Compare Botanicula prices across trusted key stores and find the best deal. Developed by Amanita Design. Published by Amanita Design. Released on 5/7/2012. Available on PC, Mac. Genres: Adventure, Casual, Indie. Metacritic score: 82/100.

Somewhere between a hand-drawn short film and a fever dream about insects, Botanicula is the rare four-to-six-hour experience that lingers for years. Worth every minute if you can let go of the urge to solve things logically.

I keep a short mental list of games that made me stop and just stare at the screen with something close to wonder. Botanicula from Amanita Design earned its spot on that list without a single word of dialogue, without a tutorial, and without ever explaining what any of its five tiny protagonists actually are. That wordless confidence is the whole thesis of the thing. The setup is quietly urgent: five small botanical creatures, each a little smear of personality rendered in hand-drawn vector art, carry the last seed of their dying home tree while spider-like parasites drain the life out of everything behind them. Mr. Twig, Mr. Feather, Mrs. Mushroom, Mr. Poppy Head, and Mr. Lantern each have a distinct silhouette and a handful of abilities, things like stretching across a gap, flying up to a higher branch, or inflating to pop a stuck mechanism. The game occasionally asks you to choose the right one for a job, and when it does, the wrong choices are frequently funnier than the correct answer. That design philosophy runs through everything here: failure is often more rewarding than success, because Amanita built the whole experience around delight rather than challenge. Puzzle-heads seeking the satisfaction of Machinarium-style logic chains should calibrate expectations carefully. Botanicula sits much closer to the Samorost end of the studio's catalogue, which means the interaction language is broad: you click, drag, pull, hold, and sometimes just hover, with no instructions about which gesture applies where. Most obstacles resolve through cheerful experimentation rather than deduction, and the game is generous enough that a patient player will rarely feel stuck for long. The maze-like structure of the tree environment is the sharpest criticism the game earned at launch, and it still holds. Losing your sense of direction across 150-plus screens is a real risk, and the lack of any map or waypoint system means you will occasionally retrace your steps through branches you recognise but cannot quite place. If that friction breaks your flow, this one is not for you. What carries everything is the audiovisual craft, and I do not use that word lightly. The soundtrack, composed by Czech alternative band DVA, won the IGF Excellence in Audio award in 2012, and listening to it now you understand why immediately. Vocal clicks, folk rhythms, tiny jazz digressions, and experimental noise all weave together into something that feels grown rather than produced, as if the music and the tree are the same organism. The animation is equally alive: every creature on every screen reacts to the cursor, and a collectible card system rewards the player for clicking things that have no narrative purpose, just to see what they do. There are reportedly 200 cards to find, and completionists will squeeze considerably more playtime out of the four-to-six-hour runtime by hunting them all. Finishing the set unlocks bonus scenes, a small incentive that quietly reinforces the game's central argument: the world is worth poking at even when nothing is at stake. Is Botanicula a game for everyone? Honestly, no. Players who measure value by hour-count, who want a puzzle that rewards systematic thinking, or who need clear objectives will find it too loose, too brief, and occasionally too vague. But for anyone who cares about handcraft, intentional pacing, and a soundscape built with genuine invention, this is a small studio doing exactly what small studios should do: making something nobody else would bother to make, and making it with obvious love. Kai, Scout Team

Botanicula

Botanicula

May 7, 2012Amanita Design
GamerScout Says

Somewhere between a hand-drawn short film and a fever dream about insects, Botanicula is the rare four-to-six-hour experience that lingers for years. Worth every minute if you can let go of the urge to solve things logically.

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Historical low: €1.48

GamerScout Verdict

Best for players who prize atmosphere and handcraft over challenge, and can forgive a short runtime for a genuinely singular experience.

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Price History

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About Botanicula

I keep a short mental list of games that made me stop and just stare at the screen with something close to wonder. Botanicula from Amanita Design earned its spot on that list without a single word of dialogue, without a tutorial, and without ever explaining what any of its five tiny protagonists actually are. That wordless confidence is the whole thesis of the thing. The setup is quietly urgent: five small botanical creatures, each a little smear of personality rendered in hand-drawn vector art, carry the last seed of their dying home tree while spider-like parasites drain the life out of everything behind them. Mr. Twig, Mr. Feather, Mrs. Mushroom, Mr. Poppy Head, and Mr. Lantern each have a distinct silhouette and a handful of abilities, things like stretching across a gap, flying up to a higher branch, or inflating to pop a stuck mechanism. The game occasionally asks you to choose the right one for a job, and when it does, the wrong choices are frequently funnier than the correct answer. That design philosophy runs through everything here: failure is often more rewarding than success, because Amanita built the whole experience around delight rather than challenge. Puzzle-heads seeking the satisfaction of Machinarium-style logic chains should calibrate expectations carefully. Botanicula sits much closer to the Samorost end of the studio's catalogue, which means the interaction language is broad: you click, drag, pull, hold, and sometimes just hover, with no instructions about which gesture applies where. Most obstacles resolve through cheerful experimentation rather than deduction, and the game is generous enough that a patient player will rarely feel stuck for long. The maze-like structure of the tree environment is the sharpest criticism the game earned at launch, and it still holds. Losing your sense of direction across 150-plus screens is a real risk, and the lack of any map or waypoint system means you will occasionally retrace your steps through branches you recognise but cannot quite place. If that friction breaks your flow, this one is not for you. What carries everything is the audiovisual craft, and I do not use that word lightly. The soundtrack, composed by Czech alternative band DVA, won the IGF Excellence in Audio award in 2012, and listening to it now you understand why immediately. Vocal clicks, folk rhythms, tiny jazz digressions, and experimental noise all weave together into something that feels grown rather than produced, as if the music and the tree are the same organism. The animation is equally alive: every creature on every screen reacts to the cursor, and a collectible card system rewards the player for clicking things that have no narrative purpose, just to see what they do. There are reportedly 200 cards to find, and completionists will squeeze considerably more playtime out of the four-to-six-hour runtime by hunting them all. Finishing the set unlocks bonus scenes, a small incentive that quietly reinforces the game's central argument: the world is worth poking at even when nothing is at stake. Is Botanicula a game for everyone? Honestly, no. Players who measure value by hour-count, who want a puzzle that rewards systematic thinking, or who need clear objectives will find it too loose, too brief, and occasionally too vague. But for anyone who cares about handcraft, intentional pacing, and a soundscape built with genuine invention, this is a small studio doing exactly what small studios should do: making something nobody else would bother to make, and making it with obvious love.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:aaaWordless StorytellingIGF Award WinnerMouse-Only ControlsCollectible CardsEnvironmental ExplorationFolk SoundtrackNon-Linear NavigationCuriosity-Driven

System Requirements

Minimum

OS
Microsoft® Windows® XP/Vista/7/8/10
Memory
1 GB RAM
DirectX®
5.0
Processor
1.6 Ghz Processor
Hard Drive
550 MB HD space

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Reviews & Ratings

Metacritic
82

Game Info

Developer
Amanita Design
Publisher
Amanita Design
Release Date
May 7, 2012

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Frequently asked questions about Botanicula

How much does Botanicula cost?

Botanicula pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Botanicula available on?

Botanicula is available on PC, Mac.

When was Botanicula released?

Botanicula was released on 7 May 2012.

Who developed Botanicula?

Botanicula was developed by Amanita Design.

Is Botanicula worth buying?

Botanicula holds a Metacritic score of 82/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.