Compare Alien Breed 2: Assault prices across 50+ stores and find the best deal. Developed by Team17 Digital Ltd. Published by Team17 Digital Ltd. Released on 9/22/2010. Available on PC. Genres: Action. Metacritic score: 63/100.

A six-hour corridor shooter that asks you to manage ammo, read your radar, and tolerate a lot of switch-flipping in between the actual killing. Best grabbed with a friend.

My patience for games that ration ammo and then ask me to backtrack through identical corridors is not unlimited, which makes Alien Breed 2: Assault an interesting test case. It is a top-down isometric shooter built on Unreal Engine 3, running on a 2010 release date and a modest runtime, and it lands somewhere between old-school arcade nostalgia and modern co-op time-sink depending almost entirely on whether you have someone to play it with. You control Conrad, the Leopold's chief engineer, working through five levels of claustrophobic spaceship wreckage against waves of alien enemies. The gunplay is straightforward: keyboard movement, mouse aim, isometric camera you can rotate in 45-degree increments. The arsenal includes a pistol with unlimited ammo, a flamethrower that works on most enemy types, and an upgraded assault rifle that hits harder against specific threats. Weapon selection actually matters here because ammo is genuinely scarce and buying more at the terminal shops burns credits you might want for upgrades. There is real resource pressure, which I respect. What I do not respect is the structural filler: too many missions boil down to fetch this keycard, reroute that power conduit, backtrack to the valve you passed ten minutes ago. The five levels are long, and not in a way that feels earned. The co-op side is where the design finds its better self, though the implementation has a catch. The main campaign is solo only. Co-op runs on three separate missions featuring Barnes and Vance as playable characters, plus a Survival mode where you and one other person hold out against scaling alien waves across dedicated arena maps. The Survival mode in particular is the kind of thing you can drop into for forty minutes and feel like you got something out of it. The problem in 2010 was already thin online population, and that situation has only moved in one direction since. If you have a friend to drag in manually, the co-op content is worth the time. If you are banking on matchmaking, adjust expectations accordingly. Visually the Unreal 3 engine does legitimate atmospheric work. Lighting is handled well, the gun flashlight carves through dark corridors with real tension, and the audio design earns its keep. Enemies often announce themselves on radar before you see them, which adds a tactical layer that a straight run-and-gun would not have. The big alien variants are legitimately threatening and force you to actually manage positioning rather than just hold fire. That said, the camera shake used to simulate ship damage is relentless and some reviewers found it physically uncomfortable over extended sessions. It is a known issue with this title, not a one-off complaint. At a Metacritic of 63 and Steam user sentiment sitting around 77 percent positive, this is a game critics were cool on and players were warmer toward, which usually means the loop is functional even if the structure is not inspired. For a shooter specialist, the gunplay feedback is decent but not exciting. Time-to-kill on standard enemies feels appropriately punchy, though boss fights are the real standout moments, arriving too infrequently across levels that overstay their welcome. It also worth noting this is episode two of a trilogy, starting after Alien Breed: Impact. You can follow the story without playing Impact but you will miss some context. Fred, Scout Team

Alien Breed 2: Assault
Action

Alien Breed 2: Assault

Sep 22, 2010Team17 Digital Ltd
GamerScout Says

A six-hour corridor shooter that asks you to manage ammo, read your radar, and tolerate a lot of switch-flipping in between the actual killing. Best grabbed with a friend.

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About Alien Breed 2: Assault

My patience for games that ration ammo and then ask me to backtrack through identical corridors is not unlimited, which makes Alien Breed 2: Assault an interesting test case. It is a top-down isometric shooter built on Unreal Engine 3, running on a 2010 release date and a modest runtime, and it lands somewhere between old-school arcade nostalgia and modern co-op time-sink depending almost entirely on whether you have someone to play it with. You control Conrad, the Leopold's chief engineer, working through five levels of claustrophobic spaceship wreckage against waves of alien enemies. The gunplay is straightforward: keyboard movement, mouse aim, isometric camera you can rotate in 45-degree increments. The arsenal includes a pistol with unlimited ammo, a flamethrower that works on most enemy types, and an upgraded assault rifle that hits harder against specific threats. Weapon selection actually matters here because ammo is genuinely scarce and buying more at the terminal shops burns credits you might want for upgrades. There is real resource pressure, which I respect. What I do not respect is the structural filler: too many missions boil down to fetch this keycard, reroute that power conduit, backtrack to the valve you passed ten minutes ago. The five levels are long, and not in a way that feels earned. The co-op side is where the design finds its better self, though the implementation has a catch. The main campaign is solo only. Co-op runs on three separate missions featuring Barnes and Vance as playable characters, plus a Survival mode where you and one other person hold out against scaling alien waves across dedicated arena maps. The Survival mode in particular is the kind of thing you can drop into for forty minutes and feel like you got something out of it. The problem in 2010 was already thin online population, and that situation has only moved in one direction since. If you have a friend to drag in manually, the co-op content is worth the time. If you are banking on matchmaking, adjust expectations accordingly. Visually the Unreal 3 engine does legitimate atmospheric work. Lighting is handled well, the gun flashlight carves through dark corridors with real tension, and the audio design earns its keep. Enemies often announce themselves on radar before you see them, which adds a tactical layer that a straight run-and-gun would not have. The big alien variants are legitimately threatening and force you to actually manage positioning rather than just hold fire. That said, the camera shake used to simulate ship damage is relentless and some reviewers found it physically uncomfortable over extended sessions. It is a known issue with this title, not a one-off complaint. At a Metacritic of 63 and Steam user sentiment sitting around 77 percent positive, this is a game critics were cool on and players were warmer toward, which usually means the loop is functional even if the structure is not inspired. For a shooter specialist, the gunplay feedback is decent but not exciting. Time-to-kill on standard enemies feels appropriately punchy, though boss fights are the real standout moments, arriving too infrequently across levels that overstay their welcome. It also worth noting this is episode two of a trilogy, starting after Alien Breed: Impact. You can follow the story without playing Impact but you will miss some context. Fred, Scout Team

Tags

singleplayermultiplayercoopachievementstier:sub-5Ammo ManagementRadar AwarenessWave SurvivalSeparate Co-op CampaignBoss EncountersAtmospheric LightingResource ScarcityCheckpoint-Based Saves

System Requirements

Minimum

OS
Windows XP SP2 or later
Sound
Windows Supported Sound Card
Memory
1GB RAM
Graphics
NVIDIA 6800+ or ATI Radeon X700+ Video Card
DirectX®
9.0c
Processor
2.0+ GHZ Single Core Processor
Hard Drive
1.5GB

Reviews & Ratings

Metacritic
63

Game Info

Developer
Team17 Digital Ltd
Publisher
Team17 Digital Ltd
Release Date
Sep 22, 2010

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