Compara los precios de Virtua Fighter 5 R.E.V.O. World Stage en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ryu Ga Gotoku Studio. Publicado por SEGA. Lanzado el 27/1/2025. Disponible en PC, Xbox. Géneros: Action.

Rollback netcode finally arrived, crossplay is live across all platforms, and the roster has real mechanical teeth. If Tekken 8's Season 2 burned you, this is worth a serious look.

I'll be straight: I came into this one as a shooter guy who respects fighting games from a distance, the way you respect someone who does powerlifting. But after enough time with VF5 R.E.V.O. World Stage, I get it now. The input discipline this game demands maps directly onto the kind of precision muscle memory you build grinding aim trainers. Miss a frame window on Akira's close-range guard break, eat the punish. It's that kind of game. The fighting system is built on a three-button setup: Punch, Kick, Guard. That sounds simple until you realize the depth is buried inside button combinations, directional inputs, and a rock-paper-scissors strike/throw/guard triangle that rewards reads over raw execution. The Clash System adds another layer, letting you neutralize attacks with a correctly-timed throw to reset both players to neutral. Characters like Akira reward near-frame-perfect inputs with huge damage, while characters like Jacky are far more accessible and have a moveset that has remained effective across multiple iterations of the game. There is no modern control assist, no motion-input shortcuts, and no comeback mechanic to bail you out. What you see is what you get, and the ceiling is high. On the online side, this is finally where VF5 needed to be. The rollback netcode implementation is solid, described by multiple testers as among the better rollback builds in the current fighting game space, though not quite at the level of Street Fighter 6. Crossplay works across PC, consoles, and the recently launched Switch 2 version, which meaningfully expands the player pool for ranked and room matches. The Ranked Match system is functional and weekend tournaments add competitive structure worth engaging with. The game also shows you connection quality before you accept a match, so you can skip the teleporting opponents that ruin reads in a system where footwork and spacing matter this much. The new World Stage mode fills a gap that earlier versions of this game left completely open. It is a quest-style single-player mode where you travel between venues, beat gate bosses, and eventually face off against AI opponents modeled on real competitive players. Over 300 challenges unlock hundreds of cosmetic items earned through progression, not a separate store. That is the right call. The honest criticism: the mode is repetitive and the presentation is thin compared to what Street Fighter 6 and Fatal Fury: City of the Wolves offer solo players right now. It took 16 consecutive wins just to reach the first stage boss. That is a grind, not a journey. The Command Training mode still lacks an input indicator to show where you are going wrong, which is a frustrating oversight given how particular VF5's inputs can be. Dural is also locked behind paid DLC, which stings for a character who should be a reward, not a line item. If you already owned R.E.V.O. on PC, the World Stage update was free. That is the best-case scenario for existing players and says something good about how this release was handled. For anyone coming in fresh, especially those burned out on the current state of Tekken's competitive scene, this is a well-priced, technically deep 3D fighter with working online, a growing unified player pool, and a skill floor low enough to walk through, even if the ceiling requires serious investment to approach. Fred, Scout Team

 Virtua Fighter 5 R.E.V.O. World Stage

Virtua Fighter 5 R.E.V.O. World Stage

27 ene 2025Ryu Ga Gotoku StudioSEGA
GamerScout opina

Rollback netcode finally arrived, crossplay is live across all platforms, and the roster has real mechanical teeth. If Tekken 8's Season 2 burned you, this is worth a serious look.

