Compara los precios de Dragonkin: The Banished en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eko Software. Publicado por Nacon. Lanzado el 16/3/2026. Disponible en PC, Xbox. Géneros: Action.

If Diablo's loot loop always felt like homework, Dragonkin: The Banished might be the leaner, meaner alternative you've been waiting for - assuming you can tolerate its storytelling.

My first instinct when booting Dragonkin: The Banished was skepticism. The ARPG genre is crowded with Diablo descendants, and Eko Software - the team behind Warhammer: Chaosbane - is not exactly a household name. What I didn't expect was a prologue that hands you a fully maxed-out version of each of the four classes before you commit to one. You get to see the endgame Barbarian, Oracle, Knight, and Tracker in their final form, which is a genuinely smart onboarding trick that almost no other game in the genre bothers to attempt. It sets accurate expectations, and it immediately communicates what each class actually feels like at full power rather than making you guess from a tooltip. The real reason to pay attention here is the Ancestral Grid. Forget skill trees with fixed paths. Skills drop from enemies like gear, and you slot them into a hexagonal grid where physical adjacency matters: modifier fragments placed next to skill fragments can amplify, alter, or chain those abilities together. The result is a build system that plays more like a spatial puzzle than a spreadsheet. Swapping in a new skill fragment isn't just a damage upgrade - it can shift the whole geometry of your current build. Free respecs mean experimentation is never punished, which removes a lot of the frustration that tends to calcify in loot-based ARPGs. The second progression layer is Montescail, the city hub that levels alongside your character. Upgrades here unlock perks affecting combat, crafting, and your wyrmling companion - a small dragon that tags along and contributes passive bonuses and abilities of its own. Up to 16 players can share the city space in multiplayer, and the full campaign supports online co-op for up to four. The city progression is lighter than it sounds - there's no building placement or resource juggling, just upgrade choices at a menu - but the perks it provides feed back meaningfully into character power, so it never feels decorative. Where Dragonkin stumbles is mostly well-documented by now. The story drowns you in proper nouns, place names, and faction politics without giving you enough context to care about any of it. Voice acting ranges from serviceable to rough, and the environments, while visually varied across jungles, frozen mountains, toxic swamps, and volcanic regions, can stretch too thin - maps sometimes feel padded, and enemy variety within a single biome gets repetitive before you're ready to leave it. There's also no character customization beyond armor visuals; your hero is a preset with a fixed appearance, which will bother some players more than others. These are real friction points, not nitpicks. For genre veterans already deep in Path of Exile 2 or grinding Diablo 4 seasons, the pull here might not be strong enough for a permanent switch. But for players who want a complete, offline-capable ARPG with no seasonal pressure, a genuinely novel skill system, and solid co-op that works without forcing a persistent connection, Dragonkin punches above its AA weight class. The Ancestral Grid alone is worth a session to understand. Everything else is rough around the edges but honest about what it is. Alex, Scout Team

Dragonkin: The Banished

Dragonkin: The Banished

16 mar 2026Eko SoftwareNacon
GamerScout opina

If Diablo's loot loop always felt like homework, Dragonkin: The Banished might be the leaner, meaner alternative you've been waiting for - assuming you can tolerate its storytelling.

PCXbox
Mejor precio disponible
8,77 €-65%
en Eneba
Mínimo registrado: 8,77 €
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Veredicto de GamerScout

Best for ARPG fans who want a build-crafting sandbox without live-service pressure and don't mind a weak story along for the ride.

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StandardLatinoaméricaSteam KeyClave
8,77 €-65%
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StandardResto del mundoSteam KeyClave
11,38 €-54%
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StandardGlobalSteam KeyClave
11,69 €
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StandardResto del mundoSteam KeyClave
11,80 €
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StandardGlobalSteam KeyClave
12,13 €
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StandardEuropa (UE)Steam KeyClave
12,46 €-15%
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12,59 €
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StandardGlobalSteam KeyClave
12,76 €-13%
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Historial de precios

Mínimo registrado
8,77 €8 ago 2026
Mejor precio actual
8,77 €
El más bajo desde que lo seguimos
Tiendas de claves
8,41 €9,66 €10,91 €12,16 €16 Jul24 Jul31 Jul8 Aug15 Aug
Seguimos precios desde 16 jul 2026
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Acerca de Dragonkin: The Banished

