Compara los precios de Void Source en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Xitilon. Publicado por Xitilon. Lanzado el 22/8/2020. Disponible en PC. Géneros: Action, Indie.

A micro-budget twin-stick shmup with a 25-weapon tech tree that punches above its price tag, but expects you to make peace with its rough edges before the bosses get interesting.

My first instinct with anything from Xitilon is to pay close attention to what the developer actually built rather than what the box art promises, and Void Source rewards that patience more than I expected. This is a horizontal scrolling shooter with full 360-degree free-aim, sitting somewhere between a classic side-scroller and a twin-stick arena game. The UFO you pilot threads through five distinct environments, each with its own visual identity: an underwater zone, a volcano run, an outer-space stretch, a dark cave, and a railroad corridor. The tonal range across those biomes is narrow by any AAA yardstick, but for a handmade GameMaker project it shows genuine design ambition. The mechanical core that makes Void Source worth your time is the weapon system. Twenty-five weapons are in the pool, and the inter-level technology tree means you are making real decisions between runs rather than just hoarding whatever drops from the sky. Doubling up on the same weapon stacks it to higher power, which adds a light build-crafting layer that the genre rarely bothers with at this price point. The music, composed by Darkman007 (who has credits elsewhere in the retro-shmup community), sits in a rock-adjacent electronic register that keeps the energy up even when the encounter density dips. That soundtrack is quietly one of the best things about the package. The honesty check: Void Source is not a polished experience. Community reception on Steam sits around 80 percent positive across a modest review count, which is genuine enthusiasm from a small but real audience, not astroturf. The shmup-focused community has noted that enemy behavior can feel repetitive between the major boss encounters, and the overall playtime lands short of two hours on a first run through the main stages. A separate boss rush mode extends that if the fights themselves hook you. The PlayStation side of the ledger tells a more divided story, pointing to a rougher experience on that platform specifically, so the Steam version appears to be the more stable home. Who is this for? Players who grew up on Gradius, R-Type, or the shareware-era PC shooters that nobody but you remembers, and who treat a short, dense arcade loop as a feature rather than a flaw. If you want a fifty-hour campaign with narrative scaffolding, leave now. If you want to spend an afternoon building a weapon loadout around the Mega Cannon or Diamond Destructor, then chase the boss rush after your first clear, this is a completely sincere small game that knows exactly what it is. Kai, Scout Team

Void Source

Void Source

22 ago 2020Xitilon
GamerScout opina

A micro-budget twin-stick shmup with a 25-weapon tech tree that punches above its price tag, but expects you to make peace with its rough edges before the bosses get interesting.

PC
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Mínimo histórico: €1.13

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Acerca de Void Source

My first instinct with anything from Xitilon is to pay close attention to what the developer actually built rather than what the box art promises, and Void Source rewards that patience more than I expected. This is a horizontal scrolling shooter with full 360-degree free-aim, sitting somewhere between a classic side-scroller and a twin-stick arena game. The UFO you pilot threads through five distinct environments, each with its own visual identity: an underwater zone, a volcano run, an outer-space stretch, a dark cave, and a railroad corridor. The tonal range across those biomes is narrow by any AAA yardstick, but for a handmade GameMaker project it shows genuine design ambition. The mechanical core that makes Void Source worth your time is the weapon system. Twenty-five weapons are in the pool, and the inter-level technology tree means you are making real decisions between runs rather than just hoarding whatever drops from the sky. Doubling up on the same weapon stacks it to higher power, which adds a light build-crafting layer that the genre rarely bothers with at this price point. The music, composed by Darkman007 (who has credits elsewhere in the retro-shmup community), sits in a rock-adjacent electronic register that keeps the energy up even when the encounter density dips. That soundtrack is quietly one of the best things about the package. The honesty check: Void Source is not a polished experience. Community reception on Steam sits around 80 percent positive across a modest review count, which is genuine enthusiasm from a small but real audience, not astroturf. The shmup-focused community has noted that enemy behavior can feel repetitive between the major boss encounters, and the overall playtime lands short of two hours on a first run through the main stages. A separate boss rush mode extends that if the fights themselves hook you. The PlayStation side of the ledger tells a more divided story, pointing to a rougher experience on that platform specifically, so the Steam version appears to be the more stable home. Who is this for? Players who grew up on Gradius, R-Type, or the shareware-era PC shooters that nobody but you remembers, and who treat a short, dense arcade loop as a feature rather than a flaw. If you want a fifty-hour campaign with narrative scaffolding, leave now. If you want to spend an afternoon building a weapon loadout around the Mega Cannon or Diamond Destructor, then chase the boss rush after your first clear, this is a completely sincere small game that knows exactly what it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Twin-Stick ShmupTech Tree WeaponsBoss Rush ModeGameMakerRetro ArcadeShort SessionFree-Aim ShooterWeapon Stacking

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
64MB VRAM
Processor
1.4 GHz

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
256MB VRAM
Processor
3.0 GHz

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Información del juego

Desarrolladora
Xitilon
Distribuidora
Xitilon
Fecha de lanzamiento
22 ago 2020

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¿En qué plataformas está disponible Void Source?

Void Source está disponible en PC.

¿Cuándo se lanzó Void Source?

Void Source se lanzó el 22 de agosto de 2020.

¿Quién desarrolló Void Source?

Void Source fue desarrollado por Xitilon.