
Chocolate makes you happy 3
Fifty physics puzzles where cookies, jumpers, teleports, and explosions collide - competent enough for a quick break, shallow enough that strategy fans will clock out in under two hours.
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About Chocolate makes you happy 3
I'll be straight with you: I normally spend my evenings arguing about supply chain efficiency in grand-strategy games, so a 2D physics puzzler about keeping cookies on a chocolate bar is not exactly my wheelhouse. That said, there is a kernel of actual decision-making here, and it is worth naming before writing this one off entirely. The core loop is simple on paper. Each of the 50 levels tasks you with keeping cookies balanced on a chocolate bar platform for a set duration. What complicates that is the toolkit scattered across levels: jumpers that send your sweets airborne, teleports that reposition them unpredictably, accelerators that push pieces along the surface, and explosions that can clear or catastrophically redistribute everything you have built. Reading a level's layout before acting - identifying which modifiers are threats and which can be redirected in your favour - is the closest the game gets to the kind of planning I care about. It is a thin slice of spatial reasoning, but it exists. Where the game runs into trouble is depth and longevity. The difficulty curve is inconsistent: some levels feel trivially easy, while others spike without clear logic behind the jump. There is no mechanical progression system, no unlockable modifiers, and no score optimisation layer to chase after clearing a stage. The achievement list is padded to 200 entries according to community data, which tells you more about the developer's strategy for visibility than about the quality of the content. At least one player in the Steam community reported achievements failing to unlock mid-run, so if that is your primary motivation for picking this up, temper expectations. The presentation is colourful and functional. The art style is cheerful, the soundtrack is light background noise rather than anything memorable, and the side-scrolling 2D view keeps everything readable at a glance. There is nothing technically broken about the experience - it runs, it saves via cloud, and it does what it says. Blender Games has released this series in rapid-fire instalments, and part 3 sits squarely in the middle of a very consistent template. Consistent is a polite word for repetitive, but for its target audience that consistency might actually be the point. For strategy-minded players, the honest verdict is that this scratches zero itches that something like a physics sandbox or a proper puzzle game with layered mechanics would satisfy. It is a palate cleanser at best, a throwaway achievement hunter at worst. If you are a parent looking for something genuinely inoffensive and low-stress to hand to a younger player for thirty minutes, or you collect this kind of bite-sized casual title in bundles, the ask is low enough that disappointment is hard to sustain. Just do not come in expecting the level design to grow into anything more demanding than it shows in the first ten stages. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4 Ghz
- Sound Card
- Any
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- Feb 6, 2018







