Compara los precios de Like a Dragon: Pirate Yakuza in Hawaii en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ryu Ga Gotoku Studio. Publicado por SEGA. Lanzado el 20/2/2025. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 81/100.

Goro Majima finally gets his own full game, and he spent it becoming a pirate captain in Hawaii. Buckle in: this is 20-40 hours of gleeful chaos with just enough heart to justify the detour.

I've spent a long time waiting for Goro Majima to step out of Kiryu's shadow and carry a full game on his own shoulders. After Yakuza 0 proved he had the depth to do it, RGG Studio made us wait nearly a decade before handing him the keys. The result is a spinoff set six months after Infinite Wealth, in which an amnesiac Majima washes up on a Hawaiian beach, befriends a kid named Noah, hijacks a pirate ship he names the Goromaru, and promptly decides treasure hunting is his new life's purpose. Yes, it is exactly as ridiculous as it sounds, and for the most part, that is a feature rather than a bug. On land, the combat ditches the turn-based system from the mainline entries and returns to the series' real-time brawler roots. Majima fights across two switchable styles: the Mad Dog style, a single-target, dagger-focused set of rapid slashes and dash attacks that veterans will recognize, and the Sea Dog style, a crowd-control beast built around dual cutlasses, a flintlock pistol with infinite ammo, and a grappling hook that doubles as both a traversal tool and a weapon. The biggest mechanical addition is a full jump and aerial combo system, letting you juggle enemies mid-air in a way previous entries never allowed. Swapping between styles mid-combo is fast and satisfying, and the ring system, where ten equippable rings with set bonuses meaningfully change Majima's stats, adds a light loot-brain dimension that kept me fiddling with builds longer than I expected. That said, critics are correct that large mob fights can devolve into button-mashing, and anyone expecting the tactical nuance of Infinite Wealth's turn-based battles will feel the gap. The combat is fun, not deep. The naval half of the game is where Pirate Yakuza earns its title. The Goromaru's sea battles, built from scratch by RGG, have you steering broadside to fire cannon volleys, swapping cannons for flamethrowers or lasers as you upgrade, and then boarding weakened ships to throw hands with the crew. Assembling your pirate crew matters too: recruits come in ranged, tank, healer, and other roles, and optimizing boarding parties for the Pirates' Coliseum tournaments in Madlantis becomes its own quietly compelling loop. The sea exploration zones, from volcano-ringed waters to freezing blizzard seas, give the open-ocean sailing genuine variety. It does not reach the heights of Assassin's Creed IV: Black Flag, but it is a genuine addition to the series, not a gimmick. Narrative is where the critical split lands, and I think fairly. Majima's amnesia, while serviceable as a storytelling device, strips out the cunning scheming that makes him so compelling in the mainline games. The throughline, keeping a promise to Noah by showing him the world, is genuinely warm, and there are pockets of earnest emotion that break through the pirate pastiche. But the story never swings for the fences the way Yakuza 0 or Infinite Wealth did. If you come in looking for major series revelations, you will leave largely where you started. The substories, however, are a different story. Several of them follow up on Infinite Wealth character arcs, and one specific chain builds to a conclusion so magnificently awkward it may be the most unhinged resolution in the franchise's history, which is saying something. The side content breadth is enormous: Dragon Kart racing, karaoke, Goro Kingdom base-building, emulated SEGA arcade titles, cooking for crew morale, and treasure hunting across islands tracked with a completionist's precision. At 81 on Metacritic and an 84% critic recommendation rate, the consensus is consistent: this is a polished, content-rich spinoff that prioritizes gleeful energy over narrative ambition. For series newcomers it is not the right entry point, since substories and cameos lean hard on Infinite Wealth knowledge. For returning fans who want more time in this world with one of its best characters, it delivers with confidence. Filler quests exist, and you will feel overpowered well before the credits if you chase side content aggressively. Those are the low tides. The high tides are high enough. Monika, Scout Team

Like a Dragon: Pirate Yakuza in Hawaii

Like a Dragon: Pirate Yakuza in Hawaii

20 feb 2025Ryu Ga Gotoku StudioSEGA
GamerScout opina

Goro Majima finally gets his own full game, and he spent it becoming a pirate captain in Hawaii. Buckle in: this is 20-40 hours of gleeful chaos with just enough heart to justify the detour.

