Compara los precios de With in the Obscurity en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por QZQ Studio. Publicado por QZQ Studio. Lanzado el 4/3/2024. Disponible en PC. Géneros: Adventure, Indie.

A quiet Chinese indie that drops you first-person into supernatural murder cases, one episodic chunk at a time. Low noise, high dread, and a lore backbone worth following.

I have a soft spot for the games that show up on Steam with almost no coverage, a handful of reviews, and a premise that sounds like it was written at 2 a.m. by someone who genuinely believes in what they are making. With in the Obscurity is exactly that kind of game. QZQ Studio, a prolific Chinese indie house with a long history of low-budget detective adventures, launched this as the opening episode of their Abnormal1999 series, a loosely connected web of supernatural case files rooted in a 1990s fiction about two rival intelligence organizations: the website Abnormal1999, founded by a young Chinese expatriate in the US, and the 403 Intelligence Division, a clandestine police unit back in China. That world-building context is not decoration. It is the reason you should care. The first episode plants you inside a desolate forest where seven bodies have been found, each a member of a local spiritual group, none showing any external injuries. You work the scene from a first-person perspective, collecting clues, reading environmental details, and piecing together what actually happened. The puzzle design leans on observation and deduction rather than inventory juggling, which keeps the pace tight. This is closer to an interactive crime dossier than a traditional adventure game, and that framing rewards patience. If you go in expecting action or fast-moving horror, you will be disappointed. If you sit with it, the atmosphere does something quietly unsettling. The series is structured episodically, with a planned six-episode season. Each episode is designed to be self-contained but threaded into the larger Abnormal1999 mythology, which already spans several other QZQ titles including Apartment of Death, SU, Hyperspace, and Sector 49. That is worth knowing before you commit: you are buying into a serialized world, not a complete standalone experience. The good news is that the studio has actually delivered on subsequent episodes, so this is not an early access ghost town. The small but unanimous player reception so far suggests the audience that finds this game tends to stick with it. The rough edges are real. Production values are modest, and the English localization occasionally shows the strain of translation from Chinese source text. Some environmental details are sparse in ways that feel like budget constraints rather than intentional minimalism. For players who prioritize polish, these things will chafe. For players who read between the lines of a handcrafted world and hear the developer's voice in every weird case file, those same limitations become texture. What stays with me is the tone. QZQ knows how to build dread through stillness. The desolate forest, the clinical forensic details, the sense that something genuinely strange happened here and the authorities are not equipped to explain it. There is a restrained, almost documentary quality to how the horror is delivered, and that restraint is harder to achieve than jump scares. If you have any tolerance for slow-burn mystery in the vein of analog horror or Chinese supernatural procedural fiction, this is worth the asking price for episode one alone. Kai, Scout Team

With in the Obscurity

With in the Obscurity

4 mar 2024QZQ Studio
GamerScout opina

A quiet Chinese indie that drops you first-person into supernatural murder cases, one episodic chunk at a time. Low noise, high dread, and a lore backbone worth following.

PC
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I have a soft spot for the games that show up on Steam with almost no coverage, a handful of reviews, and a premise that sounds like it was written at 2 a.m. by someone who genuinely believes in what they are making. With in the Obscurity is exactly that kind of game. QZQ Studio, a prolific Chinese indie house with a long history of low-budget detective adventures, launched this as the opening episode of their Abnormal1999 series, a loosely connected web of supernatural case files rooted in a 1990s fiction about two rival intelligence organizations: the website Abnormal1999, founded by a young Chinese expatriate in the US, and the 403 Intelligence Division, a clandestine police unit back in China. That world-building context is not decoration. It is the reason you should care. The first episode plants you inside a desolate forest where seven bodies have been found, each a member of a local spiritual group, none showing any external injuries. You work the scene from a first-person perspective, collecting clues, reading environmental details, and piecing together what actually happened. The puzzle design leans on observation and deduction rather than inventory juggling, which keeps the pace tight. This is closer to an interactive crime dossier than a traditional adventure game, and that framing rewards patience. If you go in expecting action or fast-moving horror, you will be disappointed. If you sit with it, the atmosphere does something quietly unsettling. The series is structured episodically, with a planned six-episode season. Each episode is designed to be self-contained but threaded into the larger Abnormal1999 mythology, which already spans several other QZQ titles including Apartment of Death, SU, Hyperspace, and Sector 49. That is worth knowing before you commit: you are buying into a serialized world, not a complete standalone experience. The good news is that the studio has actually delivered on subsequent episodes, so this is not an early access ghost town. The small but unanimous player reception so far suggests the audience that finds this game tends to stick with it. The rough edges are real. Production values are modest, and the English localization occasionally shows the strain of translation from Chinese source text. Some environmental details are sparse in ways that feel like budget constraints rather than intentional minimalism. For players who prioritize polish, these things will chafe. For players who read between the lines of a handcrafted world and hear the developer's voice in every weird case file, those same limitations become texture. What stays with me is the tone. QZQ knows how to build dread through stillness. The desolate forest, the clinical forensic details, the sense that something genuinely strange happened here and the authorities are not equipped to explain it. There is a restrained, almost documentary quality to how the horror is delivered, and that restraint is harder to achieve than jump scares. If you have any tolerance for slow-burn mystery in the vein of analog horror or Chinese supernatural procedural fiction, this is worth the asking price for episode one alone.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5EpisodicSupernatural MysteryCrime InvestigationAtmospheric HorrorChinese IndieDeduction PuzzlesAnalog Horror VibesSeries Entry

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Graphics
GeForce GTX 660 (2048 MB) or Radeon R9 285 (2048 MB) - Integrated GPUs may work but are not supported.
Processor
Intel Core i5-2500K or AMD Athlon X4 740 (or equivalent)

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Información del juego

Desarrolladora
QZQ Studio
Distribuidora
QZQ Studio
Fecha de lanzamiento
4 mar 2024

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¿En qué plataformas está disponible With in the Obscurity?

With in the Obscurity está disponible en PC.

¿Cuándo se lanzó With in the Obscurity?

With in the Obscurity se lanzó el 4 de marzo de 2024.

¿Quién desarrolló With in the Obscurity?

With in the Obscurity fue desarrollado por QZQ Studio.