Compare Bitcoin Collector prices across 50+ stores and find the best deal. Developed by Blender Games. Published by Blender Games. Released on 9/13/2017. Available on PC. Genres: Action, Adventure, Casual, Indie, Strategy.

A gravity-flip platformer with 50 levels, a per-level timer, and a laser-trap gauntlet that sits firmly in 'budget micro-game' territory. Approach it with calibrated expectations or walk away disappointed.

I have a spreadsheet tab reserved for games that dare to call themselves strategy on their Steam page when the actual decision-making amounts to pressing one button to flip gravity. Bitcoin Collector sits squarely in that column. What you actually get is a 2D side-scrolling puzzle-platformer built around a single core mechanic: flipping your character's gravity on demand while weaving through trap corridors and toggling off lasers, all against a running timer. The Blender Games formula here is extremely lean, and that is both its pitch and its ceiling. The structure is 50 levels of escalating trap density. Early stages are forgiving enough that most players will find their rhythm within the first handful of runs. Controls use W, A, D and SPACE on keyboard, which covers movement and the gravity-swap respectively. The problem the community has flagged repeatedly is that level transitions and restarts require moving your hand off the keyboard to click the mouse, which is a friction point that kills flow in a game that really depends on rapid retry momentum. Controller support is listed but the implementation drew complaints about it not being fully functional across all menu interactions. That is a solvable annoyance in a short session; it becomes exhausting if you are grinding for achievements. Steam sits the game at a mixed reception, with roughly two-thirds of voters rating it positively across a relatively small sample. The honest read there is that satisfied buyers were calibrated correctly going in: this is a cheap, colorful, low-commitment time-sink with a retro aesthetic and physics-based obstacle design. If you are comparing it against something like VVVVVV or any other gravity-inversion platformer with real level craft, it does not hold up. The level design lacks the kind of spatial puzzle depth that makes gravity-flip games memorable, and there is no checkpoint system worth speaking of within levels, so a late-stage death sends you back to the beginning of that level. For a timer-based game, that sting matters. Who is this for? Genuinely, it is a fit for players who want an achievement run, a low-brain-load session while listening to a podcast, or anyone who grabbed it in a bundle and wants something completable in an afternoon. The soundtrack is described by the developer as a selling point, and for background ambient music in a budget title it does the job without grating. There is no modding ecosystem, no community level editor, and no meaningful post-launch content trajectory based on what the Steam hub shows. You play it, clear the 50 levels, and you are done. The replayability tag in the Steam community comes from speedrun timing rather than any structured replay mode. Diego, Scout Team

Bitcoin Collector
ActionAdventureCasualIndieStrategy

Bitcoin Collector

Sep 13, 2017Blender Games
GamerScout Says

A gravity-flip platformer with 50 levels, a per-level timer, and a laser-trap gauntlet that sits firmly in 'budget micro-game' territory. Approach it with calibrated expectations or walk away disappointed.

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Screenshots & Media

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About Bitcoin Collector

I have a spreadsheet tab reserved for games that dare to call themselves strategy on their Steam page when the actual decision-making amounts to pressing one button to flip gravity. Bitcoin Collector sits squarely in that column. What you actually get is a 2D side-scrolling puzzle-platformer built around a single core mechanic: flipping your character's gravity on demand while weaving through trap corridors and toggling off lasers, all against a running timer. The Blender Games formula here is extremely lean, and that is both its pitch and its ceiling. The structure is 50 levels of escalating trap density. Early stages are forgiving enough that most players will find their rhythm within the first handful of runs. Controls use W, A, D and SPACE on keyboard, which covers movement and the gravity-swap respectively. The problem the community has flagged repeatedly is that level transitions and restarts require moving your hand off the keyboard to click the mouse, which is a friction point that kills flow in a game that really depends on rapid retry momentum. Controller support is listed but the implementation drew complaints about it not being fully functional across all menu interactions. That is a solvable annoyance in a short session; it becomes exhausting if you are grinding for achievements. Steam sits the game at a mixed reception, with roughly two-thirds of voters rating it positively across a relatively small sample. The honest read there is that satisfied buyers were calibrated correctly going in: this is a cheap, colorful, low-commitment time-sink with a retro aesthetic and physics-based obstacle design. If you are comparing it against something like VVVVVV or any other gravity-inversion platformer with real level craft, it does not hold up. The level design lacks the kind of spatial puzzle depth that makes gravity-flip games memorable, and there is no checkpoint system worth speaking of within levels, so a late-stage death sends you back to the beginning of that level. For a timer-based game, that sting matters. Who is this for? Genuinely, it is a fit for players who want an achievement run, a low-brain-load session while listening to a podcast, or anyone who grabbed it in a bundle and wants something completable in an afternoon. The soundtrack is described by the developer as a selling point, and for background ambient music in a budget title it does the job without grating. There is no modding ecosystem, no community level editor, and no meaningful post-launch content trajectory based on what the Steam hub shows. You play it, clear the 50 levels, and you are done. The replayability tag in the Steam community comes from speedrun timing rather than any structured replay mode. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Gravity-FlipTrap GauntletTimer ChallengeAchievement HuntingBudget Micro-GameKeyboard-First ControlsSingle-Mechanic Design

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 GHz
Sound Card
Any

Recommended

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.1 Ghz
Sound Card
Any

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Game Info

Developer
Blender Games
Publisher
Blender Games
Release Date
Sep 13, 2017

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2026-06-100.55(lowest)

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Frequently asked questions about Bitcoin Collector

How much does Bitcoin Collector cost?

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What platforms is Bitcoin Collector available on?

Bitcoin Collector is available on PC.

When was Bitcoin Collector released?

Bitcoin Collector was released on 13 September 2017.

Who developed Bitcoin Collector?

Bitcoin Collector was developed by Blender Games.