Compare A New Beginning – Final Cut prices across 50+ stores and find the best deal. Developed by Daedalic Entertainment. Published by Daedalic Entertainment. Released on 12/11/2012. Available on PC. Genres: Adventure, Indie. Metacritic score: 72/100.

A hand-drawn graphic novel adventure about climate collapse and time travel that swings between genuinely affecting and frustratingly clunky. Worth knowing about.

A New Beginning - Final Cut is a point-and-click adventure game from Daedalic Entertainment, framed as a cinematic thriller told in the style of a graphic novel. The premise is bleak and earnest in equal measure: the planet is dying, and someone from a ruined future has traveled back to the present to try to stop it. You follow two protagonists - Bent, a retired scientist pulled back into the fight, and Fay, the time traveler carrying the weight of what she has already lived through. The game cuts between their perspectives, building tension through conversation and slow environmental exploration rather than action sequences. What Daedalic does well here is atmosphere. The hand-drawn backgrounds carry real craft - muted coastal towns, oppressive corporate interiors, overgrown future wastelands - each scene painted with enough detail that pausing just to look around feels rewarding. The score reinforces that mood quietly, never overselling the drama. When the game lets its quieter scenes breathe, particularly the early chapters establishing Bent's reluctant return to activism, there is something genuinely moving happening. Daedalic clearly believed in the subject matter, and that sincerity comes through even when the script stumbles. The script stumbles fairly often, though. Dialogue swings between thoughtful and awkward with little warning, and the English localization does not always land with the naturalism the emotional beats demand. Puzzle design is classic point-and-click: mostly logical, occasionally arbitrary, relying on the adventure-game muscle memory of combining inventory items until something clicks. If you have played Deponia or The Whispered World and accepted the genre's contract, none of this will surprise you. If you are newer to the format, expect at least a couple of moments that will send you to a walkthrough. The Final Cut label matters here. This version includes a reworked interface, updated English voice acting, and various fixes applied after the original release. The voice performances are competent rather than exceptional - Bent comes across better than Fay, whose lines occasionally feel underwritten. Pacing is the bigger concern: the opening hours ask for patience before the dual-perspective structure finds its rhythm, and not every player will wait that long. Those who do will find a mid-section that genuinely earns its thriller ambitions, with a few puzzle sequences that use the environment cleverly and character moments that land with unexpected weight. At roughly eight to ten hours for a complete playthrough, A New Beginning sits in that considered middle zone for the genre - long enough to feel substantive, short enough that a slow chapter never derails the whole experience. It is a game that wanted to say something real about environmental collapse and human responsibility, made by a studio that trusted its audience to sit with that subject rather than wrap it in spectacle. The mixed reception it carries on Steam reflects a real divide: players expecting tight puzzle craft and polished production will bounce off it, while those willing to meet its rough edges with patience tend to find something worth finishing. Kai, Scout Team

A New Beginning – Final Cut
AdventureIndie

A New Beginning – Final Cut

Dec 11, 2012Daedalic Entertainment
GamerScout Says

A hand-drawn graphic novel adventure about climate collapse and time travel that swings between genuinely affecting and frustratingly clunky. Worth knowing about.

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About A New Beginning – Final Cut

A New Beginning - Final Cut is a point-and-click adventure game from Daedalic Entertainment, framed as a cinematic thriller told in the style of a graphic novel. The premise is bleak and earnest in equal measure: the planet is dying, and someone from a ruined future has traveled back to the present to try to stop it. You follow two protagonists - Bent, a retired scientist pulled back into the fight, and Fay, the time traveler carrying the weight of what she has already lived through. The game cuts between their perspectives, building tension through conversation and slow environmental exploration rather than action sequences. What Daedalic does well here is atmosphere. The hand-drawn backgrounds carry real craft - muted coastal towns, oppressive corporate interiors, overgrown future wastelands - each scene painted with enough detail that pausing just to look around feels rewarding. The score reinforces that mood quietly, never overselling the drama. When the game lets its quieter scenes breathe, particularly the early chapters establishing Bent's reluctant return to activism, there is something genuinely moving happening. Daedalic clearly believed in the subject matter, and that sincerity comes through even when the script stumbles. The script stumbles fairly often, though. Dialogue swings between thoughtful and awkward with little warning, and the English localization does not always land with the naturalism the emotional beats demand. Puzzle design is classic point-and-click: mostly logical, occasionally arbitrary, relying on the adventure-game muscle memory of combining inventory items until something clicks. If you have played Deponia or The Whispered World and accepted the genre's contract, none of this will surprise you. If you are newer to the format, expect at least a couple of moments that will send you to a walkthrough. The Final Cut label matters here. This version includes a reworked interface, updated English voice acting, and various fixes applied after the original release. The voice performances are competent rather than exceptional - Bent comes across better than Fay, whose lines occasionally feel underwritten. Pacing is the bigger concern: the opening hours ask for patience before the dual-perspective structure finds its rhythm, and not every player will wait that long. Those who do will find a mid-section that genuinely earns its thriller ambitions, with a few puzzle sequences that use the environment cleverly and character moments that land with unexpected weight. At roughly eight to ten hours for a complete playthrough, A New Beginning sits in that considered middle zone for the genre - long enough to feel substantive, short enough that a slow chapter never derails the whole experience. It is a game that wanted to say something real about environmental collapse and human responsibility, made by a studio that trusted its audience to sit with that subject rather than wrap it in spectacle. The mixed reception it carries on Steam reflects a real divide: players expecting tight puzzle craft and polished production will bounce off it, while those willing to meet its rough edges with patience tend to find something worth finishing. Kai, Scout Team

Tags

steamPoint-and-ClickGraphic Novel StyleDual ProtagonistClimate NarrativeHand-Drawn ArtCinematic AdventureStory-DrivenTime Travel

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
75%(2,122)

Game Info

Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release Date
Dec 11, 2012

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