Compare The Wolf Among Us prices across trusted key stores and find the best deal. Developed by Telltale. Published by Athlon Games, Inc.. Released on 10/11/2013. Available on PC, Xbox. Genres: Action, Adventure, Casual. Metacritic score: 85/100.

Noir murder mystery wearing a fairy-tale costume, and one of the tightest interactive stories Telltale ever shipped. Play it for the atmosphere, not the interactivity.

I went into The Wolf Among Us expecting something close to The Walking Dead with a fantasy skin slapped on top. What I got was a meaner, more stylish beast. The game drops you into 1986 Manhattan, into a hidden community called Fabletown where every fairy-tale character you grew up with has been living as a refugee, broke and cornered. You play Bigby Wolf, the reformed Big Bad Wolf turned reluctant sheriff, and within the first twenty minutes someone turns up dead in a way that makes it very clear Fabletown has uglier problems than unpaid glamour bills. The cel-shaded art style lands somewhere between a Vertigo comic and a rain-slicked film noir, and it stays consistent across all five episodes. The voice cast is strong throughout, with Bigby coming across as genuinely conflicted rather than a simple tough-guy archetype. Mechanically, this is Telltale's choice-and-consequence formula, refined. You get timed dialogue wheels, light point-and-click exploration, scene clue-gathering, and QTE brawls where Bigby can partially transform into his wolf form for moments of satisfying brutality. The action sequences are not complex, and seasoned players will clear them without much trouble. The real weight sits in the conversation choices: whether to be the brutal sheriff Fabletown fears or the principled one they need, and whether that distinction even matters by the end. The game tracks five or six decisions per episode and shows you how other players split at those junctions, which adds a small layer of social texture to the otherwise solitary experience. A companion feature called the Book of Fables fills in lore entries as you examine crime scenes and interact with characters, rewarding thorough players with context that makes the world feel less like a backdrop and more like an actual place with history. The honest criticism is real, though. The illusion-of-choice problem is visible. Most investigation segments have you visiting all available locations anyway, just in a different order, so the sense of agency is thinner than the game wants you to feel. Episode 2, Smoke and Mirrors, is noticeably shorter and weaker than the rest, and the finale of the season has divided players since launch, with some finding the reveal underpowered given how much buildup the earlier chapters invest. Total playtime sits around eight to ten hours, which is short even by episodic standards. And of course, Telltale shut down before a second season could be made, so the story ends without a continuation. That context casts a shadow if you let it. Who should play this: anyone who likes crime fiction, morally complicated protagonists, or just wants a story-first game they can finish over a long weekend. Prior knowledge of the Fables comics is not required, but the game rewards it. Fans of heavy mechanical gameplay, open-world exploration, or traditional puzzle-solving will find it too lean. Coming in knowing it is closer to an interactive noir thriller than a conventional adventure game is the right frame. With that expectation set, it holds up well more than a decade later, and the atmosphere alone earns the overwhelmingly positive player rating it carries. Alex, Scout Team

The Wolf Among Us

The Wolf Among Us

Oct 11, 2013TelltaleAthlon Games, Inc.
GamerScout Says

Noir murder mystery wearing a fairy-tale costume, and one of the tightest interactive stories Telltale ever shipped. Play it for the atmosphere, not the interactivity.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€4.48
at Kinguin
Lowest tracked: €4.00
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GamerScout Verdict

Best for players who want a tight, atmospheric noir story and can forgive light mechanics and a cliffhanger ending with no sequel.

