Compare Creaks prices across 50+ stores and find the best deal. Developed by Amanita Design. Published by Amanita Design. Released on 7/22/2020. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 82/100.

Creaks is a hand-painted puzzle-adventure from Amanita Design where you outwit furniture monsters in a crumbling manor. Atmospheric, wordless, and quietly brilliant.

Creaks is a puzzle-adventure from Amanita Design, the Czech studio behind Machinarium and Botanicula, and it carries that same unmistakable DNA: no dialogue, no UI clutter, no hand-holding. You play a young man who crawls through a hole in his bedroom wall and descends into a grand, decrepit manor populated entirely by creatures that look like household furniture until light hits them wrong. That single mechanic, manipulating light sources to freeze or redirect monster-like entities, is the entire puzzle engine. It sounds simple. It is not. The core loop asks you to move through rooms where wardrobes, lamps, and coat racks shuffle around the floor as hostile creatures. Shine light on them and they revert to furniture, becoming static obstacles you can push or stand on. Cut the light and they animate again. Every room is a small logic puzzle built from that one rule, and the game stacks variations patiently, introducing new creature types and environmental props at a pace that never feels rushed or padded. Some mid-game rooms stopped me cold for ten or fifteen minutes. None of them felt unfair in retrospect. That balance, genuinely challenging without becoming cruel, is harder to achieve than it looks. What earns Creaks its place as something worth your attention is the artistry surrounding that puzzle core. Every frame looks like an oil painting in motion. The manor has a specific texture, somewhere between Victorian decay and folk-horror storybook, that holds its atmosphere without ever explaining itself. The soundtrack, composed by the Hidden Orchestra, is one of the finest in recent indie output: acoustic percussion, low strings, and layers of found sound that shift dynamically with your progress. I want to be careful not to oversell this because the word "atmospheric" gets thrown at everything, but Creaks earns it room by room. Who is this for? Players who liked Inside or Little Nightmares but wanted more mechanical depth in their environmental puzzles. Fans of Amanita's earlier work who are ready for a game that is more rigorous than Samorost but less brutal than something like Stephen's Sausage Roll. It is also genuinely appropriate for older children who have the patience for it, though some of the imagery in the manor's art galleries skews surreal and slightly unsettling. On the other side, if you need combat, progression systems, or explicit storytelling to stay engaged, Creaks will lose you. It respects your intelligence but asks you to meet it on its own quiet terms. The runtime sits around five to seven hours depending on how long individual rooms hold you up. At that length the game knows exactly when to end. The final act recontextualises the whole manor in a way that rewards players who paid attention to the background paintings scattered throughout, and the closing sequence landed for me in a way that few puzzle games manage. Nothing is spelled out. You will either feel it or you will not. Based on nearly six thousand Steam reviews sitting at 95 percent positive, most people feel it. Kai, Scout Team

Creaks
AdventureCasualIndie

Creaks

Jul 22, 2020Amanita Design
GamerScout Says

Creaks is a hand-painted puzzle-adventure from Amanita Design where you outwit furniture monsters in a crumbling manor. Atmospheric, wordless, and quietly brilliant.

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About Creaks

Creaks is a puzzle-adventure from Amanita Design, the Czech studio behind Machinarium and Botanicula, and it carries that same unmistakable DNA: no dialogue, no UI clutter, no hand-holding. You play a young man who crawls through a hole in his bedroom wall and descends into a grand, decrepit manor populated entirely by creatures that look like household furniture until light hits them wrong. That single mechanic, manipulating light sources to freeze or redirect monster-like entities, is the entire puzzle engine. It sounds simple. It is not. The core loop asks you to move through rooms where wardrobes, lamps, and coat racks shuffle around the floor as hostile creatures. Shine light on them and they revert to furniture, becoming static obstacles you can push or stand on. Cut the light and they animate again. Every room is a small logic puzzle built from that one rule, and the game stacks variations patiently, introducing new creature types and environmental props at a pace that never feels rushed or padded. Some mid-game rooms stopped me cold for ten or fifteen minutes. None of them felt unfair in retrospect. That balance, genuinely challenging without becoming cruel, is harder to achieve than it looks. What earns Creaks its place as something worth your attention is the artistry surrounding that puzzle core. Every frame looks like an oil painting in motion. The manor has a specific texture, somewhere between Victorian decay and folk-horror storybook, that holds its atmosphere without ever explaining itself. The soundtrack, composed by the Hidden Orchestra, is one of the finest in recent indie output: acoustic percussion, low strings, and layers of found sound that shift dynamically with your progress. I want to be careful not to oversell this because the word "atmospheric" gets thrown at everything, but Creaks earns it room by room. Who is this for? Players who liked Inside or Little Nightmares but wanted more mechanical depth in their environmental puzzles. Fans of Amanita's earlier work who are ready for a game that is more rigorous than Samorost but less brutal than something like Stephen's Sausage Roll. It is also genuinely appropriate for older children who have the patience for it, though some of the imagery in the manor's art galleries skews surreal and slightly unsettling. On the other side, if you need combat, progression systems, or explicit storytelling to stay engaged, Creaks will lose you. It respects your intelligence but asks you to meet it on its own quiet terms. The runtime sits around five to seven hours depending on how long individual rooms hold you up. At that length the game knows exactly when to end. The final act recontextualises the whole manor in a way that rewards players who paid attention to the background paintings scattered throughout, and the closing sequence landed for me in a way that few puzzle games manage. Nothing is spelled out. You will either feel it or you will not. Based on nearly six thousand Steam reviews sitting at 95 percent positive, most people feel it. Kai, Scout Team

Tags

steamPuzzle-AdventureWordless NarrativeAtmosphericHand-Painted ArtLight MechanicsSurrealSingle-PlayerShort Completable

System Requirements

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Reviews & Ratings

Metacritic
82
Steam
95%(5,823)

Game Info

Developer
Amanita Design
Publisher
Amanita Design
Release Date
Jul 22, 2020

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