My first instinct when booting Dragonkin: The Banished was skepticism. The ARPG genre is crowded with Diablo descendants, and Eko Software - the team behind Warhammer: Chaosbane - is not exactly a household name. What I didn't expect was a prologue that hands you a fully maxed-out version of each of the four classes before you commit to one. You get to see the endgame Barbarian, Oracle, Knight, and Tracker in their final form, which is a genuinely smart onboarding trick that almost no other game in the genre bothers to attempt. It sets accurate expectations, and it immediately communicates what each class actually feels like at full power rather than making you guess from a tooltip. The real reason to pay attention here is the Ancestral Grid. Forget skill trees with fixed paths. Skills drop from enemies like gear, and you slot them into a hexagonal grid where physical adjacency matters: modifier fragments placed next to skill fragments can amplify, alter, or chain those abilities together. The result is a build system that plays more like a spatial puzzle than a spreadsheet. Swapping in a new skill fragment isn't just a damage upgrade - it can shift the whole geometry of your current build. Free respecs mean experimentation is never punished, which removes a lot of the frustration that tends to calcify in loot-based ARPGs. The second progression layer is Montescail, the city hub that levels alongside your character. Upgrades here unlock perks affecting combat, crafting, and your wyrmling companion - a small dragon that tags along and contributes passive bonuses and abilities of its own. Up to 16 players can share the city space in multiplayer, and the full campaign supports online co-op for up to four. The city progression is lighter than it sounds - there's no building placement or resource juggling, just upgrade choices at a menu - but the perks it provides feed back meaningfully into character power, so it never feels decorative. Where Dragonkin stumbles is mostly well-documented by now. The story drowns you in proper nouns, place names, and faction politics without giving you enough context to care about any of it. Voice acting ranges from serviceable to rough, and the environments, while visually varied across jungles, frozen mountains, toxic swamps, and volcanic regions, can stretch too thin - maps sometimes feel padded, and enemy variety within a single biome gets repetitive before you're ready to leave it. There's also no character customization beyond armor visuals; your hero is a preset with a fixed appearance, which will bother some players more than others. These are real friction points, not nitpicks. For genre veterans already deep in Path of Exile 2 or grinding Diablo 4 seasons, the pull here might not be strong enough for a permanent switch. But for players who want a complete, offline-capable ARPG with no seasonal pressure, a genuinely novel skill system, and solid co-op that works without forcing a persistent connection, Dragonkin punches above its AA weight class. The Ancestral Grid alone is worth a session to understand. Everything else is rough around the edges but honest about what it is.

Alex
Alex · Scout Team

Catch-all

Etiquetas

auto-admittedAncestral GridWyrmling CompanionCity ProgressionOffline-CapableFour-Player Co-opHex Fragment BuildsNo Seasonal ResetsDragon HunterFree Respec

Requisitos del sistema

Mínimos

OS
TBD
Processor
TBD
Graphics
TBD

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OS
Windows 10-11
Processor
Intel® Core™ i5-10500 ou AMD™ Ryzen 5 3700X
Memory
16 GB RAM
Graphics
NVIDIA® GeForce® RTX 2070 ou ATI Radeon™ RX 5700XT…

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Información del juego

Desarrolladora
Eko Software
Distribuidora
Nacon
Fecha de lanzamiento
16 mar 2026

Características

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller support+3 más

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Preguntas frecuentes sobre Dragonkin: The Banished

¿Cuánto cuesta Dragonkin: The Banished?

A 15 de agosto de 2026, la oferta más barata disponible de Dragonkin: The Banished es €8.77 en Eneba, de entre 13 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Dragonkin: The Banished más barato?

El precio más bajo disponible que seguimos para Dragonkin: The Banished es €8.77 en Eneba (15 de agosto de 2026). Comparamos 13 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Dragonkin: The Banished?

Dragonkin: The Banished está disponible en PC, Xbox.

¿Cuándo se lanzó Dragonkin: The Banished?

Dragonkin: The Banished se lanzó el 16 de marzo de 2026.

¿Quién desarrolló Dragonkin: The Banished?

Dragonkin: The Banished fue desarrollado por Eko Software y publicado por Nacon.