Compare Choco Pixel 2 prices across 50+ stores and find the best deal. Developed by Blender Games. Published by Blender Games. Released on 2/3/2020. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

Fifty levels of directional maze-routing that clears achievements in under two hours. Fine as a sub-five-dollar palette cleanser, but don't expect any systemic depth.

My first instinct when I loaded Choco Pixel 2 was to look for a ruleset to optimise. You pick a direction, the toy car slides until it hits something, and you try to reach the exit without landing on a trap. That is the entire decision space, and I mean that literally. There are no upgrades, no branching paths between runs, no meta layer of any kind. It is a flat sequence of 50 fixed grid puzzles dressed in bright pixel art with a candy-coloured theme, and once you have solved each one it offers nothing further. For the audience that actually suits this game, that simplicity is a feature rather than a bug. The core sliding mechanic has Sokoban DNA: you commit to a direction, momentum carries you forward, and reversing a bad move means restarting the level. Early puzzles take five seconds to read and another five to execute. Later ones require you to plot a two or three-step route mentally before moving, because traps placed at slide endpoints punish blind inputs. It is not deep planning, but it is honest about what it asks of you. The pixel art is clean, the soundtrack stays out of the way, and the whole package runs on practically any hardware without fuss. Where the game shows its budget seams is everywhere outside those 50 levels. There is no difficulty progression worth speaking of beyond an occasional trap cluster that takes a second look. The tube-and-grid puzzles across the series, including this second entry, share nearly identical structure and visual language with its sequels, which tells you something about how much mechanical evolution happened between instalments. Community engagement is essentially zero, no mods, no custom level editor, no leaderboards. The Steam achievement list exists and cloud saves work, which frankly represent the most strategically interesting decisions the developer made here. Choco Pixel 2 sits squarely in the category of games that exist to fill a subscription bundle or a cheap achievement run. If you have a child who needs a low-friction introduction to spatial reasoning puzzles, or if you want something running in the corner of a second monitor during a call, it does that job without complaint. Expecting it to scratch any deeper itch than that is a calibration problem on the player's end, not a flaw in the game. Go in with the session timer set to ninety minutes and nothing left to prove, and you will leave satisfied. Diego, Scout Team

Choco Pixel 2
AdventureCasualIndieSimulationStrategy

Choco Pixel 2

Feb 3, 2020Blender Games
GamerScout Says

Fifty levels of directional maze-routing that clears achievements in under two hours. Fine as a sub-five-dollar palette cleanser, but don't expect any systemic depth.

PC
Best Price Available
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Historical low: $0.35

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Screenshots & Media

Screenshot

About Choco Pixel 2

My first instinct when I loaded Choco Pixel 2 was to look for a ruleset to optimise. You pick a direction, the toy car slides until it hits something, and you try to reach the exit without landing on a trap. That is the entire decision space, and I mean that literally. There are no upgrades, no branching paths between runs, no meta layer of any kind. It is a flat sequence of 50 fixed grid puzzles dressed in bright pixel art with a candy-coloured theme, and once you have solved each one it offers nothing further. For the audience that actually suits this game, that simplicity is a feature rather than a bug. The core sliding mechanic has Sokoban DNA: you commit to a direction, momentum carries you forward, and reversing a bad move means restarting the level. Early puzzles take five seconds to read and another five to execute. Later ones require you to plot a two or three-step route mentally before moving, because traps placed at slide endpoints punish blind inputs. It is not deep planning, but it is honest about what it asks of you. The pixel art is clean, the soundtrack stays out of the way, and the whole package runs on practically any hardware without fuss. Where the game shows its budget seams is everywhere outside those 50 levels. There is no difficulty progression worth speaking of beyond an occasional trap cluster that takes a second look. The tube-and-grid puzzles across the series, including this second entry, share nearly identical structure and visual language with its sequels, which tells you something about how much mechanical evolution happened between instalments. Community engagement is essentially zero, no mods, no custom level editor, no leaderboards. The Steam achievement list exists and cloud saves work, which frankly represent the most strategically interesting decisions the developer made here. Choco Pixel 2 sits squarely in the category of games that exist to fill a subscription bundle or a cheap achievement run. If you have a child who needs a low-friction introduction to spatial reasoning puzzles, or if you want something running in the corner of a second monitor during a call, it does that job without complaint. Expecting it to scratch any deeper itch than that is a calibration problem on the player's end, not a flaw in the game. Go in with the session timer set to ninety minutes and nothing left to prove, and you will leave satisfied. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Sokoban-styleSliding MechanicsFixed Puzzle SequenceAchievement HunterNo Meta LayerShort SessionBudget PuzzleTrap AvoidanceGrid Navigation

System Requirements

Minimum

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 GHz
Sound Card
Any

Recommended

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.4 Ghz
Sound Card
Any

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Game Info

Developer
Blender Games
Publisher
Blender Games
Release Date
Feb 3, 2020

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Price History

2026-06-100.35(lowest)
2026-06-090.35(lowest)

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Frequently asked questions about Choco Pixel 2

How much does Choco Pixel 2 cost?

Choco Pixel 2 pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

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What platforms is Choco Pixel 2 available on?

Choco Pixel 2 is available on PC.

When was Choco Pixel 2 released?

Choco Pixel 2 was released on 3 February 2020.

Who developed Choco Pixel 2?

Choco Pixel 2 was developed by Blender Games.