
aMAZE 3D
Fifty levels of 3D ball-rolling maze with a space-art coat of paint and roughly 90 minutes of content. Blender Games upgraded the visuals but quietly stripped out achievements, trading cards, and any in-game options in the process.
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Screenshots & Media

About aMAZE 3D
My notes on aMAZE 3D are short, and that tracks with the game itself. The core loop asks you to roll a ball through a three-dimensional labyrinth using WASD or arrow keys, steering it toward a red cube at the far end of each stage. There are 50 levels in total, they scale upward in size and complexity as you push through, and a space-art visual theme runs consistently across all of them. That is the complete feature set. No timer, no score system, no difficulty selector, no settings menu to speak of. The jump from 2D to 3D does produce a genuine visual improvement over earlier entries in the series. Each of the 50 stages applies its own texture or backdrop to the ball and maze geometry, and there are occasional particle effects that give the whole thing a bit more life than the flat sprite work of the original aMAZE. For a budget title in this tier, that counts for something. The problem is that the camera perspective is fixed and cannot be adjusted, which means the larger late-game mazes lose most of their overhead visibility. At that point path-finding becomes guesswork rather than reasoning, and the ball moves slowly enough that a wrong turn feels punishing purely in wasted time rather than in any meaningful challenge. The design choices that frustrate most are the ones that feel like regressions from the rest of the series. No Steam achievements. No trading cards. No audio controls, so the looping soundtrack runs at full volume with no way to lower it in-game. The level select screen lets you jump to any of the 50 stages from the start, which removes the sense of progression entirely without adding a free-roam structure that would justify the decision. The UI uses a font that several players have flagged as difficult to read for level numbering. These are not quirks of a small scope, they are omissions that the developer did not patch in years after launch. Blender Games quietly moved on to other entries in the franchise and never returned to this 3D format, which says something about internal confidence in the direction. Who is this actually for? Very young children on a supervised session, or anyone who wants a genuinely low-stakes five-minute distraction and owns it through a bundle or subscription. The roughly 90-minute runtime means there is no long-term value proposition here for a dedicated puzzle fan. Steam's own user score sits at a mixed 55 percent across 60 reviews, which is an honest reflection of a game with decent aesthetics and almost no supporting infrastructure. If you want a maze game in this series with better depth, the original aMAZE carries a Very Positive rating and includes difficulty settings, achievements, and gamepad support. aMAZE 3D is the experiment that proved the 3D direction needed more work than it received. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified.
System Requirements
Minimum
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 515 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2 Ghz
- Sound Card
- Any
Recommended
- OS
- Windows 7, Vista, 8, 8.1, 10, 11
- Memory
- 3 GB RAM
- DirectX
- Version 9.0
- Storage
- 515 MB available space
- Graphics
- Intel HD Graphics, AMD Radeon Graphics, NVIDIA GeForce
- Processor
- Intel or AMD 2.4 Ghz
- Sound Card
- Any
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Reviews & Ratings
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Game Info
- Developer
- Blender Games
- Publisher
- Blender Games
- Release Date
- Jul 13, 2017