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I've spent a long time waiting for Goro Majima to step out of Kiryu's shadow and carry a full game on his own shoulders. After Yakuza 0 proved he had the depth to do it, RGG Studio made us wait nearly a decade before handing him the keys. The result is a spinoff set six months after Infinite Wealth, in which an amnesiac Majima washes up on a Hawaiian beach, befriends a kid named Noah, hijacks a pirate ship he names the Goromaru, and promptly decides treasure hunting is his new life's purpose. Yes, it is exactly as ridiculous as it sounds, and for the most part, that is a feature rather than a bug. On land, the combat ditches the turn-based system from the mainline entries and returns to the series' real-time brawler roots. Majima fights across two switchable styles: the Mad Dog style, a single-target, dagger-focused set of rapid slashes and dash attacks that veterans will recognize, and the Sea Dog style, a crowd-control beast built around dual cutlasses, a flintlock pistol with infinite ammo, and a grappling hook that doubles as both a traversal tool and a weapon. The biggest mechanical addition is a full jump and aerial combo system, letting you juggle enemies mid-air in a way previous entries never allowed. Swapping between styles mid-combo is fast and satisfying, and the ring system, where ten equippable rings with set bonuses meaningfully change Majima's stats, adds a light loot-brain dimension that kept me fiddling with builds longer than I expected. That said, critics are correct that large mob fights can devolve into button-mashing, and anyone expecting the tactical nuance of Infinite Wealth's turn-based battles will feel the gap. The combat is fun, not deep. The naval half of the game is where Pirate Yakuza earns its title. The Goromaru's sea battles, built from scratch by RGG, have you steering broadside to fire cannon volleys, swapping cannons for flamethrowers or lasers as you upgrade, and then boarding weakened ships to throw hands with the crew. Assembling your pirate crew matters too: recruits come in ranged, tank, healer, and other roles, and optimizing boarding parties for the Pirates' Coliseum tournaments in Madlantis becomes its own quietly compelling loop. The sea exploration zones, from volcano-ringed waters to freezing blizzard seas, give the open-ocean sailing genuine variety. It does not reach the heights of Assassin's Creed IV: Black Flag, but it is a genuine addition to the series, not a gimmick. Narrative is where the critical split lands, and I think fairly. Majima's amnesia, while serviceable as a storytelling device, strips out the cunning scheming that makes him so compelling in the mainline games. The throughline, keeping a promise to Noah by showing him the world, is genuinely warm, and there are pockets of earnest emotion that break through the pirate pastiche. But the story never swings for the fences the way Yakuza 0 or Infinite Wealth did. If you come in looking for major series revelations, you will leave largely where you started. The substories, however, are a different story. Several of them follow up on Infinite Wealth character arcs, and one specific chain builds to a conclusion so magnificently awkward it may be the most unhinged resolution in the franchise's history, which is saying something. The side content breadth is enormous: Dragon Kart racing, karaoke, Goro Kingdom base-building, emulated SEGA arcade titles, cooking for crew morale, and treasure hunting across islands tracked with a completionist's precision. At 81 on Metacritic and an 84% critic recommendation rate, the consensus is consistent: this is a polished, content-rich spinoff that prioritizes gleeful energy over narrative ambition. For series newcomers it is not the right entry point, since substories and cameos lean hard on Infinite Wealth knowledge. For returning fans who want more time in this world with one of its best characters, it delivers with confidence. Filler quests exist, and you will feel overpowered well before the credits if you chase side content aggressively. Those are the low tides. The high tides are high enough.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaReal-Time BrawlerNaval CombatDual-Stance CombatCrew ManagementTreasure HuntingAerial CombosShip CustomizationSpinoffAmnesia Narrative

Requisitos del sistema

Mínimos

OS
Windows10 1909 (Build18363.1350)
Memory
8 GB RAM
DirectX
Version 12
Storage
56 GB available space
Graphics
NVIDIA GeForce GTX 1650,4GB or AMD Radeon RX 560,4GB or Intel Arc A380,6GB
Processor
Intel Core i5-3470,3.2GHz or AMD Ryzen 3 1200, 3.1GHz
Sound Card
Windows Compatible Audio Device

Recomendados

OS
Windows 10 (22H2) / Windows 11
Memory
16 GB RAM
DirectX
Version 12
Storage
56 GB available space
Graphics
NVIDIA GeForce RTX 2060,6GB or AMD Radeon RX 5700,8GB or Intel Arc A750,8GB
Processor
Intel Core i7-4790,3.6GHz or AMD Ryzen 5 1600, 3.2GHz
Sound Card
Windows Compatible Audio Device

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Ryu Ga Gotoku Studio
Distribuidora
SEGA
Fecha de lanzamiento
20 feb 2025

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¿En qué plataformas está disponible Like a Dragon: Pirate Yakuza in Hawaii?

Like a Dragon: Pirate Yakuza in Hawaii está disponible en PC, Xbox.

¿Cuándo se lanzó Like a Dragon: Pirate Yakuza in Hawaii?

Like a Dragon: Pirate Yakuza in Hawaii se lanzó el 20 de febrero de 2025.

¿Quién desarrolló Like a Dragon: Pirate Yakuza in Hawaii?

Like a Dragon: Pirate Yakuza in Hawaii fue desarrollado por Ryu Ga Gotoku Studio y publicado por SEGA.

¿Merece la pena comprar Like a Dragon: Pirate Yakuza in Hawaii?

Like a Dragon: Pirate Yakuza in Hawaii tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.