Compare CHUCHEL prices across trusted key stores and find the best deal. Developed by Amanita Design. Published by Amanita Design. Released on 3/7/2018. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 81/100.

A slapstick comedy adventure from Amanita Design where a furry little gremlin absolutely refuses to let anyone stand between him and his cherry.

CHUCHEL is a point-and-click comedy adventure from Amanita Design, the Prague studio behind Machinarium, Botanicula, and Samorost. The premise is gloriously thin: a small, hat-wearing furball named Chuchel wants a cherry. Something keeps taking it. He loses his mind repeatedly. That is the whole game, and it commits to this premise with a kind of focused, joyful absurdity that bigger productions rarely permit themselves. What makes it work is that CHUCHEL functions less like a traditional puzzle game and more like an interactive cartoon. Each screen is its own self-contained gag. You click things, characters react in increasingly unhinged ways, and you figure out the correct sequence not through logic exactly but through a feel for comedic timing. Puzzles range from simple to surprisingly clever, and a handful borrow mechanics from classic arcade games in ways that feel playful rather than derivative. Chuchel's rival, the rounder and smugger Kekel, appears throughout to complicate things, and their dynamic is a constant low-key delight. The sound design deserves more attention than most reviews give it. The voice work is entirely invented gibberish, performed by Tomas Dvoracek, and it carries more personality per syllable than most fully voiced RPGs manage in hours. The score shifts register constantly, matching the mood of each scene without ever settling into background music you stop hearing. This is a studio that treats audio as a first-class design element, and CHUCHEL might be the purest example of that across their catalog. Who should play this? Anyone who wants something that lasts about three hours, leaves them smiling, and asks nothing more of them than attention and a sense of humor. It is especially good for younger players or for dropping in front of someone who does not normally play games. It is also worth noting that CHUCHEL is not trying to be Machinarium. There is no atmospheric melancholy here, no layered world-building. It is pure comedy, front to back. If you come in expecting existential weight, you will be confused. Come in expecting a very angry furball to get slapped by a giant hand for the fourteenth time, and you will be fine. The only honest criticism is that the experience is short and linear, with no real replay incentive once you have seen all the gags. A few puzzle screens rely on trial-and-error in a way that briefly interrupts the flow. And players who prefer mechanical depth or branching systems will find the whole thing slight. But CHUCHEL knows exactly what it is, it executes that thing with precision, and it ends before it overstays its welcome. That kind of restraint is rarer than it sounds. Kai, Scout Team

CHUCHEL

CHUCHEL

Mar 7, 2018Amanita Design
GamerScout Says

A slapstick comedy adventure from Amanita Design where a furry little gremlin absolutely refuses to let anyone stand between him and his cherry.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.64

GamerScout Verdict

Three hours of precision-crafted slapstick that knows exactly when to end - best for players who want a palate cleanser, not a challenge.

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Price History

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About CHUCHEL

CHUCHEL is a point-and-click comedy adventure from Amanita Design, the Prague studio behind Machinarium, Botanicula, and Samorost. The premise is gloriously thin: a small, hat-wearing furball named Chuchel wants a cherry. Something keeps taking it. He loses his mind repeatedly. That is the whole game, and it commits to this premise with a kind of focused, joyful absurdity that bigger productions rarely permit themselves. What makes it work is that CHUCHEL functions less like a traditional puzzle game and more like an interactive cartoon. Each screen is its own self-contained gag. You click things, characters react in increasingly unhinged ways, and you figure out the correct sequence not through logic exactly but through a feel for comedic timing. Puzzles range from simple to surprisingly clever, and a handful borrow mechanics from classic arcade games in ways that feel playful rather than derivative. Chuchel's rival, the rounder and smugger Kekel, appears throughout to complicate things, and their dynamic is a constant low-key delight. The sound design deserves more attention than most reviews give it. The voice work is entirely invented gibberish, performed by Tomas Dvoracek, and it carries more personality per syllable than most fully voiced RPGs manage in hours. The score shifts register constantly, matching the mood of each scene without ever settling into background music you stop hearing. This is a studio that treats audio as a first-class design element, and CHUCHEL might be the purest example of that across their catalog. Who should play this? Anyone who wants something that lasts about three hours, leaves them smiling, and asks nothing more of them than attention and a sense of humor. It is especially good for younger players or for dropping in front of someone who does not normally play games. It is also worth noting that CHUCHEL is not trying to be Machinarium. There is no atmospheric melancholy here, no layered world-building. It is pure comedy, front to back. If you come in expecting existential weight, you will be confused. Come in expecting a very angry furball to get slapped by a giant hand for the fourteenth time, and you will be fine. The only honest criticism is that the experience is short and linear, with no real replay incentive once you have seen all the gags. A few puzzle screens rely on trial-and-error in a way that briefly interrupts the flow. And players who prefer mechanical depth or branching systems will find the whole thing slight. But CHUCHEL knows exactly what it is, it executes that thing with precision, and it ends before it overstays its welcome. That kind of restraint is rarer than it sounds.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamInteractive CartoonSlapstick ComedyShort ExperienceGibberish Voice ActingFamily FriendlyScreen-by-Screen PuzzlesAmanita Design

System Requirements

Minimum

Processor
2.3 GHz Dual Core
Memory
1 GB RAM
Graphics
Intel HD 4000
Storage
1 GB available space

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Reviews & Ratings

Metacritic
81
Steam
85%(4,697)

Game Info

Developer
Amanita Design
Publisher
Amanita Design
Release Date
Mar 7, 2018

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Frequently asked questions about CHUCHEL

How much does CHUCHEL cost?

CHUCHEL pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is CHUCHEL available on?

CHUCHEL is available on PC.

When was CHUCHEL released?

CHUCHEL was released on 7 March 2018.

Who developed CHUCHEL?

CHUCHEL was developed by Amanita Design.

Is CHUCHEL worth buying?

CHUCHEL holds a Metacritic score of 81/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.