Compare Halo Wars: Definitive Edition prices across 50+ stores and find the best deal. Developed by Ensemble Studios. Published by Xbox Game Studios. Released on 4/20/2017. Available on PC, Xbox. Genres: Strategy. Metacritic score: 81/100.

A console-born RTS that actually gets better with a mouse in your hand, though its stripped-down design and thin PC multiplayer pool mean campaign and skirmish carry most of the weight.

I came to Halo Wars: Definitive Edition expecting a janky console port with a UI designed for thumbsticks and a lot of apologies. What I got was something closer to a genuine surprise: the PC version genuinely fixes the biggest problem the original had. Control groups bound to number keys, proper hotkeys, minimap click-to-camera, the basics that every RTS shipped with in 2002 but that the Xbox 360 original could never offer. The game plays noticeably better on a keyboard and mouse for exactly the reasons you'd predict, and credit where it's due, the port handles those fundamentals. That said, the DNA is still console-console-console. The unit cap is unchanged from the 360 version, a limitation that made sense when the hardware was chugging to render 30 units but makes zero sense on a modern PC. You're not going to be flooding the map with armies; you're managing a relatively small force across pre-set base slots with a handful of build pads and reactors to run your economy. There are no tech trees worth speaking of, no deep build-order theory to master. Upgrades don't carry between campaign missions, so each of the 15 levels starts you fresh. For players used to StarCraft or Company of Heroes, this is going to feel like driving with the handbrake on. The four difficulty settings, Easy through Legendary, do add some shelf life if you're chasing a clean run. The campaign itself runs around 8 to 10 hours and tells the story of the UNSC Spirit of Fire during the early Human-Covenant War, a prequel that lands before the events of Reach. Sgt. Forge and Dr. Anders are stock archetypes but the voice acting is solid enough to keep you watching the cutscenes. The Forerunner shield world as a late-game setting is a nice gear change. Co-op campaign works, and sharing a base and units with a partner on Legendary actually demands real communication about who's managing build queues versus who's running the front line. That part is genuinely good. Multiplayer is where reality hits hard. The Steam version does not share a player pool with the Microsoft Store or Xbox versions, and those platforms are the ones with cross-play. On Steam, finding a live PvP match is inconsistent at best, near-impossible at off-peak hours. Skirmish against AI fills the gap, and the five multiplayer mode types, including Deathmatch, Tug of War, Keep Away, and Reinforcement waves, are distinct enough to keep AI sessions from feeling samey. But if you came here for a live ranked ladder, this is not the right game right now. The PC online scene is thin and has been for a while. Technically, it runs smoothly and the visual cleanup over the original is modest but real. Particle effects and lighting still read as Xbox 360-era work and there's no resolution selector in the settings, which is a baffling omission. Controller support is present and arguably the more natural way to play given the game's origins, though you'll lose some of the macro efficiency that makes the PC version worth owning in the first place. Special ability targeting with the mouse can drift and misfire occasionally, worth knowing going in. Bottom line: if you're a Halo fan who wants context on the Spirit of Fire crew before Halo Wars 2, or an RTS newcomer who wants a low-barrier entry point with a recognizable IP, this holds up. If you need competitive multiplayer depth or a pc-first design philosophy, you're going to run out of road fast. Fred, Scout Team

Halo Wars: Definitive Edition
Strategy

Halo Wars: Definitive Edition

Apr 20, 2017Ensemble StudiosXbox Game Studios
GamerScout Says

A console-born RTS that actually gets better with a mouse in your hand, though its stripped-down design and thin PC multiplayer pool mean campaign and skirmish carry most of the weight.

