Warhammer: Chaosbane - Witch Hunter (DLC)
Complemento / DLC de Warhammer: Chaosbane — ver juego completoComparar precios(0 tiendas)
Cargando precios...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia

Acerca de Warhammer: Chaosbane - Witch Hunter (DLC)
I went in with measured expectations and Chaosbane mostly met them, which is both its selling point and its quiet tragedy. This is a top-down hack-and-slash ARPG set in the Warhammer Fantasy Old World, structured in acts that each pit you against followers of a different Chaos god. The enemy roster is genuinely varied because of that framing, and the locations, from the city of Nuln through the frozen reaches of Norsca, do look different enough to keep things visually interesting, even if the underlying level geometry feels recycled by hour four or five. You pick from four classes at launch: Konrad Vollen, the sword-and-shield Imperial Soldier who soaks damage and anchors a group; Elontir, the High Elf Mage who deals in ranged magic; Bragi Axebiter, the dual-axe Dwarf Slayer who heals himself on hits and charges around with more mobility than you'd expect; and Elessa, the Wood Elf Scout who hunts from the shadows at range. Each class runs on an energy regeneration model, spending built-up energy on harder-hitting abilities, and the God Skill Tree lets you push deeper into your chosen playstyle by spending Favor Points and Fragments across a branching progression system. Skills also have three upgrade tiers, so there is more customization on paper than the game's middling reputation suggests. The problem is that in practice, most unlocked abilities feel like amplified versions of what you already had rather than genuine new options, and the combat loop stays narrower than the skill list implies. The God Fragment System, the orbs enemies drop on death, is the one mechanical wrinkle that adds real moment-to-moment decision-making. They heal you on pickup but disappear quickly, so you are constantly moving through the fight to chase them while also managing the incoming horde. When a full co-op group of four is doing this together, each class playing its role, the game briefly clicks into something genuinely enjoyable. Boss Rush mode, Relic Hunt with its difficulty modifiers, and Expeditions through procedurally generated levels give the endgame a reasonable amount of structure. Towers of Chaos, a post-launch addition, layers in a risk-reward floor-climbing mode that suits the loot grind well. Play it alone, though, and the cracks show fast. The story is generic, the environments repeat their tile sets aggressively, and the campaign runs around twelve to fifteen hours before you are into farming territory. Online matchmaking lacks filter options and has been criticized for pairing players at wildly different levels. Voice acting varies from fine to actively grating depending on which class you pick. The 58 percent positive Steam rating is an honest reflection of a game that works on its own terms without ever doing anything that justifies choosing it over a deeper genre alternative. Chaosbane is at its most defensible as a couch or online co-op session game, particularly at a discounted price point. Warhammer fans who want something lower-commitment than Inquisitor Martyr will find enough lore texture here to stay interested. Pure ARPG veterans who measure everything against Path of Exile or late-era Diablo will likely bounce off before the endgame reveals whatever depth it has.
Etiquetas
Requisitos del sistema
Sigue explorando
Community Discussion
Be the first to comment on Warhammer: Chaosbane - Witch Hunter (DLC).
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Eko Software
- Distribuidora
- Nacon
- Fecha de lanzamiento
- 31 may 2019

