Compare aMAZE Dark Times prices across 50+ stores and find the best deal. Developed by Blender Games. Published by Blender Games. Released on 8/17/2017. Available on PC. Genres: Adventure, Casual, Indie, Simulation, Strategy.

One hundred mazes, a punishing timer, and a dark visual style that makes the key you need to find nearly invisible against the walls. Achievement hunters get their checkbox; everyone else gets a hard lesson in what 'casual' can mean.

My spreadsheet brain kept looking for a system here and found almost none. aMAZE Dark Times is part of Blender Games' long-running aMAZE series, and this entry pitches itself as the time-pressure iteration: 100 2D labyrinth levels where you guide a ball via WASD, locate a key, and then reach the exit portal before the clock kills your run. That two-objective structure (find the key, then reach the exit) sounds like a meaningful twist on the formula, but in practice it mostly doubles the length of each attempt without adding strategic weight. The timer is the central design decision, and it is also the most contested one. Player feedback from launch consistently called it out as unreasonably tight, especially on later levels where the maze geometry grows large enough that a single wrong turn eats half your clock. Critically, there is an option to disable the timer buried in the main menu, but the game never tells you it exists. You start timed, die repeatedly, and only stumble onto the toggle if you go back to the menu out of frustration. That is poor onboarding regardless of the genre, and even a strategy-lite puzzle game should communicate its own settings clearly. Visually, the 'dark art' aesthetic creates a real readability problem. The key collectible is rendered in the same color family as the maze walls and background, making it genuinely hard to spot in larger levels. This is not the kind of difficulty that rewards spatial reasoning or planning; it is closer to a hidden-object problem in a genre where it should not be one. Controls are locked to WASD with no remapping option, which is a minor but unnecessary friction point. The soundtrack is present and serviceable, not objectionable, not memorable. Who is this actually for? Achievement hunters who want a fast, cheap 100% completion can get through the whole game in well under two hours with the timer off. At its price tier, that is a defensible transaction if the Steam achievement count matters to you more than the experience. For anyone else, the aMAZE series has entries that handle pacing better than this one, and broader puzzle rosters on Steam offer more decision-making depth for the same outlay. There is no mod support, no difficulty scaling beyond the timer toggle, and no progression system to speak of. The loop is literally: enter maze, find key, reach portal, repeat 100 times. Diego, Scout Team

aMAZE Dark Times
AdventureCasualIndieSimulationStrategy

aMAZE Dark Times

Aug 17, 2017Blender Games
GamerScout Says

One hundred mazes, a punishing timer, and a dark visual style that makes the key you need to find nearly invisible against the walls. Achievement hunters get their checkbox; everyone else gets a hard lesson in what 'casual' can mean.

PC
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Screenshots & Media

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About aMAZE Dark Times

My spreadsheet brain kept looking for a system here and found almost none. aMAZE Dark Times is part of Blender Games' long-running aMAZE series, and this entry pitches itself as the time-pressure iteration: 100 2D labyrinth levels where you guide a ball via WASD, locate a key, and then reach the exit portal before the clock kills your run. That two-objective structure (find the key, then reach the exit) sounds like a meaningful twist on the formula, but in practice it mostly doubles the length of each attempt without adding strategic weight. The timer is the central design decision, and it is also the most contested one. Player feedback from launch consistently called it out as unreasonably tight, especially on later levels where the maze geometry grows large enough that a single wrong turn eats half your clock. Critically, there is an option to disable the timer buried in the main menu, but the game never tells you it exists. You start timed, die repeatedly, and only stumble onto the toggle if you go back to the menu out of frustration. That is poor onboarding regardless of the genre, and even a strategy-lite puzzle game should communicate its own settings clearly. Visually, the 'dark art' aesthetic creates a real readability problem. The key collectible is rendered in the same color family as the maze walls and background, making it genuinely hard to spot in larger levels. This is not the kind of difficulty that rewards spatial reasoning or planning; it is closer to a hidden-object problem in a genre where it should not be one. Controls are locked to WASD with no remapping option, which is a minor but unnecessary friction point. The soundtrack is present and serviceable, not objectionable, not memorable. Who is this actually for? Achievement hunters who want a fast, cheap 100% completion can get through the whole game in well under two hours with the timer off. At its price tier, that is a defensible transaction if the Steam achievement count matters to you more than the experience. For anyone else, the aMAZE series has entries that handle pacing better than this one, and broader puzzle rosters on Steam offer more decision-making depth for the same outlay. There is no mod support, no difficulty scaling beyond the timer toggle, and no progression system to speak of. The loop is literally: enter maze, find key, reach portal, repeat 100 times. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Achievement HunterTimer Challenge2D MazeKey CollectibleShort CompletionNo RemappingCasual PuzzleDark Aesthetic

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
260 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2 GHz
Sound Card
Any

Recommended

OS
Windows 7, Vista, 8, 8.1, 10, 11
Memory
3 GB RAM
DirectX
Version 9.0
Storage
260 MB available space
Graphics
Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
Processor
Intel or AMD 2.4 Ghz
Sound Card
Any

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Game Info

Developer
Blender Games
Publisher
Blender Games
Release Date
Aug 17, 2017

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Price History

2026-06-100.62(lowest)

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How much does aMAZE Dark Times cost?

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What platforms is aMAZE Dark Times available on?

aMAZE Dark Times is available on PC.

When was aMAZE Dark Times released?

aMAZE Dark Times was released on 17 August 2017.

Who developed aMAZE Dark Times?

aMAZE Dark Times was developed by Blender Games.