Compare Age of Empires III: Definitive Edition - Knights of the Mediterranean (DLC) prices across 50+ stores and find the best deal. Developed by World's Edge. Published by Xbox Game Studios. Released on 10/15/2020. Available on PC. Genres: Strategy, Free To Play. Metacritic score: 75/100.

A Mediterranean-flavored RTS expansion that adds Italian and Maltese civilizations, new maps, and a hefty historical mode to an already deep Age of Empires III package.

Knights of the Mediterranean is a paid DLC drop for Age of Empires III: Definitive Edition, and if you are already invested in that base game, it deserves a serious look. The expansion introduces two new civilizations, the Italians and the Order of Malta, each with genuinely distinct economic and military identities. The Italians lean into a mercenary-heavy playstyle with a Consulate mechanic that lets you recruit units from allied European powers, which opens up wild flex builds depending on your opponent. The Maltese, meanwhile, revolve around the Knights Hospitaller and a card-driven fortress economy that rewards players who like to turtle before punching out. Both civs feel designed by people who actually thought about late-game power spikes, not just early-rush cheese. The headline feature alongside the new civilizations is the Historical Maps mode, which bundles 9 scenario-style maps tied to real Mediterranean conflicts. These are not throwaway skirmish maps. They come with specific starting conditions, unique objectives, and enough asymmetry to force you to adapt your standard build orders. For anyone who has ever wished AoE III had more of a scenario-editor soul, this mode delivers a solid chunk of replayable content. AI behavior on these maps holds up reasonably well, though it still makes occasional pathing decisions that will make you roll your eyes if you are used to tighter strategy titles. Competitively, both new civs slotted into the multiplayer meta with enough viability to show up in ranked lobbies without being instantly oppressive, which is the right balance for DLC civs. The Italian mercenary flexibility in particular has a high skill ceiling. Mastering the Consulate timing and knowing which allied power to pick against a given matchup is the kind of depth that keeps spreadsheet-minded players busy for dozens of hours. The Maltese take more patience but their mid-to-late defensive snowball is deeply satisfying when it clicks. On the downside, the DLC does not meaningfully address some persistent criticisms of the base game, including the AI's inability to properly threaten experienced players in late-age scenarios and a tutorial system that still leaves newer players under-equipped for anything beyond casual skirmishing. If you are new to Age of Empires III entirely, start with the base game and the free content before committing here. But if you already have 50-plus hours in and find yourself rotating through the same handful of civs, this expansion injects genuine novelty into your rotation. The mod community around the Definitive Edition also continues to grow, and both new civs have attracted modded variant content worth checking out after you have mastered the vanilla versions. Diego, Scout Team

Age of Empires III: Definitive Edition - Knights of the Mediterranean (DLC)
StrategyFree To Play

Age of Empires III: Definitive Edition - Knights of the Mediterranean (DLC)

Oct 15, 2020World's EdgeXbox Game Studios
GamerScout Says

A Mediterranean-flavored RTS expansion that adds Italian and Maltese civilizations, new maps, and a hefty historical mode to an already deep Age of Empires III package.

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About Age of Empires III: Definitive Edition - Knights of the Mediterranean (DLC)

Knights of the Mediterranean is a paid DLC drop for Age of Empires III: Definitive Edition, and if you are already invested in that base game, it deserves a serious look. The expansion introduces two new civilizations, the Italians and the Order of Malta, each with genuinely distinct economic and military identities. The Italians lean into a mercenary-heavy playstyle with a Consulate mechanic that lets you recruit units from allied European powers, which opens up wild flex builds depending on your opponent. The Maltese, meanwhile, revolve around the Knights Hospitaller and a card-driven fortress economy that rewards players who like to turtle before punching out. Both civs feel designed by people who actually thought about late-game power spikes, not just early-rush cheese. The headline feature alongside the new civilizations is the Historical Maps mode, which bundles 9 scenario-style maps tied to real Mediterranean conflicts. These are not throwaway skirmish maps. They come with specific starting conditions, unique objectives, and enough asymmetry to force you to adapt your standard build orders. For anyone who has ever wished AoE III had more of a scenario-editor soul, this mode delivers a solid chunk of replayable content. AI behavior on these maps holds up reasonably well, though it still makes occasional pathing decisions that will make you roll your eyes if you are used to tighter strategy titles. Competitively, both new civs slotted into the multiplayer meta with enough viability to show up in ranked lobbies without being instantly oppressive, which is the right balance for DLC civs. The Italian mercenary flexibility in particular has a high skill ceiling. Mastering the Consulate timing and knowing which allied power to pick against a given matchup is the kind of depth that keeps spreadsheet-minded players busy for dozens of hours. The Maltese take more patience but their mid-to-late defensive snowball is deeply satisfying when it clicks. On the downside, the DLC does not meaningfully address some persistent criticisms of the base game, including the AI's inability to properly threaten experienced players in late-age scenarios and a tutorial system that still leaves newer players under-equipped for anything beyond casual skirmishing. If you are new to Age of Empires III entirely, start with the base game and the free content before committing here. But if you already have 50-plus hours in and find yourself rotating through the same handful of civs, this expansion injects genuine novelty into your rotation. The mod community around the Definitive Edition also continues to grow, and both new civs have attracted modded variant content worth checking out after you have mastered the vanilla versions. Diego, Scout Team

Tags

steamCivilization VarietyHistorical ScenariosMercenary MechanicsLate-Game DepthCompetitive MultiplayerSkirmish ModesBuild Order ComplexityMediterranean Setting

System Requirements

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Reviews & Ratings

Metacritic
75
Steam
85%(53,359)

Game Info

Developer
World's Edge
Publisher
Xbox Game Studios
Release Date
Oct 15, 2020

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