faster pace, and the community is split on whether that trade was worth it. Newcomers with no nostalgia attached will likely just see a fun, sometimes frustrating arcade racer with an unusually broad mode set. Bottom line for the group-play crowd: grab a couple of Xbox controllers, load up Jamboree or Capture the Flag, and this earns its keep for an evening without question. Solo, you get a decent career chunk, roughly 15 to 20 hours to see most of what is here, before repetition sets in. Just do not expect online matchmaking to save you. Riley, Scout Team

Tags

steamArcade RacerOff-RoadSplit-ScreenLocal MultiplayerVehicle UpgradesCouch Co-opGamepad RequiredMultiple Game ModesController-Only Split-Screen

System Requirements

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Reviews & Ratings

Steam
83%(648)

Game Info

Developer
Targem Games
Publisher
Game Factory Interactive
Release Date
Jan 24, 2012

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