Compare Birthdays the Beginning prices across 50+ stores and find the best deal. Developed by Arc System Works. Published by NIS America, Inc.. Released on 5/9/2017. Available on PC. Genres: Simulation.

A god-game that hands you a floating cube and asks you to coax life from single-cell organisms to humanity, but buries its best ideas under a frustrating lack of feedback and a passive play loop.

I went into Birthdays the Beginning with a notebook open, genuinely excited to reverse-engineer an ecosystem from scratch. The premise, sculpting a cube-shaped world block by block and watching evolution cascade from plankton up to dinosaurs and eventually humans, is the kind of systems-driven sandbox concept that makes a strategy fan sit up straight. What I got instead was a game that keeps its most interesting variables hidden, delivers feedback too slowly, and ultimately tests your patience more than your decision-making. The core loop splits between two modes. In Micro mode, you raise and lower terrain blocks, which shifts temperature, water coverage, and moisture levels across your cube. Raise enough land and you cool the planet; push terrain back down and ocean warmth rises. These adjustments cascade indirectly into which species can emerge. Switch to Macro mode and time flows, organisms propagate or go extinct, and your HP recharges for more terraforming. The compendium tracks over 300 species and even shows a full evolution tree, which is legitimately useful once you understand how to read it. The problem is getting there. The campaign's episode structure asks you to hit specific population thresholds for creatures that may have quietly gone extinct two hours ago, and the game rarely tells you why conditions are failing. You end up nudging mountains and watching millions of years pass with no clear indication of what went wrong, which is the opposite of satisfying decision-making. There are three modes to work through: a story campaign that doubles as a long tutorial, a free mode that unlocks after finishing the campaign, and a challenge mode that drops you into harsher starting conditions with timed objectives. The challenge mode is where seasoned players will find genuine pressure, forcing efficient use of terrain-shaping and the limited-use item system, including things like evolution seeds that accelerate life emergence. Free mode, by contrast, is the most relaxed experience the game offers and probably the best advertisement for what Birthdays could have been with fewer artificial constraints. The organisms themselves are grounded in real ecological logic: temperature bands, water depth, land-to-sea ratios, and food chain dependencies all matter. That underlying model is genuinely interesting to poke at. The presentation is charming in a low-key way. Creatures are cute and well-animated, and watching a T. rex stomp across the same terrain as something that looks vaguely like a modern wolf has a certain absurd appeal. The HUD is cluttered and takes real time to decode, and the first-person camera in Micro mode has a tendency to nosedive into the ground when you try to scan an area. These are friction points that add up. The game landed to mixed critical reception across the board, praised most warmly by players willing to sink into its quieter rhythms and most harshly criticized for how little it communicates during the campaign. For strategy and sim players specifically: do not come here looking for the tight feedback loops of a city builder or the branching cause-and-effect clarity of a factory game. This plays more like a slow terrarium you tend over several sessions. If that appeals, especially at a discount, there is a genuinely curious ecological simulation hiding in here. Newcomers to the god-game genre will actually find the entry bar reasonably low since the only direct action you ever take is raising or lowering terrain blocks, but they will need patience for the campaign's opacity. Anyone who bounces off the story mode should jump straight to free mode and treat the campaign as a tutorial they are glad to leave behind. Diego, Scout Team

Birthdays the Beginning
Simulation

Birthdays the Beginning

May 9, 2017Arc System WorksNIS America, Inc.
GamerScout Says

A god-game that hands you a floating cube and asks you to coax life from single-cell organisms to humanity, but buries its best ideas under a frustrating lack of feedback and a passive play loop.

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About Birthdays the Beginning

I went into Birthdays the Beginning with a notebook open, genuinely excited to reverse-engineer an ecosystem from scratch. The premise, sculpting a cube-shaped world block by block and watching evolution cascade from plankton up to dinosaurs and eventually humans, is the kind of systems-driven sandbox concept that makes a strategy fan sit up straight. What I got instead was a game that keeps its most interesting variables hidden, delivers feedback too slowly, and ultimately tests your patience more than your decision-making. The core loop splits between two modes. In Micro mode, you raise and lower terrain blocks, which shifts temperature, water coverage, and moisture levels across your cube. Raise enough land and you cool the planet; push terrain back down and ocean warmth rises. These adjustments cascade indirectly into which species can emerge. Switch to Macro mode and time flows, organisms propagate or go extinct, and your HP recharges for more terraforming. The compendium tracks over 300 species and even shows a full evolution tree, which is legitimately useful once you understand how to read it. The problem is getting there. The campaign's episode structure asks you to hit specific population thresholds for creatures that may have quietly gone extinct two hours ago, and the game rarely tells you why conditions are failing. You end up nudging mountains and watching millions of years pass with no clear indication of what went wrong, which is the opposite of satisfying decision-making. There are three modes to work through: a story campaign that doubles as a long tutorial, a free mode that unlocks after finishing the campaign, and a challenge mode that drops you into harsher starting conditions with timed objectives. The challenge mode is where seasoned players will find genuine pressure, forcing efficient use of terrain-shaping and the limited-use item system, including things like evolution seeds that accelerate life emergence. Free mode, by contrast, is the most relaxed experience the game offers and probably the best advertisement for what Birthdays could have been with fewer artificial constraints. The organisms themselves are grounded in real ecological logic: temperature bands, water depth, land-to-sea ratios, and food chain dependencies all matter. That underlying model is genuinely interesting to poke at. The presentation is charming in a low-key way. Creatures are cute and well-animated, and watching a T. rex stomp across the same terrain as something that looks vaguely like a modern wolf has a certain absurd appeal. The HUD is cluttered and takes real time to decode, and the first-person camera in Micro mode has a tendency to nosedive into the ground when you try to scan an area. These are friction points that add up. The game landed to mixed critical reception across the board, praised most warmly by players willing to sink into its quieter rhythms and most harshly criticized for how little it communicates during the campaign. For strategy and sim players specifically: do not come here looking for the tight feedback loops of a city builder or the branching cause-and-effect clarity of a factory game. This plays more like a slow terrarium you tend over several sessions. If that appeals, especially at a discount, there is a genuinely curious ecological simulation hiding in here. Newcomers to the god-game genre will actually find the entry bar reasonably low since the only direct action you ever take is raising or lowering terrain blocks, but they will need patience for the campaign's opacity. Anyone who bounces off the story mode should jump straight to free mode and treat the campaign as a tutorial they are glad to leave behind. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaGod GameEcosystem SimulationEdutainmentPassive BuilderEvolution MechanicsFree Mode SandboxChallenge ModeSpecies Compendium

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10/8.1/7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GTX 750
Processor
Core i3 (Sandy Bridge)
Sound Card
DirectX 9.0 Compatible

Recommended

OS
Windows 10/8.1/7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GTX 950
Processor
Core i5 (Sandy Bridge)
Sound Card
DirectX 9.0 Compatible

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Game Info

Developer
Arc System Works
Publisher
NIS America, Inc.
Release Date
May 9, 2017

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What platforms is Birthdays the Beginning available on?

Birthdays the Beginning is available on PC.

When was Birthdays the Beginning released?

Birthdays the Beginning was released on 9 May 2017.

Who developed Birthdays the Beginning?

Birthdays the Beginning was developed by Arc System Works and published by NIS America, Inc..