Compare 2D Neon Cube prices across trusted key stores and find the best deal. Developed by Laush Dmitriy Sergeevich. Published by Laush Studio. Released on 9/8/2017. Available on PC. Genres: Action, Indie.

Twelve neon-lit side-scrolling levels, 1,596 achievements, and a runtime you can clear in one sitting - transparency first: this is achievement-farming territory wrapped in a glowing shell.

I want to be honest with you before you click anything: 2D Neon Cube is a micro side-scroller from solo developer Laush Dmitriy Sergeevich, and most of the people who own it are here for the achievement count, not the platforming. That context matters, because judging it as a serious puzzle-platformer would be unfair to what it actually is - a short, low-stakes arcade toy with a neon aesthetic and a remarkably padded trophy list. The core loop is simple enough to describe in one breath. You guide a small character through twelve levels, using Space or W to jump, A and D to move, and a combined W-plus-Space input for a boosted super jump. Crates can be pushed and used as platforms. Buttons on the floor can be triggered by the player or by sliding a crate onto them. The obstacles - rotating hazards and projectiles - have hitboxes that feel slightly larger than their sprites suggest, so expect a few surprise resets even on straightforward passages. Nothing here approaches real difficulty; the community consensus is that a full clear takes well under an hour. The neon visual style does have a certain quiet charm - dark backgrounds, glowing geometry, the kind of lo-fi glow effect that looks pleasant on a second monitor while you half-watch something else. The elephant in the room is the achievement count: 1,596 of them. That number does not reflect 1,596 meaningful in-game accomplishments. It reflects a design pattern - common in Laush Studio releases - where achievements are used as a currency for Steam profile decoration rather than as markers of genuine play. Community guides exist specifically to help players farm them quickly, and that is the primary reason the game has any audience at all in 2025. Some players in the Steam forums have also pointed out that the level layouts bear a strong resemblance to another Laush title, raising questions about how much original design work went into the twelve stages. The soundtrack is ambient and unobtrusive, which fits the brief neon-corridor mood well enough. System requirements are extremely light - a GeForce EN9600 GT and 1 GB of RAM - so it will run on practically anything. Steam reviews sit at a mixed 67 percent across 165 ratings, which tracks: it is not broken, it is just thin. If you arrive expecting a crafted indie platformer with intentional level design and a satisfying arc, you will bounce off it inside twenty minutes. If you arrive knowing it is a short atmospheric toy that happens to shower your Steam profile with achievement popups, you will get exactly what you paid for. Kai, Scout Team

2D Neon Cube

2D Neon Cube

Sep 8, 2017Laush Dmitriy SergeevichLaush Studio
GamerScout Says

Twelve neon-lit side-scrolling levels, 1,596 achievements, and a runtime you can clear in one sitting - transparency first: this is achievement-farming territory wrapped in a glowing shell.

PC
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.77

GamerScout Verdict

Worth it only if achievement farming is your goal - as a platformer, twelve thin levels won't hold most players past the first coffee break.

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Price History

Historical low
€0.7726 Jun 2026
Keyshops
€0.68€0.98€1.28€1.587 Jun18 Jun29 Jun10 Jul21 Jul
7 Jun — 21 Jul
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About 2D Neon Cube

I want to be honest with you before you click anything: 2D Neon Cube is a micro side-scroller from solo developer Laush Dmitriy Sergeevich, and most of the people who own it are here for the achievement count, not the platforming. That context matters, because judging it as a serious puzzle-platformer would be unfair to what it actually is - a short, low-stakes arcade toy with a neon aesthetic and a remarkably padded trophy list. The core loop is simple enough to describe in one breath. You guide a small character through twelve levels, using Space or W to jump, A and D to move, and a combined W-plus-Space input for a boosted super jump. Crates can be pushed and used as platforms. Buttons on the floor can be triggered by the player or by sliding a crate onto them. The obstacles - rotating hazards and projectiles - have hitboxes that feel slightly larger than their sprites suggest, so expect a few surprise resets even on straightforward passages. Nothing here approaches real difficulty; the community consensus is that a full clear takes well under an hour. The neon visual style does have a certain quiet charm - dark backgrounds, glowing geometry, the kind of lo-fi glow effect that looks pleasant on a second monitor while you half-watch something else. The elephant in the room is the achievement count: 1,596 of them. That number does not reflect 1,596 meaningful in-game accomplishments. It reflects a design pattern - common in Laush Studio releases - where achievements are used as a currency for Steam profile decoration rather than as markers of genuine play. Community guides exist specifically to help players farm them quickly, and that is the primary reason the game has any audience at all in 2025. Some players in the Steam forums have also pointed out that the level layouts bear a strong resemblance to another Laush title, raising questions about how much original design work went into the twelve stages. The soundtrack is ambient and unobtrusive, which fits the brief neon-corridor mood well enough. System requirements are extremely light - a GeForce EN9600 GT and 1 GB of RAM - so it will run on practically anything. Steam reviews sit at a mixed 67 percent across 165 ratings, which tracks: it is not broken, it is just thin. If you arrive expecting a crafted indie platformer with intentional level design and a satisfying arc, you will bounce off it inside twenty minutes. If you arrive knowing it is a short atmospheric toy that happens to shower your Steam profile with achievement popups, you will get exactly what you paid for.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstier:sub-5Achievement FarmingShort CompletionNeon AestheticLevel Reset MechanicsCrate PuzzlesProfile DecorationSub-60-Minute Runtime

System Requirements

Minimum

OS
Windows XP and newer
Memory
1024 MB RAM
Storage
100 MB available space
Graphics
GeForce EN9600 GT
Processor
Athlon 2 X3 450

Recommended

OS
Windows XP and newer
Memory
2048 MB RAM
Storage
200 MB available space
Graphics
GeForce EN9800 GT
Processor
AMD fx6300

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Game Info

Developer
Laush Dmitriy Sergeevich
Publisher
Laush Studio
Release Date
Sep 8, 2017

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Frequently asked questions about 2D Neon Cube

How much does 2D Neon Cube cost?

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What platforms is 2D Neon Cube available on?

2D Neon Cube is available on PC.

When was 2D Neon Cube released?

2D Neon Cube was released on 8 September 2017.

Who developed 2D Neon Cube?

2D Neon Cube was developed by Laush Dmitriy Sergeevich and published by Laush Studio.