Compare Control - AWE: Expansion 2 (DLC) prices across 50+ stores and find the best deal. Developed by Remedy Entertainment. Published by 505 Games. Released on 6/25/2020. Available on Xbox Series X, Xbox One, Xbox, PC. Genres: Action, Single Player, Horror.

Control's final story expansion sends Jesse Faden into a locked sector of the Oldest House, where a decade-old Alan Wake mystery collides head-on with the Hiss-infected present.

AWE is the second and last paid story expansion for Remedy's Control, and its central pitch is a big one: this is the moment Remedy formally stitches Control and Alan Wake into a single shared universe. Jesse Faden gets a Hotline distress call from a familiar name and heads into the Investigations Sector, a sealed wing of the Oldest House that has been off-limits since a containment breach tied to the Bright Falls Altered World Event. That event, for the unfamiliar, is the story of Alan Wake. New to the sector are dozens of case files, audio logs, and collectible pages that reconstruct the writer's fate, making it surprisingly accessible even if you never played Alan Wake at all. Gameplay sits firmly in Control's kinetic action lane with a handful of new additions bolted on. The Service Weapon gets a new form called Surge, a sticky-grenade launcher you can charge up and remotely detonate or let cook on a timer. Jesse's Launch power gains a Multi-Launch upgrade that lets her juggle up to three projectiles simultaneously, which feels genuinely satisfying when it clicks. The main antagonist, Dr. Emil Hartman (corrupted by the Dark Presence and the Hiss both), brings a light-based puzzle layer: rooms go dark, Jesse must locate power sources, slot batteries into generators, and flip switches to expose Hartman to light. The light-versus-darkness mechanic nods directly at Alan Wake's signature gameplay loop. In practice, though, the loop repeats across several encounters and a handful of reviewers noted that by the third or fourth time the routine can feel more like a chore than a puzzle. Hiss Airborne Rangers show up as a new flying enemy type, but the rest of the enemy roster is largely carried over from the base game. The reception landed in a wide range. Fans of Alan Wake tended to find plenty to get excited about, particularly Alan's narration framing Jesse's story and a tease at the DLC's ending that points toward what eventually became Alan Wake 2. Players who came in cold, or who were expecting the structural experimentation of The Foundation expansion, were less enthused. The Investigations Sector looks like familiar Oldest House real estate, there is no new Jesse ability on the level of the previous DLC's power pickups, and the story sidelines Control's own ongoing threads (Dylan's coma, the Board dynamic) almost entirely. Accessibility-wise, AWE arrived alongside a free base-game update that added adjustable difficulty assists and new checkpoints, so the notoriously spiky combat difficulty became more manageable across the whole package. If you are already sold on Control's supernatural bureaucracy and want more lore connecting two of Remedy's best-written worlds, AWE is a worthwhile few hours. If you have no attachment to Alan Wake and were hoping for the expansion to push Jesse's own arc forward, the experience is likely to feel more like an extended teaser than a standalone story. Know what you are walking in for and it lands cleanly. Come in expecting resolution and you will leave with questions, albeit ones Remedy eventually answered. Alex, Scout Team

Control - AWE: Expansion 2 (DLC)
ActionSingle PlayerHorror

Control - AWE: Expansion 2 (DLC)

Jun 25, 2020Remedy Entertainment505 Games
GamerScout Says

Control's final story expansion sends Jesse Faden into a locked sector of the Oldest House, where a decade-old Alan Wake mystery collides head-on with the Hiss-infected present.

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About Control - AWE: Expansion 2 (DLC)

AWE is the second and last paid story expansion for Remedy's Control, and its central pitch is a big one: this is the moment Remedy formally stitches Control and Alan Wake into a single shared universe. Jesse Faden gets a Hotline distress call from a familiar name and heads into the Investigations Sector, a sealed wing of the Oldest House that has been off-limits since a containment breach tied to the Bright Falls Altered World Event. That event, for the unfamiliar, is the story of Alan Wake. New to the sector are dozens of case files, audio logs, and collectible pages that reconstruct the writer's fate, making it surprisingly accessible even if you never played Alan Wake at all. Gameplay sits firmly in Control's kinetic action lane with a handful of new additions bolted on. The Service Weapon gets a new form called Surge, a sticky-grenade launcher you can charge up and remotely detonate or let cook on a timer. Jesse's Launch power gains a Multi-Launch upgrade that lets her juggle up to three projectiles simultaneously, which feels genuinely satisfying when it clicks. The main antagonist, Dr. Emil Hartman (corrupted by the Dark Presence and the Hiss both), brings a light-based puzzle layer: rooms go dark, Jesse must locate power sources, slot batteries into generators, and flip switches to expose Hartman to light. The light-versus-darkness mechanic nods directly at Alan Wake's signature gameplay loop. In practice, though, the loop repeats across several encounters and a handful of reviewers noted that by the third or fourth time the routine can feel more like a chore than a puzzle. Hiss Airborne Rangers show up as a new flying enemy type, but the rest of the enemy roster is largely carried over from the base game. The reception landed in a wide range. Fans of Alan Wake tended to find plenty to get excited about, particularly Alan's narration framing Jesse's story and a tease at the DLC's ending that points toward what eventually became Alan Wake 2. Players who came in cold, or who were expecting the structural experimentation of The Foundation expansion, were less enthused. The Investigations Sector looks like familiar Oldest House real estate, there is no new Jesse ability on the level of the previous DLC's power pickups, and the story sidelines Control's own ongoing threads (Dylan's coma, the Board dynamic) almost entirely. Accessibility-wise, AWE arrived alongside a free base-game update that added adjustable difficulty assists and new checkpoints, so the notoriously spiky combat difficulty became more manageable across the whole package. If you are already sold on Control's supernatural bureaucracy and want more lore connecting two of Remedy's best-written worlds, AWE is a worthwhile few hours. If you have no attachment to Alan Wake and were hoping for the expansion to push Jesse's own arc forward, the experience is likely to feel more like an extended teaser than a standalone story. Know what you are walking in for and it lands cleanly. Come in expecting resolution and you will leave with questions, albeit ones Remedy eventually answered. Alex, Scout Team

Tags

xboxShared Universe CrossoverLight Mechanic PuzzlesLore-HeavyConnected UniverseSticky GrenadeTelekinetic CombatSingle-Playthrough DLCPsychological Horror Elements

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Game Info

Developer
Remedy Entertainment
Publisher
505 Games
Release Date
Jun 25, 2020

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