Compare Quantum Break prices across trusted key stores and find the best deal. Developed by Remedy Entertainment. Published by Xbox Game Studios. Released on 9/29/2016. Available on PC, Xbox. Genres: Action. Metacritic score: 66/100.

Remedy's ambitious TV-game hybrid holds up better than its middling Metacritic score suggests, if you can live with cover shooting that never fully earns its time-manipulation premise.

I went in expecting Control's spiritual ancestor and got something more complicated: a game that peaks visually and narratively, then coasts on cover-based gunplay that rarely keeps pace with its own ambitions. Quantum Break stars Jack Joyce, played by Shawn Ashmore, a guy who walks into a time-travel experiment gone catastrophically wrong and walks out with a toolkit of time-bending abilities, Time Rush to close distance on enemies, Time Blast for area-of-effect damage, a personal time shield, and a stop-time bubble that freezes targets in place. On paper that sounds electric. In practice the powers work best in short, chaotic bursts; between those bursts you are crouching behind waist-high cover and shooting the same four enemy archetypes, which gets stale well before the credits roll. What Remedy absolutely nails is production value and story momentum. The cast is stacked: Aidan Gillen as the villain Paul Serene and the late Lance Reddick as the quietly menacing CEO Martin Hatch give performances that belong in a prestige TV pilot, not just filler cutscenes. The Northlight engine still looks striking, fractured time stutters, frozen debris fields mid-explosion, light bending around distortion zones, and the audio team deserves credit for warping music and ambient sound when your powers activate. It is genuinely one of the more visually coherent games of its era. The centrepiece gimmick is the integrated live-action TV show, roughly two hours of footage spread across the five chapters. At each junction point you make a binary choice as antagonist Paul Serene, and the episodes shift slightly in response. The show is professionally made and actually fleshes out characters the game barely has time to service. The honest problem is pacing: dropping a twenty-plus-minute live-action episode into the middle of an action game kills momentum the same way a mandatory loading screen kills immersion, and the narrative divergences from your choices are shallower than the premise implies. The junction system adds texture rather than genuine replay incentive. On PC specifically, the Steam version (released September 2016, separate from the troubled Windows Store launch) runs considerably better than the original UWP port that drew the harshest technical criticism. Performance still is not spotless on busy scenes, and the upgrade system, finding hidden chronon sources scattered around levels to power up your abilities, is easy to neglect entirely on a first run, leaving your time powers underdeveloped when the difficulty spikes. The platforming sections, particularly anything involving ledge-climbing during time stutters, feel grafted on; the character movement was not designed for it and it shows. Who should buy this? Story-first players who finished Control and want to see where Remedy's cinematic instincts were heading before that game refined them. Anyone who appreciated Alan Wake's authored-fiction approach will find the same DNA here, with a bigger budget and more camera polish. Hardcore shooter fans chasing tight gunplay should look elsewhere, the mechanics are functional rather than inspired, and a six-to-eight hour runtime is a short stay for pure action value. Approached as an interactive sci-fi thriller with action sequences between story beats rather than the other way around, Quantum Break lands considerably better than its Metacritic score implies. Alex, Scout Team

Quantum Break

Quantum Break

Sep 29, 2016Remedy EntertainmentXbox Game Studios
GamerScout Says

Remedy's ambitious TV-game hybrid holds up better than its middling Metacritic score suggests, if you can live with cover shooting that never fully earns its time-manipulation premise.

PCXbox
Steam Deck PlayableProtonDB Gold
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About Quantum Break

I went in expecting Control's spiritual ancestor and got something more complicated: a game that peaks visually and narratively, then coasts on cover-based gunplay that rarely keeps pace with its own ambitions. Quantum Break stars Jack Joyce, played by Shawn Ashmore, a guy who walks into a time-travel experiment gone catastrophically wrong and walks out with a toolkit of time-bending abilities, Time Rush to close distance on enemies, Time Blast for area-of-effect damage, a personal time shield, and a stop-time bubble that freezes targets in place. On paper that sounds electric. In practice the powers work best in short, chaotic bursts; between those bursts you are crouching behind waist-high cover and shooting the same four enemy archetypes, which gets stale well before the credits roll. What Remedy absolutely nails is production value and story momentum. The cast is stacked: Aidan Gillen as the villain Paul Serene and the late Lance Reddick as the quietly menacing CEO Martin Hatch give performances that belong in a prestige TV pilot, not just filler cutscenes. The Northlight engine still looks striking, fractured time stutters, frozen debris fields mid-explosion, light bending around distortion zones, and the audio team deserves credit for warping music and ambient sound when your powers activate. It is genuinely one of the more visually coherent games of its era. The centrepiece gimmick is the integrated live-action TV show, roughly two hours of footage spread across the five chapters. At each junction point you make a binary choice as antagonist Paul Serene, and the episodes shift slightly in response. The show is professionally made and actually fleshes out characters the game barely has time to service. The honest problem is pacing: dropping a twenty-plus-minute live-action episode into the middle of an action game kills momentum the same way a mandatory loading screen kills immersion, and the narrative divergences from your choices are shallower than the premise implies. The junction system adds texture rather than genuine replay incentive. On PC specifically, the Steam version (released September 2016, separate from the troubled Windows Store launch) runs considerably better than the original UWP port that drew the harshest technical criticism. Performance still is not spotless on busy scenes, and the upgrade system, finding hidden chronon sources scattered around levels to power up your abilities, is easy to neglect entirely on a first run, leaving your time powers underdeveloped when the difficulty spikes. The platforming sections, particularly anything involving ledge-climbing during time stutters, feel grafted on; the character movement was not designed for it and it shows. Who should buy this? Story-first players who finished Control and want to see where Remedy's cinematic instincts were heading before that game refined them. Anyone who appreciated Alan Wake's authored-fiction approach will find the same DNA here, with a bigger budget and more camera polish. Hardcore shooter fans chasing tight gunplay should look elsewhere, the mechanics are functional rather than inspired, and a six-to-eight hour runtime is a short stay for pure action value. Approached as an interactive sci-fi thriller with action sequences between story beats rather than the other way around, Quantum Break lands considerably better than its Metacritic score implies.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supportcloud-savesTime ManipulationLive-Action FMVCinematic StorytellingCover ShooterJunction ChoicesRemedy Connected UniverseSci-Fi Thriller

System Requirements

Minimum

Processor
Intel Core i5-4460, 2.70GHz or AMD FX-6300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
DirectX
Version 11
Storage
68 GB available space

Recommended

OS
Windows 10 - 64 bit
Processor
Intel Core i5 4690, 3.9GHz or AMD equivalent
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 970 or AMD Radeon R9 390
DirectX
Version 11
Storage
68 GB available space

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Community Discussion

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Reviews & Ratings

Metacritic
66

Game Info

Developer
Remedy Entertainment
Publisher
Xbox Game Studios
Release Date
Sep 29, 2016

Game Modes

singleplayer

Languages

Audio (5)
EnglishFrenchGermanPortuguese - BrazilRussian
Subtitles (10)
EnglishFrenchGermanSpanish - SpainJapaneseKorean+4 more

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Quantum Break

How much does Quantum Break cost?

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What platforms is Quantum Break available on?

Quantum Break is available on PC, Xbox.

When was Quantum Break released?

Quantum Break was released on 29 September 2016.

Who developed Quantum Break?

Quantum Break was developed by Remedy Entertainment and published by Xbox Game Studios.

Is Quantum Break worth buying?

Quantum Break holds a Metacritic score of 66/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.