Compare Prices(9 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€4.48
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€4.68
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€4.76-68%
Priced in EUR by the store
Buy
StandardGlobal (-RU-BY)Steam KeyKey
€4.91-67%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€4.99-67%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€5.04
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€5.31-65%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.99-60%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€4.0013 Jul 2026
Current best
€4.48
Keyshops
€3.91€4.23€4.56€4.885 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About The Wolf Among Us

I went into The Wolf Among Us expecting something close to The Walking Dead with a fantasy skin slapped on top. What I got was a meaner, more stylish beast. The game drops you into 1986 Manhattan, into a hidden community called Fabletown where every fairy-tale character you grew up with has been living as a refugee, broke and cornered. You play Bigby Wolf, the reformed Big Bad Wolf turned reluctant sheriff, and within the first twenty minutes someone turns up dead in a way that makes it very clear Fabletown has uglier problems than unpaid glamour bills. The cel-shaded art style lands somewhere between a Vertigo comic and a rain-slicked film noir, and it stays consistent across all five episodes. The voice cast is strong throughout, with Bigby coming across as genuinely conflicted rather than a simple tough-guy archetype. Mechanically, this is Telltale's choice-and-consequence formula, refined. You get timed dialogue wheels, light point-and-click exploration, scene clue-gathering, and QTE brawls where Bigby can partially transform into his wolf form for moments of satisfying brutality. The action sequences are not complex, and seasoned players will clear them without much trouble. The real weight sits in the conversation choices: whether to be the brutal sheriff Fabletown fears or the principled one they need, and whether that distinction even matters by the end. The game tracks five or six decisions per episode and shows you how other players split at those junctions, which adds a small layer of social texture to the otherwise solitary experience. A companion feature called the Book of Fables fills in lore entries as you examine crime scenes and interact with characters, rewarding thorough players with context that makes the world feel less like a backdrop and more like an actual place with history. The honest criticism is real, though. The illusion-of-choice problem is visible. Most investigation segments have you visiting all available locations anyway, just in a different order, so the sense of agency is thinner than the game wants you to feel. Episode 2, Smoke and Mirrors, is noticeably shorter and weaker than the rest, and the finale of the season has divided players since launch, with some finding the reveal underpowered given how much buildup the earlier chapters invest. Total playtime sits around eight to ten hours, which is short even by episodic standards. And of course, Telltale shut down before a second season could be made, so the story ends without a continuation. That context casts a shadow if you let it. Who should play this: anyone who likes crime fiction, morally complicated protagonists, or just wants a story-first game they can finish over a long weekend. Prior knowledge of the Fables comics is not required, but the game rewards it. Fans of heavy mechanical gameplay, open-world exploration, or traditional puzzle-solving will find it too lean. Coming in knowing it is closer to an interactive noir thriller than a conventional adventure game is the right frame. With that expectation set, it holds up well more than a decade later, and the atmosphere alone earns the overwhelmingly positive player rating it carries.

Alex
Alex · Scout Team

Catch-all

Tags

steamNoirEpisodicChoice-Driven NarrativeTimed DialogueQTE CombatBook of Fables CollectiblesSingle PlaythroughDark Fairy TaleDetective Mystery

System Requirements

Minimum

Processor
2.0 GHz Pentium 4 or equivalent
Memory
3 GB RAM
Graphics
ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics)
DirectX
Version 9.0c Hard Drive: 2 GB available s…

Recommended

Processor
Core 2 Duo 2.3 Ghz or equivalent
Memory
4 GB RAM
Graphics
ATI or NVidia card w/ 1024 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
Direct X 9.0c s…

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Reviews & Ratings

Metacritic
85
Steam
98%(39,085)

Game Info

Developer
Telltale
Publisher
Athlon Games, Inc.
Release Date
Oct 11, 2013

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Frequently asked questions about The Wolf Among Us

How much does The Wolf Among Us cost?

As of 7 September 2026, the cheapest in-stock offer for The Wolf Among Us is €4.48 at Kinguin, out of 24 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Wolf Among Us cheapest?

The lowest in-stock price we track for The Wolf Among Us is €4.48 at Kinguin (7 September 2026). We compare 24 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Wolf Among Us available on?

The Wolf Among Us is available on PC, Xbox.

When was The Wolf Among Us released?

The Wolf Among Us was released on 11 October 2013.

Who developed The Wolf Among Us?

The Wolf Among Us was developed by Telltale and published by Athlon Games, Inc..

Is The Wolf Among Us worth buying?

The Wolf Among Us holds a Metacritic score of 85/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.