
Chocolate makes you happy 2
Fifty physics puzzles that ask one question: can you keep a cookie on a chocolate bar long enough to matter? The answer is occasionally maddening, rarely boring, and over fast.
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About Chocolate makes you happy 2
My spreadsheet instincts fire up whenever a game hides meaningful decision-making inside a cheerful exterior, and Chocolate Makes You Happy 2 is cheerful to a fault. This is a 2D side-scrolling physics puzzler built around a single repeating objective: balance cookies on a chocolate bar and hold them there for a set duration to clear the level. Fifty levels, no branching paths, no resource management, no meta-progression. As a strategy specialist I usually clock out at this point, but the physics sandbox that sits underneath that simple goal is what kept me clicking. The core tension comes from a set of environmental modifiers layered into each stage. Jumpers launch your cookies unpredictably into the air. Teleports reroute them across the screen in ways that demand you mentally trace trajectories before anything lands. Explosions, timed or triggered, scramble whatever stable arrangement you managed to build. In the earlier levels these elements are introduced one at a time, which serves as an organic tutorial without a single text box forcing you to sit through an explanation. Later stages combine them, and the difficulty uptick is real enough to catch you off guard if you were treating this as a relaxing click-through. The tags labeling this "Difficult" and "Fast-Paced" are not ironic. Where the game earns measured credit is in its physical feedback. Cookies bounce, stack, and slide in ways that feel consistent rather than random, so a failed run genuinely teaches you something about the next attempt. That is the minimum bar for a physics puzzler and this entry clears it. What it does not clear is any ambition beyond the formula. There is no level editor, no mod support, no leaderboard, and the visual style is functional rather than distinctive. Blender Games treats this series as a content pipeline - the same 50-level structure ships across a long chain of sequels and seasonal variants - and part two shows that efficiency plainly. The soundtrack loops without enough variety to survive the back half of the stage list on high volume. Who should actually play this? Younger players, casual puzzle fans who want something tactile and low-stakes for a short session, and achievement hunters looking for a light completion tick. Anyone expecting mechanical depth comparable to something like the Lemmings lineage or a Zachtronics puzzle will be disappointed before level ten. The Steam community rating sits at mostly positive across a small sample, which tracks: the people who want exactly this get exactly this, and the people who want more have already moved on. As a strategy-and-sim writer I have no business recommending this to my usual audience, and I will not pretend otherwise. But within its own scope - bite-sized physics sessions, colorful visuals, zero barrier to entry - it does what it sets out to do without embarrassing itself. The series has clearly found a niche, and part two represents a competent if unambitious step up from part one by adding jumpers and teleports to the original's explosions-only toolkit. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 GHz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4 Ghz
- Sound Card
- Any
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- Dec 18, 2017







