Compare Age of Empires III: Definitive Edition - The Complete History prices across trusted key stores and find the best deal. Developed by Forgotten Empires, Tantalus Media. Published by Xbox Game Studios. Released on 10/15/2020. Available on PC. Genres: Single Player, Multiplayer, Bird View, Strategy.

Every civilization, campaign, and DLC Forgotten Empires ever shipped for AoE III: DE in a single bundle, from The WarChiefs to Knights of the Mediterranean. If you missed the piecemeal releases, this is the cleanest entry point.

Age of Empires III: Definitive Edition - The Complete History is, as the name promises, the whole stack: the base Definitive Edition (itself a remaster of the 2005 original), the United States and Mexico civilizations, The African Royals, and Knights of the Mediterranean. That adds up to a roster that eventually reached 16-plus civilizations, spanning European colonial powers, Native American nations, Asian Dynasties, African kingdoms, and Mediterranean factions. If you have never touched AoE III before, this bundle removes every purchasing decision and drops you straight into the deepest cut of content the game ever received. The core loop is real-time strategy built around three pillars: gathering resources on the map, aging up through historical periods, and using your Home City deck to ship cards, units, and bonuses to the battlefield. That last mechanic is where AoE III separates itself from its siblings. You assemble a deck of cards before the match and manage shipments mid-game, which adds a light build-order layer on top of the classic base-building formula. Critics at launch noted that this design splits opinion sharply: some find the Home City a compelling strategic wrinkle, others feel it dilutes the clean gather-and-fight focus that made AoE II so tight. The Definitive Edition resolves the biggest friction point by unlocking all Home City cards from the start, so newcomers no longer have to grind XP just to build the deck they actually want. Pre-built decks per faction are also available, which means you can skip that entire system on day one and still play competitively against the AI. The Art of War challenge mode deserves special attention for anyone new to RTS games. It runs you through timed scenarios focused on specific skills, from early eco builds to rushing and late-game army control. It is a structured tutorial that does not talk down to you, and it doubles as useful refresher material for returning players who want to sharpen multiplayer fundamentals before heading into ranked. Historical Battles mode sits alongside it as a set of standalone scenario fights, each with voice-acted context, letting you skip the somewhat uneven main campaign if fictional adventure storytelling is not your thing. The African Royals and Knights of the Mediterranean DLCs push variety further: the Ethiopians and Hausa use a unique Alliance mechanic and Influence resource that plays nothing like the European civs, while the Italian and Maltese factions in Knights add the Tycoon mode, an economy-focused game type stripped of full military combat that works well as a sandbox for players who want to theory-craft build orders without getting rushed. The Diplomacy mode and nine new Royal Houses minor civilizations from that same expansion add additional decision points on the skirmish map. Fair warnings. The base game's AI drew some criticism at launch for inconsistent aggression and pathing, and while patches have improved things, it still trails the standard set by AoE II: DE at higher difficulty settings. Early-game pacing runs slower than most modern RTS titles, which can feel like dead air to players used to StarCraft-style aggression. The campaigns, while reworked and more culturally accurate thanks to collaboration with Native American and Indigenous consultants, are generally considered weaker narrative experiences than AoE II's historical storytelling. Multiplayer population on PC is active but not massive, so finding ranked games at off-peak hours requires patience. Development has also formally concluded: a planned expansion featuring Polish-Lithuanian Commonwealth and Danish civilizations was canceled in early 2025, and no further content is coming. What you see here is the finished, final form of this game. For a strategy player building a PC library, this bundle is the most efficient way to own everything. The depth of decision-making across 16-plus asymmetric civilizations, a functional mod ecosystem, multiple game modes ranging from competitive skirmish to casual Tycoon runs, and 4K-ready visuals make it a package that holds up across hundreds of hours. It is not the most balanced or narratively polished RTS ever made, but as a broad, content-rich strategy sandbox that respects your time enough to explain itself, it earns its place on the shelf. Diego, Scout Team

Age of Empires III: Definitive Edition - The Complete History
Single PlayerMultiplayerBird ViewStrategy

Age of Empires III: Definitive Edition - The Complete History

Add-on / DLC for Age of Empires® III (2007) — view full game
Oct 15, 2020Forgotten Empires, Tantalus MediaXbox Game Studios
GamerScout Says

Every civilization, campaign, and DLC Forgotten Empires ever shipped for AoE III: DE in a single bundle, from The WarChiefs to Knights of the Mediterranean. If you missed the piecemeal releases, this is the cleanest entry point.

PC
Best Price Available
€0.00
at N/A
Historical low: €10.72

GamerScout Verdict

Best for RTS fans who want maximum civilization variety and skipped the DLC releases the first time around.