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Acerca de Virtua Fighter 5 R.E.V.O. World Stage

I'll be straight: I came into this one as a shooter guy who respects fighting games from a distance, the way you respect someone who does powerlifting. But after enough time with VF5 R.E.V.O. World Stage, I get it now. The input discipline this game demands maps directly onto the kind of precision muscle memory you build grinding aim trainers. Miss a frame window on Akira's close-range guard break, eat the punish. It's that kind of game. The fighting system is built on a three-button setup: Punch, Kick, Guard. That sounds simple until you realize the depth is buried inside button combinations, directional inputs, and a rock-paper-scissors strike/throw/guard triangle that rewards reads over raw execution. The Clash System adds another layer, letting you neutralize attacks with a correctly-timed throw to reset both players to neutral. Characters like Akira reward near-frame-perfect inputs with huge damage, while characters like Jacky are far more accessible and have a moveset that has remained effective across multiple iterations of the game. There is no modern control assist, no motion-input shortcuts, and no comeback mechanic to bail you out. What you see is what you get, and the ceiling is high. On the online side, this is finally where VF5 needed to be. The rollback netcode implementation is solid, described by multiple testers as among the better rollback builds in the current fighting game space, though not quite at the level of Street Fighter 6. Crossplay works across PC, consoles, and the recently launched Switch 2 version, which meaningfully expands the player pool for ranked and room matches. The Ranked Match system is functional and weekend tournaments add competitive structure worth engaging with. The game also shows you connection quality before you accept a match, so you can skip the teleporting opponents that ruin reads in a system where footwork and spacing matter this much. The new World Stage mode fills a gap that earlier versions of this game left completely open. It is a quest-style single-player mode where you travel between venues, beat gate bosses, and eventually face off against AI opponents modeled on real competitive players. Over 300 challenges unlock hundreds of cosmetic items earned through progression, not a separate store. That is the right call. The honest criticism: the mode is repetitive and the presentation is thin compared to what Street Fighter 6 and Fatal Fury: City of the Wolves offer solo players right now. It took 16 consecutive wins just to reach the first stage boss. That is a grind, not a journey. The Command Training mode still lacks an input indicator to show where you are going wrong, which is a frustrating oversight given how particular VF5's inputs can be. Dural is also locked behind paid DLC, which stings for a character who should be a reward, not a line item. If you already owned R.E.V.O. on PC, the World Stage update was free. That is the best-case scenario for existing players and says something good about how this release was handled. For anyone coming in fresh, especially those burned out on the current state of Tekken's competitive scene, this is a well-priced, technically deep 3D fighter with working online, a growing unified player pool, and a skill floor low enough to walk through, even if the ceiling requires serious investment to approach.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaRollback NetcodeCrossplay3D FighterFrame DataQuest ModeCharacter Customization UnlockRanked LadderTournament ModeTekken Alternative

Requisitos del sistema

Mínimos

OS
Windows 10 22H2 (OS Build 19045)
Memory
8 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
22 GB available space
Graphics
NVIDIA GeForce GTX 1050Ti, 4 GB or AMD Radeon RX 570, 4 GB or Intel Arc A380, 6 GB
Processor
Intel Core i5-7600, 3.5 GHz or AMD Ryzen 3 1300X, 3.4 GHz
Sound Card
Windows Compatible Audio Device

Recomendados

OS
Windows 10 22H2 (OS Build 19045)
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
22 GB available space
Graphics
NVIDIA GeForce RTX 3070, 8 GB or AMD Radeon RX 6750, 12 GB or Intel Arc A770, 8 GB
Processor
Intel Core i7-4790, 3.6 GHz or AMD Ryzen 5 1600, 3.2 GHz
Sound Card
Windows Compatible Audio Device

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Información del juego

Desarrolladora
Ryu Ga Gotoku Studio
Distribuidora
SEGA
Fecha de lanzamiento
27 ene 2025

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¿En qué plataformas está disponible Virtua Fighter 5 R.E.V.O. World Stage?

Virtua Fighter 5 R.E.V.O. World Stage está disponible en PC, Xbox.

¿Cuándo se lanzó Virtua Fighter 5 R.E.V.O. World Stage?

Virtua Fighter 5 R.E.V.O. World Stage se lanzó el 27 de enero de 2025.

¿Quién desarrolló Virtua Fighter 5 R.E.V.O. World Stage?

Virtua Fighter 5 R.E.V.O. World Stage fue desarrollado por Ryu Ga Gotoku Studio y publicado por SEGA.