
Chocolate makes you happy 5
Fifty levels of physics-based cookie chaos, and the series finally flips gravity on you. Worth a look if you can stomach repetition and have low patience for depth.
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About Chocolate makes you happy 5
I'll be straight with you: I came to this one with a colour-coded spreadsheet mentality and left it feeling slightly underfed. That is not a fatal flaw for what this game actually is, but it matters that you know what you are signing up for before clicking anything. This is a 2D physics puzzler where the single job on every level is holding cookies on a chocolate bar long enough to trigger a pass condition. Sounds trivial. Early levels are. Then the stage designer throws jumpers, teleports, and accelerators into the mix, and suddenly your cookies are bouncing off walls, vanishing through portals, and rocketing across the screen in directions you did not plan for. The headline addition in this fifth entry compared to earlier ones is changing gravity. When a reverse-gravity zone activates, the whole cookie-balancing equation flips literally. Your mental model from the previous twenty levels becomes unreliable, and that is the most interesting thing the game does. It does not do it constantly, but when it appears alongside traps and explosives in the same level, you get a brief window of genuine spatial problem-solving. The accelerators are also worth calling out: they push cookies in a fixed direction at speed, and positioning yourself to use one as a correction tool rather than a hazard is where the thin layer of strategy lives. Here is the honest ceiling on that strategy though. There is no build variety, no branching upgrade path, no decision tree outside of each level's thirty-second runtime. The mechanics are clear and the controls are immediate, which makes this a reasonable pick for a puzzle newcomer who wants physics feedback without the overhead of learning systems. The fifty-level count fills maybe ninety minutes of actual play at a relaxed pace, and the difficulty curve has a few spikes that feel more like physics jank than intentional design. The community around the series is small and there is no mod support to speak of, so what you see is entirely what you get. Blender Games treats this franchise as a rapid-iteration series, releasing numbered entries and seasonal variants at a consistent clip. That means each installment, including this one, is a contained content drop rather than an evolving platform. If you already played entries one through four, you know the format exactly. The reverse-gravity mechanic and the traps are the meaningful additions here. If entry five would be your first contact with the series, it is a fine starting point given its position in the middle of the run, though entry one costs similarly little and works as an equally valid introduction. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4 Ghz
- Sound Card
- Any
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- Apr 24, 2018







