Batman - The Telltale Series
If you came here wanting Arkham-style combat, this is the wrong door. If you want to sit inside Bruce Wayne's head and decide what kind of Batman you actually are, pull up a chair.
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About Batman - The Telltale Series
I went in expecting a by-the-numbers superhero tie-in and came out genuinely surprised by how much of the experience lives in the Bruce Wayne half rather than the Batman half. Telltale split playtime almost evenly between the two identities, and that balance is the game's biggest creative bet. As Bruce, you are managing Harvey Dent's mayoral campaign, trading barbs with reporter Vicki Vale, and fielding uncomfortable questions about your family's ties to Carmine Falcone. As Batman, you are linking crime scene evidence in a detective mode that actually makes the player feel like the world's greatest detective, not just a fighter who reads glowing footprints. That evidence-linking mechanic, where you connect physical clues in a 3D crime scene to reconstruct an event, is the freshest thing in the Telltale formula and it holds up well across all five episodes. The story is its own original take, not tied to the Arkham games, the Nolan films, or any prior continuity. That independence pays off. Gotham here is grimy and politically rotten from the ground up, and the Children of Arkham serve as a credible first-season threat while characters like Penguin, Two-Face, and Catwoman all get fresh angles that dodge the usual comic-book shorthand. The most interesting choice the game makes is letting you decide whether Batman is a controlled, precision force or a brutal interrogator who barely keeps himself in check. How rough you are in those interrogation sequences shapes how other characters perceive both identities throughout all five episodes, and that ripple effect feels more meaningful than a lot of Telltale games managed. The weaknesses are real and worth naming. Combat is QTE-only: buttons flash, you press them, Batman hurts people. There is a finishing-blow meter that adds a small layer of timing, but if you came from the Arkham series the action will feel thin. Frame rate hitches are a known issue with Telltale's engine and this game has its share, especially during busy sequences. Dialogue choices also have a recurring honesty problem: the broad strokes of where an episode ends up tend to be predetermined, and a second playthrough reveals that some of those weighty decisions shifted window dressing more than outcomes. The community on Steam is clear-eyed about this, pointing out that replay value is limited compared to games with genuinely diverging paths. All that said, 88 percent positive across nearly eighteen thousand Steam reviews tells you something real. The writing is confidently dark, the five-episode runtime clocks in at a breezy six to eight hours total, and the Crowd Play feature, which lets people vote on decisions via any web-connected device, makes it a rare game that works genuinely well as a couch co-op experience with friends or family who do not normally pick up a controller. A Shadows Edition also exists that bundles this season with the sequel, Batman: The Enemy Within, and adds an optional noir black-and-white filter if that is your thing. The sequel is widely considered the stronger of the two, so playing this first is the right order. Alex, Scout Team
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Game Info
- Developer
- Telltale
- Publisher
- Athlon Games, Inc.
- Release Date
- Aug 2, 2016