
Yakuza 3 Remastered
The weakest Kiryu chapter by most accounts, yet Yakuza 3 Remastered still holds a story worth grinding through - if you can stomach some genuinely clunky PS3-era combat on the way.
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I went in expecting a rough ride, and Yakuza 3 delivered exactly that, but also something genuinely hard to put down. As the fourth entry chronologically in the Kiryu saga, it picks up after Kiwami 2 with Kazuma Kiryu attempting a quiet life running the Morning Glory orphanage on the beaches of Okinawa alongside Haruka, only for a political power struggle to drag him back to the neon-soaked streets of Kamurocho. That setup - retired hardman, kids who need protecting, yakuza families who won't stay away - is the best thing the game has going for it, and it carries a lot of weight. Several reviewers and a vocal corner of the community consider this their favourite story in the whole Kiryu arc, and after sitting with it, that position is defensible. The combat is where patience gets tested. This is a remaster, not a remake, so none of the fluid Dragon Engine overhauls from Yakuza 6 or Kiwami 2 made it in. You get a single fighting style for Kiryu to build up via a skill tree, a satisfying suite of Heat Actions (many with quick-time-event button prompts to land them), and the series staple of grabbing environmental weapons - bicycles, office sofas, whatever is nearest. The problem is enemy AI that relies heavily on blocking. Enemies can drop into a defensive stance mid-combo, which slows every street fight down to a war of attrition. Bosses amplify this to a frustrating degree. It is workable, especially once Kiryu's move pool fills out after a few chapters, but players coming directly from Yakuza 0 or Kiwami 2 will feel the regression sharply. The chase sequences introduced here - where Kiryu sprints after fleeing targets through Kamurocho's narrow streets - are also widely considered their worst incarnation in the series, with hitboxes on pedestrians that feel oversized and movement that stutters unpredictably. Outside of combat, Yakuza 3 holds up better. The two explorable districts, Kamurocho and the new Okinawan city of Ryukyu, are stacked with substories and minigames. Darts, pool, bowling, karaoke, golf, and the arcade game Boxcelios all make appearances, and the remaster restores content that was cut from the original Western release, including the Hostess Club coaching minigame, shogi, mah-jong, and a Japanese history quiz show. The retranslation also fixes significant mistranslations from the original PS3 localization, which matters for a game that leans this hard on its story. The orphanage segments, slow and deliberately domestic, are a deliberate gear change that some players find affecting and others find tedious - knowing which camp you fall into is a useful prediction of your overall experience. On PC the port is functional. It targets 1080p and 60fps, and on modest hardware that is generally achievable. The PC version supports upscaling to higher resolutions and runs well on an SSD. There are some reported audio desync issues in certain cutscenes and occasional frame-pacing quirks - a community-built Silent Patch exists that cuts CPU overhead and smooths things out considerably, and it is worth applying. Keyboard and mouse controls are not recommended; a controller is the correct way to play this game and the port handles that cleanly. Yakuza 3 Remastered is the bridge entry in a long series, and it shows the stress of that position. It is older than the entries around it in terms of moment-to-moment feel, the combat ceiling is lower, and the pacing in early chapters asks for patience most modern action games would not dare request. But the story is legitimately among the better Kiryu narratives, the orphanage cast brings genuine emotional grounding, and the world is still dense with the absurdist substory detours the series does unlike anyone else. If you are working through the Kiryu saga in order, this is not optional - and it is more rewarding than its reputation suggests once you settle into its older rhythm. If you are a newcomer testing the franchise here rather than at Yakuza 0, start there instead.

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Requisitos del sistema
Mínimos
- Processor
- Intel Core i5-3470 or AMD FX-6300
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTX 560 or AMD Radeon HD 6870
- Storage
- 26 GB available space
Recomendados
- OS
- Windows 10
- Processor
- Intel Core i7-3770 | AMD FX-8350
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 660 | AMD Radeon HD 7870
- Storage
- 26 GB availab…
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Información del juego
- Desarrolladora
- Ryu Ga Gotoku Studio
- Distribuidora
- SEGA
- Fecha de lanzamiento
- 28 ene 2021
- Clasificación por edad
- PEGI 18





