Compare Max Payne 2: The Fall of Max Payne prices across trusted key stores and find the best deal. Developed by Remedy Entertainment. Published by Rockstar Games. Released on 1/6/2011. Available on PC. Genres: Action. Metacritic score: 86/100.

Remedy's tightest pre-Alan Wake shooter packs a tragic noir love story and one of the most satisfying bullet-time systems ever designed into roughly six hours of pure, focused action.

I went back to Max Payne 2 expecting a dated early-2000s shooter and came out the other side genuinely impressed by how well Remedy understood what their first game did right and where it needed fixing. This is a third-person shooter set across a single night in New York, and it leans hard on a film-noir tone: graphic novel panels, hard-boiled voice-over from James McCaffrey, and a central story that reframes Max not as a revenge machine but as a man falling apart over a woman he probably shouldn't trust. That shift from mythology-soaked revenge thriller to tragic romance is deliberate, and it works. The big mechanical upgrade is Bullet Time 2.0, and it genuinely changes the combat feel. In the original, bullet time slowed you down along with everyone else, making it a panic tool. Here, consecutive kills push you deeper into the zone, with Max moving faster while the world slows further and an instant reload spin animation keeping the flow from breaking. The result is that firefights become kinetic, almost choreographed sequences rather than careful survival puzzles. Shoot-dodge is still mapped separately and still burns no meter while airborne, so diving through doorways into slow-motion chaos remains a viable and satisfying strategy. The Havok physics engine adds a layer on top: cover boxes topple when hit, grenades send enemies tumbling realistically, and ragdoll reactions are punchy enough that landing a shotgun blast still feels good two decades later. Mona Sax becomes a playable character in a handful of levels, and the returning cast including Vladimir Lem and Vinnie Gognitti all get expanded roles. The graphic novel storytelling carries over from the first game, and cutscenes proper show up more frequently here since the production budget was clearly bigger. The voice work is sharp and the moody cello-driven soundtrack sets a distinctly heavier tone than the predecessor. Where things fall short: the enemy AI still misfires occasionally, the game is linear to a fault, and the runtime is genuinely short, somewhere between four and seven hours depending on difficulty. There is no side content, no replay hooks outside harder difficulties, and players new to the series will feel the story's reliance on the first game almost immediately. The PC version runs cleanly on modern hardware and Remedy released modding tools, so the community has kept the game alive with difficulty tweaks and content mods for anyone wanting more mileage. If you bounced off the first game's slower, more punishing rhythm, Max Payne 2's more aggressive bullet-time design might actually suit you better. If you loved the original's tense, resource-careful gunplay, the shift in balance can feel like the edges have been sanded off. Both reactions are fair. Alex, Scout Team

Max Payne 2: The Fall of Max Payne

Max Payne 2: The Fall of Max Payne

Jan 6, 2011Remedy EntertainmentRockstar Games
GamerScout Says

Remedy's tightest pre-Alan Wake shooter packs a tragic noir love story and one of the most satisfying bullet-time systems ever designed into roughly six hours of pure, focused action.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.70

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.7026 Jun 2026
Keyshops
€1.51€2.17€2.83€3.495 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

Screenshot

About Max Payne 2: The Fall of Max Payne

I went back to Max Payne 2 expecting a dated early-2000s shooter and came out the other side genuinely impressed by how well Remedy understood what their first game did right and where it needed fixing. This is a third-person shooter set across a single night in New York, and it leans hard on a film-noir tone: graphic novel panels, hard-boiled voice-over from James McCaffrey, and a central story that reframes Max not as a revenge machine but as a man falling apart over a woman he probably shouldn't trust. That shift from mythology-soaked revenge thriller to tragic romance is deliberate, and it works. The big mechanical upgrade is Bullet Time 2.0, and it genuinely changes the combat feel. In the original, bullet time slowed you down along with everyone else, making it a panic tool. Here, consecutive kills push you deeper into the zone, with Max moving faster while the world slows further and an instant reload spin animation keeping the flow from breaking. The result is that firefights become kinetic, almost choreographed sequences rather than careful survival puzzles. Shoot-dodge is still mapped separately and still burns no meter while airborne, so diving through doorways into slow-motion chaos remains a viable and satisfying strategy. The Havok physics engine adds a layer on top: cover boxes topple when hit, grenades send enemies tumbling realistically, and ragdoll reactions are punchy enough that landing a shotgun blast still feels good two decades later. Mona Sax becomes a playable character in a handful of levels, and the returning cast including Vladimir Lem and Vinnie Gognitti all get expanded roles. The graphic novel storytelling carries over from the first game, and cutscenes proper show up more frequently here since the production budget was clearly bigger. The voice work is sharp and the moody cello-driven soundtrack sets a distinctly heavier tone than the predecessor. Where things fall short: the enemy AI still misfires occasionally, the game is linear to a fault, and the runtime is genuinely short, somewhere between four and seven hours depending on difficulty. There is no side content, no replay hooks outside harder difficulties, and players new to the series will feel the story's reliance on the first game almost immediately. The PC version runs cleanly on modern hardware and Remedy released modding tools, so the community has kept the game alive with difficulty tweaks and content mods for anyone wanting more mileage. If you bounced off the first game's slower, more punishing rhythm, Max Payne 2's more aggressive bullet-time design might actually suit you better. If you loved the original's tense, resource-careful gunplay, the shift in balance can feel like the edges have been sanded off. Both reactions are fair.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerFilm NoirBullet TimeThird-Person ShooterShoot-DodgeRagdoll PhysicsLinear CampaignStory-DrivenClassic RemedyShort Playtime

System Requirements

Minimum

OS *
Microsoft® Windows® 2000/XP
Input
Keyboard and mouse
Memory
512MB RAM
Graphics
64MB DirectX 9 compatible AGP graphics card with hardware T&L support
Processor
1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor
Hard Drive
1.5 GB hard drive space
Sound Card
DirectSound compatible sound card
DirectX Version
DirectX 9.0

Keep exploring

Community Discussion

Be the first to comment on Max Payne 2: The Fall of Max Payne.

Reviews & Ratings

Metacritic
86

Game Info

Developer
Remedy Entertainment
Publisher
Rockstar Games
Release Date
Jan 6, 2011
Age Rating
PEGI 18

Game Modes

singleplayer

Languages

Subtitles (1)
English

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Remedy Entertainment

Buy smarter: helpful guides

Max Payne 2: The Fall of Max Payne live on Twitch

Looking for more? See games like Max Payne 2: The Fall of Max Payne →

Frequently asked questions about Max Payne 2: The Fall of Max Payne

How much does Max Payne 2: The Fall of Max Payne cost?

Max Payne 2: The Fall of Max Payne pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Max Payne 2: The Fall of Max Payne cheapest?

Compare Max Payne 2: The Fall of Max Payne prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Max Payne 2: The Fall of Max Payne available on?

Max Payne 2: The Fall of Max Payne is available on PC.

When was Max Payne 2: The Fall of Max Payne released?

Max Payne 2: The Fall of Max Payne was released on 6 January 2011.

Who developed Max Payne 2: The Fall of Max Payne?

Max Payne 2: The Fall of Max Payne was developed by Remedy Entertainment and published by Rockstar Games.

Is Max Payne 2: The Fall of Max Payne worth buying?

Max Payne 2: The Fall of Max Payne holds a Metacritic score of 86/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.