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Price History

Historical low
€10.7223 Jun 2026
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€10.07€12.30€14.53€16.765 Jun16 Jun27 Jun7 Jul18 Jul
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Screenshots & Media

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About Age of Empires III: Definitive Edition - The Complete History

Age of Empires III: Definitive Edition - The Complete History is, as the name promises, the whole stack: the base Definitive Edition (itself a remaster of the 2005 original), the United States and Mexico civilizations, The African Royals, and Knights of the Mediterranean. That adds up to a roster that eventually reached 16-plus civilizations, spanning European colonial powers, Native American nations, Asian Dynasties, African kingdoms, and Mediterranean factions. If you have never touched AoE III before, this bundle removes every purchasing decision and drops you straight into the deepest cut of content the game ever received. The core loop is real-time strategy built around three pillars: gathering resources on the map, aging up through historical periods, and using your Home City deck to ship cards, units, and bonuses to the battlefield. That last mechanic is where AoE III separates itself from its siblings. You assemble a deck of cards before the match and manage shipments mid-game, which adds a light build-order layer on top of the classic base-building formula. Critics at launch noted that this design splits opinion sharply: some find the Home City a compelling strategic wrinkle, others feel it dilutes the clean gather-and-fight focus that made AoE II so tight. The Definitive Edition resolves the biggest friction point by unlocking all Home City cards from the start, so newcomers no longer have to grind XP just to build the deck they actually want. Pre-built decks per faction are also available, which means you can skip that entire system on day one and still play competitively against the AI. The Art of War challenge mode deserves special attention for anyone new to RTS games. It runs you through timed scenarios focused on specific skills, from early eco builds to rushing and late-game army control. It is a structured tutorial that does not talk down to you, and it doubles as useful refresher material for returning players who want to sharpen multiplayer fundamentals before heading into ranked. Historical Battles mode sits alongside it as a set of standalone scenario fights, each with voice-acted context, letting you skip the somewhat uneven main campaign if fictional adventure storytelling is not your thing. The African Royals and Knights of the Mediterranean DLCs push variety further: the Ethiopians and Hausa use a unique Alliance mechanic and Influence resource that plays nothing like the European civs, while the Italian and Maltese factions in Knights add the Tycoon mode, an economy-focused game type stripped of full military combat that works well as a sandbox for players who want to theory-craft build orders without getting rushed. The Diplomacy mode and nine new Royal Houses minor civilizations from that same expansion add additional decision points on the skirmish map. Fair warnings. The base game's AI drew some criticism at launch for inconsistent aggression and pathing, and while patches have improved things, it still trails the standard set by AoE II: DE at higher difficulty settings. Early-game pacing runs slower than most modern RTS titles, which can feel like dead air to players used to StarCraft-style aggression. The campaigns, while reworked and more culturally accurate thanks to collaboration with Native American and Indigenous consultants, are generally considered weaker narrative experiences than AoE II's historical storytelling. Multiplayer population on PC is active but not massive, so finding ranked games at off-peak hours requires patience. Development has also formally concluded: a planned expansion featuring Polish-Lithuanian Commonwealth and Danish civilizations was canceled in early 2025, and no further content is coming. What you see here is the finished, final form of this game. For a strategy player building a PC library, this bundle is the most efficient way to own everything. The depth of decision-making across 16-plus asymmetric civilizations, a functional mod ecosystem, multiple game modes ranging from competitive skirmish to casual Tycoon runs, and 4K-ready visuals make it a package that holds up across hundreds of hours. It is not the most balanced or narratively polished RTS ever made, but as a broad, content-rich strategy sandbox that respects your time enough to explain itself, it earns its place on the shelf.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamHome City Deck-BuildingAsymmetric CivilizationsArt of War TutorialHistorical Battles ModeTycoon Economy ModeAlliance MechanicSkirmish-FocusedMod SupportPost-Launch Complete Edition

System Requirements

Minimum

Memory
2 GB
DirectX
11
Graphics
GeForce GT 430, Radeon HD 5570, or Intel HD Graphics 4400 an average Passmark G3D Mark 570
Processor
Intel Core i3-2105 @ 3.10GHz or AMD Phenom II X4 973 an average CPU Passmark score 3735
System requirements
Windows 10 version 18362.0

Recommended

Memory
4 GB
DirectX
11
Graphics
GeForce GTX 980 or Radeon R9 Fury an average Passmark G3D Mark 9500
Processor
Intel Core i5-3330 @ 3.0GHz or AMD FX-8350 an average CPU Passmark score 4100
System requirements
Windows 10 version 18362.0

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Game Info

Developer
Forgotten Empires, Tantalus Media
Publisher
Xbox Game Studios
Release Date
Oct 15, 2020

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Frequently asked questions about Age of Empires III: Definitive Edition - The Complete History

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What platforms is Age of Empires III: Definitive Edition - The Complete History available on?

Age of Empires III: Definitive Edition - The Complete History is available on PC.

When was Age of Empires III: Definitive Edition - The Complete History released?

Age of Empires III: Definitive Edition - The Complete History was released on 15 October 2020.

Who developed Age of Empires III: Definitive Edition - The Complete History?

Age of Empires III: Definitive Edition - The Complete History was developed by Forgotten Empires, Tantalus Media and published by Xbox Game Studios.