
Chocolate makes you happy 6
Fifty physics levels where cookies, gravity flips, and treadmills do the arguing for you. Worth a look if your puzzle tolerance runs shallow and your patience runs short.
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About Chocolate makes you happy 6
I have a folder on my desktop labeled 'zero-brain-overhead,' and that is exactly where Chocolate makes you happy 6 lives. This is a 2D physics puzzle where the entire loop is deceptively simple: keep cookies balanced on a chocolate bar long enough for the level to register a clear. What complicates that loop, and what gives the game its modest identity within the series, is the toolkit of hazards and helpers the game drops into each stage. Jumpers launch your cookies skyward at unpredictable angles, accelerators send them skidding across the screen, teleports relocate them to positions that are only logical in hindsight, treadmills carry them slowly toward edges, and gravity-reversal zones flip the whole board's logic without warning. Traps and explosions round out the chaos. None of this is deeply systemic, but the combination does require read-and-react timing on the harder stages rather than pure luck. As someone who usually wants eighteen interdependent mechanics before calling something a strategy game, I will be straight with you: the strategy here is thin. The depth ceiling is low. What the game does offer is a clear difficulty curve across its 50 levels, and the community discussions confirm that the later stages, particularly around level 49, require actual planning around the spinner placement rather than button-mashing. That is not nothing. Players who approach each level as a short optimization problem, figuring out which route keeps the cookie stable long enough, will extract more value than those who expect a passive experience. Timing is genuinely the core skill here, as players in the Steam forums noted when discussing how the series gets harder across installments. The series context matters for buying decisions. This is the sixth entry in a rapidly produced franchise from Blender Games, and the formula has been consistent since entry one, with each numbered release adding one or two new hazard types. Entry 6 brings treadmills and proper gravity-changing zones to the set, which were absent in earlier installments. The honest read is that Blender Games treats each release as a content pack rather than a sequel with rethought systems. There is no tutorial to speak of, no narrative, no mod support, and no multiplayer. The achievement list is short and tied to level completion. Cloud saves are present, which is the most practical feature for a game you pick up and put down in ten-minute bursts. Who is this actually for? Primarily casual players who want low-commitment sessions with a clear win condition per level. It also lands well as a palate cleanser between heavier games. The Steam user score sits around 87 percent positive across roughly 33 reviews, which is a thin sample but consistent with the reception across the rest of the series. The colorful visual style is genuinely cheerful without being obnoxious, and the soundtrack is inoffensive loop music that will not irritate anyone playing at a desk. The sub-one-hour playtime for a straight run means replay value depends entirely on whether you want to revisit levels for cleaner clears. There is no speedrun mode, no rating system per level, and no leaderboard, so that replay hook is entirely self-motivated. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4 Ghz
- Sound Card
- Any
Community Discussion
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- May 30, 2018



