
Atonement: Scourge of Time
Two parties, one crumbling world, and a melancholy soundtrack that lingers longer than the runtime. Worth a look if RPG Maker dark fantasy is your comfort zone.
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About Atonement: Scourge of Time
I have a soft spot for the kind of RPG that arrives quietly, carries no review coverage, and just gets on with telling its story. Atonement: Scourge of Time is exactly that kind of thing. Built in RPG Maker VX Ace by a solo developer, it drops you into a broken world where angels and demons have been grinding humanity to dust for generations, law collapsed four centuries ago, and a prophesied Vindicator is finally on the horizon. It is bleak in the best way, and it earns that bleakness through consistent tone rather than shock. The structure that makes it worth two playthroughs is the dual-party setup. You choose between Nail, a dual-sword nomad with a rough survivalist past, and Elleria, a cynical sorceress who wields an enchantable Occult Blade and operates with a darkly comic edge. Each leads their own team: Nail travels with the paladin Anrid and his hammer-swinging brother Kanden, while Elleria's group has its own flavour entirely. The two storylines intertwine and eventually collide, and the payoff of seeing both perspectives is genuine. The community consensus is that Nail's arc shows the sharper character growth, but Elleria's path holds its own surprises. Altogether the full experience runs somewhere between fifteen and seventeen hours across both routes, which is the right length for this kind of thing. It knows when to end. Turn-based combat is exactly what the RPG Maker template provides, but the developer made small deliberate choices that lift it above filler. Each party member has a distinct role and abilities that stay relevant through the late game, so resource decisions like how you allocate energy potions across your healer and damage dealer actually carry weight. There are two difficulty settings, including a Challenging mode with achievements locked behind it, and boss encounters are the moments where the soundtrack and the combat design sync up most effectively. The music, composed by Benjamin Scythuz Carr, is the component players consistently remember years after finishing. Melancholy, genuinely composed, and quietly remarkable for a title at this budget level. The honest caveats: the world is linear, there is no in-game map, and the RPG Maker graphics are the standard prefab tileset rather than custom art. Random encounters are present and can irritate. Players who need sprawling open exploration or deep skill trees will not find them here. The writing can feel thin in stretches, particularly in side quests, and a handful of reviewers found the story momentum uneven enough to stall their motivation. These are real limitations and not small ones for a certain kind of player. For everyone else, the ones who find something cosy and almost meditative in a well-paced RPG Maker game with actual personality, this is a quiet underdog worth your time. The atmosphere holds. The party feels hand-crafted. And that soundtrack will follow you out. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP or above
- Storage
- 500 MB available space
- Graphics
- Minimum 640x480 Desktop Resolution
- Processor
- Intel Pentium 4 2.Ghz or above
- Sound Card
- Stereo Sound
Reviews & Ratings
No ratings available
Game Info
- Developer
- Astronomic Games
- Publisher
- New Reality Games
- Release Date
- Jul 16, 2015