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Screenshots & Media

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About Halo Wars: Definitive Edition

I came to Halo Wars: Definitive Edition expecting a janky console port with a UI designed for thumbsticks and a lot of apologies. What I got was something closer to a genuine surprise: the PC version genuinely fixes the biggest problem the original had. Control groups bound to number keys, proper hotkeys, minimap click-to-camera, the basics that every RTS shipped with in 2002 but that the Xbox 360 original could never offer. The game plays noticeably better on a keyboard and mouse for exactly the reasons you'd predict, and credit where it's due, the port handles those fundamentals. That said, the DNA is still console-console-console. The unit cap is unchanged from the 360 version, a limitation that made sense when the hardware was chugging to render 30 units but makes zero sense on a modern PC. You're not going to be flooding the map with armies; you're managing a relatively small force across pre-set base slots with a handful of build pads and reactors to run your economy. There are no tech trees worth speaking of, no deep build-order theory to master. Upgrades don't carry between campaign missions, so each of the 15 levels starts you fresh. For players used to StarCraft or Company of Heroes, this is going to feel like driving with the handbrake on. The four difficulty settings, Easy through Legendary, do add some shelf life if you're chasing a clean run. The campaign itself runs around 8 to 10 hours and tells the story of the UNSC Spirit of Fire during the early Human-Covenant War, a prequel that lands before the events of Reach. Sgt. Forge and Dr. Anders are stock archetypes but the voice acting is solid enough to keep you watching the cutscenes. The Forerunner shield world as a late-game setting is a nice gear change. Co-op campaign works, and sharing a base and units with a partner on Legendary actually demands real communication about who's managing build queues versus who's running the front line. That part is genuinely good. Multiplayer is where reality hits hard. The Steam version does not share a player pool with the Microsoft Store or Xbox versions, and those platforms are the ones with cross-play. On Steam, finding a live PvP match is inconsistent at best, near-impossible at off-peak hours. Skirmish against AI fills the gap, and the five multiplayer mode types, including Deathmatch, Tug of War, Keep Away, and Reinforcement waves, are distinct enough to keep AI sessions from feeling samey. But if you came here for a live ranked ladder, this is not the right game right now. The PC online scene is thin and has been for a while. Technically, it runs smoothly and the visual cleanup over the original is modest but real. Particle effects and lighting still read as Xbox 360-era work and there's no resolution selector in the settings, which is a baffling omission. Controller support is present and arguably the more natural way to play given the game's origins, though you'll lose some of the macro efficiency that makes the PC version worth owning in the first place. Special ability targeting with the mouse can drift and misfire occasionally, worth knowing going in. Bottom line: if you're a Halo fan who wants context on the Spirit of Fire crew before Halo Wars 2, or an RTS newcomer who wants a low-barrier entry point with a recognizable IP, this holds up. If you need competitive multiplayer depth or a pc-first design philosophy, you're going to run out of road fast. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Console PortBase Building RTSCampaign Co-opSkirmish ModeAccessible RTSSci-fi StrategyLow APMController FriendlyThin Multiplayer

System Requirements

Minimum

OS
Windows 7 SP1 64-bit or higher
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
Intel HD Graphics 4200 NVIDIA GeForce GT 740M AMD Radeon R5 M240
Processor
Intel Core i3 or Equivalent

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
12 GB available space
Graphics
NVIDIA GTX 560, 650, 750 AMD HD 5850, 6870, 7790
Processor
Intel Core i5 or Equivalent

Reviews & Ratings

Metacritic
81

Game Info

Developer
Ensemble Studios
Publisher
Xbox Game Studios
Release Date
Apr 20, 2017

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Price History

2026-06-054.13(lowest)

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Frequently asked questions about Halo Wars: Definitive Edition

Where can I buy Halo Wars: Definitive Edition cheapest?

Compare Halo Wars: Definitive Edition prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Halo Wars: Definitive Edition available on?

Halo Wars: Definitive Edition is available on PC, Xbox.

When was Halo Wars: Definitive Edition released?

Halo Wars: Definitive Edition was released on 20 April 2017.

Who developed Halo Wars: Definitive Edition?

Halo Wars: Definitive Edition was developed by Ensemble Studios and published by Xbox Game Studios.

Is Halo Wars: Definitive Edition worth buying?

Halo Wars: Definitive Edition holds a Metacritic score of 81/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.