Compare Age of Empires® III (2007) prices across 50+ stores and find the best deal. Developed by Ensemble Studios. Published by Xbox Game Studios. Released on 1/5/2012. Available on PC. Genres: Simulation, Strategy. Metacritic score: 81/100.

The complete AoE III package with both expansions included, but online multiplayer is dead and the Definitive Edition exists. Here is exactly who should still care.

I've sat with spreadsheets comparing build orders across every Ensemble Studios RTS, and Age of Empires III has always been the series oddity that rewards you for thinking differently. Where Age of Empires II punishes strategic drift, AoE III hands you a Home City system that actively encourages it. Pick one of eight European civilizations, from the British to the Ottomans to the Dutch, and your Home City accumulates experience across every game you play, unlocking shipments of troops, resources, and bonus abilities that arrive mid-match via supply convoy. It is a persistent metagame layer bolted onto a real-time strategy core, and it changes the risk calculus of every early-game decision you make. The base game covers New World colonization with a 24-mission campaign across three acts, following a family saga from Malta to the Caribbean to the Americas. It is not the series' strongest narrative, but the scenarios introduce mechanics at a fair pace and give newcomers room to figure out villager allocation, town center aging, and the counter-unit triangle before the difficulty ramps. The two included expansions add meaningful weight. The WarChiefs brings three Native American civilizations, the Haudenosaunee, Lakota, and Aztec, each with asymmetric mechanics that ditch the Home City framework almost entirely for a war chief hero unit that anchors the army. The Asian Dynasties, developed by Big Huge Games, adds China, India, and Japan with their own Wonder-based aging system and a separate campaign strand. All three entries are included in this collection with no extra purchase required. For newcomers worried about the skill floor, the concern is legitimate but manageable. The counter system, infantry beats cavalry, cavalry beats artillery, artillery beats infantry, is legible within a few hours. Resource gathering stays straightforward: wood and food from the map, coin from plantations or trade routes. The fog-of-war exploration and mercenary hiring from native settlements add tactical texture without drowning you in variables. Honestly, this is more accessible than most grand-strategy releases I cover, and the campaign does a better job of scaffolding complexity than the tutorials of many of its contemporaries. The AI on mid-difficulty skirmish is a reasonable sparring partner for learning the pacing, though veteran RTS players will find it passive in the late game. Here is the critical context you need before buying this specific listing. Online multiplayer is gone. Microsoft shut down the ESO servers in October 2024, and that infrastructure will not return. Campaign and skirmish against AI remain fully functional, and the game runs stably on modern Windows hardware. The community patch maintained by ESOCommunity kept competitive play alive for years, but that scene has now migrated to the Definitive Edition. If solo play and local skirmish are enough for you, the Complete Collection holds up as a dense, content-rich RTS. If you want ranked ladders, live co-op, or any online feature, this version cannot deliver them and you should look at the Definitive Edition instead, which still has active server support. Diego, Scout Team

Age of Empires® III (2007)
SimulationStrategy

Age of Empires® III (2007)

Jan 5, 2012Ensemble StudiosXbox Game Studios
GamerScout Says

The complete AoE III package with both expansions included, but online multiplayer is dead and the Definitive Edition exists. Here is exactly who should still care.

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About Age of Empires® III (2007)

I've sat with spreadsheets comparing build orders across every Ensemble Studios RTS, and Age of Empires III has always been the series oddity that rewards you for thinking differently. Where Age of Empires II punishes strategic drift, AoE III hands you a Home City system that actively encourages it. Pick one of eight European civilizations, from the British to the Ottomans to the Dutch, and your Home City accumulates experience across every game you play, unlocking shipments of troops, resources, and bonus abilities that arrive mid-match via supply convoy. It is a persistent metagame layer bolted onto a real-time strategy core, and it changes the risk calculus of every early-game decision you make. The base game covers New World colonization with a 24-mission campaign across three acts, following a family saga from Malta to the Caribbean to the Americas. It is not the series' strongest narrative, but the scenarios introduce mechanics at a fair pace and give newcomers room to figure out villager allocation, town center aging, and the counter-unit triangle before the difficulty ramps. The two included expansions add meaningful weight. The WarChiefs brings three Native American civilizations, the Haudenosaunee, Lakota, and Aztec, each with asymmetric mechanics that ditch the Home City framework almost entirely for a war chief hero unit that anchors the army. The Asian Dynasties, developed by Big Huge Games, adds China, India, and Japan with their own Wonder-based aging system and a separate campaign strand. All three entries are included in this collection with no extra purchase required. For newcomers worried about the skill floor, the concern is legitimate but manageable. The counter system, infantry beats cavalry, cavalry beats artillery, artillery beats infantry, is legible within a few hours. Resource gathering stays straightforward: wood and food from the map, coin from plantations or trade routes. The fog-of-war exploration and mercenary hiring from native settlements add tactical texture without drowning you in variables. Honestly, this is more accessible than most grand-strategy releases I cover, and the campaign does a better job of scaffolding complexity than the tutorials of many of its contemporaries. The AI on mid-difficulty skirmish is a reasonable sparring partner for learning the pacing, though veteran RTS players will find it passive in the late game. Here is the critical context you need before buying this specific listing. Online multiplayer is gone. Microsoft shut down the ESO servers in October 2024, and that infrastructure will not return. Campaign and skirmish against AI remain fully functional, and the game runs stably on modern Windows hardware. The community patch maintained by ESOCommunity kept competitive play alive for years, but that scene has now migrated to the Definitive Edition. If solo play and local skirmish are enough for you, the Complete Collection holds up as a dense, content-rich RTS. If you want ranked ladders, live co-op, or any online feature, this version cannot deliver them and you should look at the Definitive Edition instead, which still has active server support. Diego, Scout Team

Tags

Single-playerMulti-playerSteam Trading CardsFamily SharingHome City SystemNew World SettingOffline SkirmishMulti-CivilizationNative American FactionsAsian DynastiesColonial RTSCounter-Unit CombatNo Online Multiplayer

System Requirements

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Reviews & Ratings

Metacritic
81

Game Info

Developer
Ensemble Studios
Publisher
Xbox Game Studios
Release Date
Jan 5, 2012

Game Modes

singleplayer
multiplayer

Languages

Audio (4)
EnglishFrenchGermanItalian
Subtitles (5)
EnglishFrenchGermanItalianSpanish - Spain

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