
Crown Wars: The Black Prince Sacred Edition
Medieval XCOM with occult seasoning and a bear that will upstage your entire roster - promising bones, but mixed reviews and a thin story mean you should know what you are signing up for.
GamerScout Verdict
Worth it for XCOM-starved tactics fans who can tolerate thin storytelling; genre veterans will find it competent but rarely surprising.
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About Crown Wars: The Black Prince Sacred Edition
My first instinct when loading Crown Wars: The Black Prince was to clock how much of the XCOM DNA survived the transplant into 14th-century France, and the answer is: most of it, for better and worse. You run a castle as your base of operations, send squads out on missions across a war-torn map, and manage resources to unlock buildings - a chapel for healing, a forge for gear, a stockroom for potions - that gradually make your fighters less likely to die in embarrassing circumstances. The loop is familiar enough that genre veterans will be comfortable within the first hour, and comfortable enough that the cracks become visible shortly after. The setting is the most interesting thing the game has going for it. The Hundred Years War between France and England provides the historical backdrop, but Artefacts Studio wisely leans into dark fantasy rather than a dry history lesson. A shadowy cult called the Order is exploiting the conflict through occult means, and your job as a dispossessed French noble is to stop them while clawing your house back from irrelevance. The in-battle chapter notes and historical context are a genuine touch of class - more care than you would expect from a mid-budget title. The premise has real potential. The execution of that premise, unfortunately, is where the game stumbles. The story takes too long to get interesting, the voice acting ranges from stilted to unintentionally comedic, and the writing never really rewards the attention you give it. If you came here hoping for the kind of faction intrigue and moral weight that makes a tactics RPG memorable past its runtime, Crown Wars mostly offers the scaffolding of that experience rather than the building. In pure tactical terms, the game holds up more consistently. Six classes - including an Alchemist who lobs poison, a Gunner, a Flayer, and the crowd-favourite Beastmaster who can deploy a literal fighting bear - each branch at level-up through a binary ability choice, so two soldiers of the same class can play quite differently depending on your selections. Movement in eight directions (rather than the standard four), character facing, and elevation all factor into positioning, which gives the grid-based combat a little more geometric texture than a flat XCOM clone. Squads of four to six soldiers move at a genuinely brisk pace for a turn-based game, and flanking, feints, and overwatch interactions keep individual fights lively. The problem is repetition: normal battles start recycling their rhythms faster than the mission variety can compensate for, and the resource gating can occasionally hard-block progress if you have mismanaged your castle upgrades - a frustrating brick wall in a game that otherwise feels relatively forgiving. The Sacred Edition bundles in the Brotherhood of Light cosmetic pack (a unique helm per class, weapon skins, and the Sacred Emblems banner set), the official artbook, a strategy guide, and the nine-track original soundtrack. None of it changes the underlying game, but the cosmetics at least give your squad some visual personality, which the base game's somewhat plastic-looking character models can use. On PC specifically, the port runs reasonably well compared to the console versions, which attracted harsher criticism for control issues and crashes. Steam reviews landed at a mixed 60 percent positive, which tracks: there is a functional, occasionally fun tactics game here, but one that never quite clears the bar set by the titles it is clearly modelling itself on. If you have exhausted XCOM 2, Darkest Dungeon's roster management, and every Fire Emblem available on PC, Crown Wars offers a competent detour through medieval France with a few genuinely enjoyable tactical puzzles and one very good bear. Just do not expect the story to carry its weight.

RPGs
Tags
System Requirements
Minimum
- OS
- Windows 10
- Processor
- Intel Core i5-6600 or AMD Ryzen 5 1500X
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 1050, 2 GB or AMD Radeon R9 380, 4 GB or Inte…
Recommended
- OS
- Windows 10
- Processor
- Intel Core i5-8600 or AMD Ryzen 5 3600
- Memory
- 12 GB RAM
- Graphics
- NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX Vega 56, 8 GB…
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Reviews & Ratings
Game Info
- Developer
- Artefacts Studio
- Publisher
- Nacon
- Release Date
- May 23, 2024



