Compare Hard Truck Apocalypse / Ex Machina prices across trusted key stores and find the best deal. Developed by Targem Games. Published by ESDigital Games. Released on 3/14/2014. Available on PC. Genres: Action, Racing, RPG. Metacritic score: 45/100.

Mad Max on a semi truck, built in 2005 Russia, and somehow still scratching an itch that almost nothing else does. Niche, rough, and completely solo.

I'll be straight with you: the moment I heard 'post-apocalyptic open-world truck combat with trading and faction allegiances,' my brain filed it under 'cult classic worth digging into.' Hard Truck Apocalypse, originally released in Russia as Ex Machina back in 2005, is one of those genuinely odd titles that slipped past most Western players and never really got the audience it deserved. It sits in a strange, comfortable corner between vehicular combat, light RPG progression, and a supply-chain trading loop that no other game quite replicates. The closest comparison is Wing Commander: Privateer, except instead of spaceships you're piloting a heavily armoured diesel rig across a ruined post-nuclear Europe. The core loop is surprisingly layered. You roam an open world between bandit-infested trade routes and faction settlements, hauling cargo, accepting quests from bartenders and local fixers, scrapping raiders for loot, and pumping every coin back into your truck. The chassis system lets you mix and match front and rear body sections, each with different turret slots and cargo space, and not every weapon mount is a 360-degree swivel - so positioning in a fight actually matters. Fuel, ammo, and repair costs mean you can't just blast through everything; the economy has real teeth early on. There are multiple factions to align with or antagonise, including the Druids, the Children of Iron, the Free Traders Alliance, and several raider groups, and the game branches at a key early choice that leads to two meaningfully different story paths with separate boss encounters and endings. For a mid-2000s budget action game, that's legitimately ambitious. Now for the honest part. This is a game that wears its rough origins proudly, maybe too proudly. The English voice acting is famously absurd, and players generally recommend switching to the original Russian audio with subtitles. Crashes and save-file bugs are well-documented, particularly on Windows 10 and 11, and getting it stable sometimes requires deleting the intro video files manually before the game will even launch. There is no fast travel, which becomes a genuine slog in the mid-game when you're backtracking through zones you've already cleared, one-shotting weak enemies for near-worthless loot. The trade economy is present but shallow, with towns producing goods that don't always make logical sense within the setting. These are not small complaints. Going in without knowing them will frustrate you. As your sports-and-racing desk person, I want to be clear: this is not a racing game, not a co-op game, and absolutely not a four-friends-on-the-couch game. It is a slow, deliberate, singleplayer experience that rewards patience and a tolerance for old-school jank. The driving itself feels weighty and satisfying for its era, the combat against larger convoys has genuine tension, and the atmosphere, diesel-soaked wastelands, mask-wearing factions, and a sci-fi mystery threading through it all, holds up better than you'd expect. Think of it as the Russian cousin of Interstate 76: mechanically imperfect, culturally specific, impossible to replicate. If you've already played Crossout and wondered where that vehicular-combat DNA came from, this is the ancestor. Set expectations accordingly, patch it before you play, and keep a guide handy for the oil-shipping mission in the desert, which has a known game-breaking bug. Go in informed and you'll likely find something genuinely worth the time. Riley, Scout Team

Hard Truck Apocalypse / Ex Machina

Hard Truck Apocalypse / Ex Machina

Mar 14, 2014Targem GamesESDigital Games
GamerScout Says

Mad Max on a semi truck, built in 2005 Russia, and somehow still scratching an itch that almost nothing else does. Niche, rough, and completely solo.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.93

GamerScout Verdict

Worth it for patient solo players who want a vehicular RPG unlike anything modern studios bother making anymore.

