Compare Alan Wake Franchise prices across 50+ stores and find the best deal. Developed by Remedy Entertainment. Published by Nordic Games Publishing. Released on 2/17/2013. Available on PC. Genres: Action, Single Player, Third Person, Horror, FPS / TPS, Adventure.

Remedy's cult horror franchise bundled together: the original Alan Wake and its American Nightmare spin-off, both built around stripping shadows with a flashlight before putting bullets into the dark. Single-player only, story-heavy, PC-native.

Let me be straight about what you're buying here. This is a PC bundle of Remedy's Alan Wake and its standalone follow-up, Alan Wake's American Nightmare. No multiplayer, no ranked ladder, no netcode to stress about. I cover shooters, but every now and then a single-player game crosses my desk that earns a proper look. This is one. The original Alan Wake is a third-person action horror game structured like a TV series, split across six episodes with two DLC chapters included. The core combat loop is a two-step: hit an enemy Taken with your flashlight beam to burn away their shadow shield, then follow up with your pistol, shotgun, or flare gun. That dodge-torch-shoot rhythm is specific and satisfying once it clicks. It is not a twitch game, and anyone expecting fast TTK or tight movement tech will feel the friction immediately. Pacing is slower than most TPS fare, sprinting drains stamina quickly, and the platforming sequences are clunky. What holds the whole thing together is the atmosphere and a genuinely unusual narrative structure. Remedy weaves the story through manuscript pages, radio broadcasts, TV screens, and an unreliable protagonist who narrates his own breakdown out loud. It is a horror game more interested in psychological unease than jump scares, closer to a Stephen King paperback than a wave shooter. American Nightmare, the spin-off, swings the dial toward arcade action. It expands the weapon roster significantly, adding a nail gun, crossbow, machine gun, and combat shotguns unlocked via manuscript pages as currency. The dodge is noticeably tighter and more responsive than in the base game. Flashlight batteries recharge fast and ammo is everywhere, so resource pressure is nearly gone. The story mode runs three or four hours across three areas, each revisited multiple times in a deliberate loop mechanic that wears out its welcome by the third pass. There is also a Fight Till Dawn arcade mode with wave survival and online leaderboards, which is the closest this franchise gets to something replayable. It is a leaner, more action-focused experience, but it trades the original's atmosphere and tension for that accessibility. For shooter players arriving from faster games, the adjustment period is real. These titles reward patience, positioning, and resource management more than raw aim. Mouse feel is fine, keyboard and mouse controls are solid on PC, and both games run cleanly on modern hardware without drama. Neither title will punish a 60hz monitor or a budget mouse. The visual fidelity is showing its age, but the art direction in the Pacific Northwest forests of the original still holds up. If you want to understand where Remedy's DNA went before Control and Alan Wake 2, this franchise bundle is the starting point, warts and all. Fred, Scout Team

Alan Wake Franchise
ActionSingle PlayerThird PersonHorrorFPS / TPSAdventure

Alan Wake Franchise

Feb 17, 2013Remedy EntertainmentNordic Games Publishing
GamerScout Says

Remedy's cult horror franchise bundled together: the original Alan Wake and its American Nightmare spin-off, both built around stripping shadows with a flashlight before putting bullets into the dark. Single-player only, story-heavy, PC-native.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Alan Wake Franchise

Let me be straight about what you're buying here. This is a PC bundle of Remedy's Alan Wake and its standalone follow-up, Alan Wake's American Nightmare. No multiplayer, no ranked ladder, no netcode to stress about. I cover shooters, but every now and then a single-player game crosses my desk that earns a proper look. This is one. The original Alan Wake is a third-person action horror game structured like a TV series, split across six episodes with two DLC chapters included. The core combat loop is a two-step: hit an enemy Taken with your flashlight beam to burn away their shadow shield, then follow up with your pistol, shotgun, or flare gun. That dodge-torch-shoot rhythm is specific and satisfying once it clicks. It is not a twitch game, and anyone expecting fast TTK or tight movement tech will feel the friction immediately. Pacing is slower than most TPS fare, sprinting drains stamina quickly, and the platforming sequences are clunky. What holds the whole thing together is the atmosphere and a genuinely unusual narrative structure. Remedy weaves the story through manuscript pages, radio broadcasts, TV screens, and an unreliable protagonist who narrates his own breakdown out loud. It is a horror game more interested in psychological unease than jump scares, closer to a Stephen King paperback than a wave shooter. American Nightmare, the spin-off, swings the dial toward arcade action. It expands the weapon roster significantly, adding a nail gun, crossbow, machine gun, and combat shotguns unlocked via manuscript pages as currency. The dodge is noticeably tighter and more responsive than in the base game. Flashlight batteries recharge fast and ammo is everywhere, so resource pressure is nearly gone. The story mode runs three or four hours across three areas, each revisited multiple times in a deliberate loop mechanic that wears out its welcome by the third pass. There is also a Fight Till Dawn arcade mode with wave survival and online leaderboards, which is the closest this franchise gets to something replayable. It is a leaner, more action-focused experience, but it trades the original's atmosphere and tension for that accessibility. For shooter players arriving from faster games, the adjustment period is real. These titles reward patience, positioning, and resource management more than raw aim. Mouse feel is fine, keyboard and mouse controls are solid on PC, and both games run cleanly on modern hardware without drama. Neither title will punish a 60hz monitor or a budget mouse. The visual fidelity is showing its age, but the art direction in the Pacific Northwest forests of the original still holds up. If you want to understand where Remedy's DNA went before Control and Alan Wake 2, this franchise bundle is the starting point, warts and all. Fred, Scout Team

Tags

steamFlashlight MechanicsEpisodic StructurePsychological HorrorCult ClassicWave Survival ModeManuscript CollectiblesUnreliable NarratorAtmospheric Horror

System Requirements

Minimum

Memory
2 GB RAM
Graphics
512 MB VRAM - GeForce 8800 GT
Processor
2 GHz Intel Core 2 Duo / 2.8 GHz AMD Athlon X2
System requirements
Windows XP SP2

Reviews & Ratings

No ratings available

Game Info

Developer
Remedy Entertainment
Publisher
Nordic Games Publishing
Release Date
Feb 17, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Remedy Entertainment