
Chocolate makes you happy 7
Fifty physics levels where cookies, lazors, and gravity flips conspire against you. Worth the minutes it takes to clear, not much more.
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About Chocolate makes you happy 7
I keep a mental shelf for games that do exactly one thing and do it without pretense. Chocolate Makes You Happy 7 belongs there, though I want to be honest about how narrow that shelf is. This is a 2D physics puzzler built around a single rule: keep cookies balanced on a chocolate bar long enough to clear the stage. Everything else, the jumpers that launch your sweets skyward, the teleports that warp them across the screen, the treadmills that send them sliding, the gravity-flip zones that turn the whole board upside down, and yes, the lazors spelled exactly like that, exists to complicate that one rule across 50 levels. There is no tutorial to speak of, but you will not need one. The mechanics communicate themselves inside the first three levels, and by level ten you are reading the board before the physics even start. As the seventh entry in Blender Games' long-running series, this installment adds lazors to the toolkit that entry six was already carrying, which included jumpers, teleports, accelerators, traps, treadmills, and changing gravity. That incremental-feature-per-sequel structure is the honest design philosophy here: the developer is not rebuilding the engine, just dropping one new hazard type into the existing sandbox. If you have played any prior entry, the learning curve is measured in seconds. If this is your first, the curve is measured in minutes. Either way, a community-posted video walkthrough exists that clears the entire game to 100 percent completion in under fifteen minutes, which tells you roughly how much runway this has as a challenge experience. The physics feel loose rather than precise, which is a double-edged call. On one hand, a lightly chaotic simulation makes the colorful candy chaos feel appropriate. On the other hand, players looking for the kind of tight determinism you find in puzzle games that respect your time will run into moments that feel like the ball bounced wrong rather than like you made a mistake. The AI is irrelevant here because there is no opponent, but the level design does the work of pacing, and it does it competently if not brilliantly. Achievements are present and cloud saves are supported, which rounds out the feature set for what is unmistakably a micro-budget title. Who is this actually for? Honestly, it is for someone who wants a quick, visually cheerful break, or for achievement hunters padding a library, or for a parent looking for something entirely benign to hand a younger player for half an hour. Strategy depth is nearly zero. There is no build variety, no meta-progression, no mod ecosystem, and no late game to speak of once the 50 levels are gone. The Steam review pool is small but sits at a high positive ratio, which suggests the people who bought it at its micro price point left mostly satisfied because their expectations matched the product. Match yours accordingly and you will not be disappointed. Mismatch them and you will be done before you have time to be annoyed. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4Ghz
- Sound Card
- Any
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- Jul 13, 2018