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Screenshots & Media

Screenshot

About Hard Truck Apocalypse / Ex Machina

I'll be straight with you: the moment I heard 'post-apocalyptic open-world truck combat with trading and faction allegiances,' my brain filed it under 'cult classic worth digging into.' Hard Truck Apocalypse, originally released in Russia as Ex Machina back in 2005, is one of those genuinely odd titles that slipped past most Western players and never really got the audience it deserved. It sits in a strange, comfortable corner between vehicular combat, light RPG progression, and a supply-chain trading loop that no other game quite replicates. The closest comparison is Wing Commander: Privateer, except instead of spaceships you're piloting a heavily armoured diesel rig across a ruined post-nuclear Europe. The core loop is surprisingly layered. You roam an open world between bandit-infested trade routes and faction settlements, hauling cargo, accepting quests from bartenders and local fixers, scrapping raiders for loot, and pumping every coin back into your truck. The chassis system lets you mix and match front and rear body sections, each with different turret slots and cargo space, and not every weapon mount is a 360-degree swivel - so positioning in a fight actually matters. Fuel, ammo, and repair costs mean you can't just blast through everything; the economy has real teeth early on. There are multiple factions to align with or antagonise, including the Druids, the Children of Iron, the Free Traders Alliance, and several raider groups, and the game branches at a key early choice that leads to two meaningfully different story paths with separate boss encounters and endings. For a mid-2000s budget action game, that's legitimately ambitious. Now for the honest part. This is a game that wears its rough origins proudly, maybe too proudly. The English voice acting is famously absurd, and players generally recommend switching to the original Russian audio with subtitles. Crashes and save-file bugs are well-documented, particularly on Windows 10 and 11, and getting it stable sometimes requires deleting the intro video files manually before the game will even launch. There is no fast travel, which becomes a genuine slog in the mid-game when you're backtracking through zones you've already cleared, one-shotting weak enemies for near-worthless loot. The trade economy is present but shallow, with towns producing goods that don't always make logical sense within the setting. These are not small complaints. Going in without knowing them will frustrate you. As your sports-and-racing desk person, I want to be clear: this is not a racing game, not a co-op game, and absolutely not a four-friends-on-the-couch game. It is a slow, deliberate, singleplayer experience that rewards patience and a tolerance for old-school jank. The driving itself feels weighty and satisfying for its era, the combat against larger convoys has genuine tension, and the atmosphere, diesel-soaked wastelands, mask-wearing factions, and a sci-fi mystery threading through it all, holds up better than you'd expect. Think of it as the Russian cousin of Interstate 76: mechanically imperfect, culturally specific, impossible to replicate. If you've already played Crossout and wondered where that vehicular-combat DNA came from, this is the ancestor. Set expectations accordingly, patch it before you play, and keep a guide handy for the oil-shipping mission in the desert, which has a known game-breaking bug. Go in informed and you'll likely find something genuinely worth the time.

Riley
Riley · Scout Team

Sports & racing

Tags

singleplayertrading-cardstier:sub-5Vehicular CombatFaction AllegianceCult ClassicPost-Apoc TradingTruck CustomizationBranching StoryOld-School JankCrossout Predecessor

System Requirements

Minimum

OS
XP, 7, 8, 10
Memory
512 MB RAM
Storage
2500 MB available space
Graphics
DirectX compatible 128 MB
Processor
Pentium 4/Athlon XP 2 GHz

Recommended

OS
XP, 7, 8, 10
Memory
1 GB RAM
Storage
2500 MB available space
Graphics
DirectX compatible 256 MB
Processor
Pentium 4/Athlon XP 3 GHz

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Reviews & Ratings

Metacritic
45

Game Info

Developer
Targem Games
Publisher
ESDigital Games
Release Date
Mar 14, 2014

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What platforms is Hard Truck Apocalypse / Ex Machina available on?

Hard Truck Apocalypse / Ex Machina is available on PC.

When was Hard Truck Apocalypse / Ex Machina released?

Hard Truck Apocalypse / Ex Machina was released on 14 March 2014.

Who developed Hard Truck Apocalypse / Ex Machina?

Hard Truck Apocalypse / Ex Machina was developed by Targem Games and published by ESDigital Games.

Is Hard Truck Apocalypse / Ex Machina worth buying?

Hard Truck Apocalypse / Ex Machina holds a Metacritic score of 45/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.