Compara los precios de Towaga: Among Shadows en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Forever Entertainment S. A.. Publicado por Forever Entertainment S.A.. Lanzado el 25/11/2020. Disponible en PC, Xbox. Géneros: Action, Indie.

Gorgeous art direction wrapped around a one-trick arcade hook - Towaga nails its weird stationary-shooter idea for about two hours before repetition sets in hard.

My first hour with Towaga: Among Shadows genuinely surprised me, and that doesn't happen often with games that started life on a mobile storefront. The core hook is aggressively simple and a little bizarre: you play as Chimu, a Lightbearer warrior, and for the vast majority of the game you are physically rooted to a single spot on top of a ziggurat temple. No running, no dodging, no repositioning. Just a 360-degree light beam aimed with the right stick while shadow creatures pour in from every direction. It sounds like a bad pitch, and honestly I expected to bounce off it immediately. I didn't, at least not right away. The stationary combat works because the enemy design earns it. Flying grunts, teleporting casters, exploding bombers, slow heavy beasts - the threat variety forces you to triage targets rather than just spray the beam everywhere. Spells unlock as you progress through the story mode's roughly 42 phases: Wind Gust shoves nearby enemies back, Lava Slugs lobs a burning projectile that deals damage over time, and a petrification shockwave that turns everything near you to stone doubles as a get-out-of-jail card when the screen floods. You can only equip one spell at a time, which is an odd restriction that limits tactical depth more than it should. Shards earned in combat feed into an upgrade tree covering health, beam width, mana recovery, and spell potency, plus cosmetic outfits that carry passive bonuses. The loop of clear a temple, bank your shards, upgrade, repeat is satisfying in short sessions. Breaking up the stationary phases are flying sections where Chimu takes to the sky and you get full twin-stick movement - left stick to fly, right stick to aim, with a dash available. These should feel like a release valve, but the feedback from most reviewers matches my impression: they're notably less interesting than the ground phases, partly because spells are disabled while airborne and partly because the small arena means you're always just a few bad seconds from getting cornered. Boss fights appear at the end of temple runs and require reading attack patterns, which adds a bit more strategy, but they don't dramatically change the formula. Beyond story mode there's a challenge mode (reduced stats, one long gauntlet), two survival modes for high-score chasing, and a local multiplayer brawler mode for up to four players in a flying arena - all of which feel considerably thinner than the campaign. The honest caveat is that this game was built for mobile touchscreens first, and the seams show. The upgrade grind becomes punishing once the easy early-clear bonuses dry up, and the story - such as it is - is buried in lore artifacts that most players will skip entirely. It also bears mentioning that the game was delisted from Steam in early 2025, so if you're seeing it on a key reseller, that's the only route left to a PC copy. What keeps Towaga from being a dismissal is the art. The animation quality is genuinely exceptional for an indie of this size, with hand-drawn enemies and lighting effects on your beam hits that make combat feel punchy even when the systems underneath are coasting. Think Samurai Jack crossed with a Mesoamerican folk aesthetic - it's distinctive, and it carries the experience further than the mechanics alone would. For players who want a focused, visually rich arcade holdout game that respects a session limit of an hour or two, Towaga delivers. For anyone wanting mechanical depth, build variety, or a story worth investing in, it runs dry well before the credits. Alex, Scout Team

Towaga: Among Shadows

Towaga: Among Shadows

25 nov 2020Forever Entertainment S. A.Forever Entertainment S.A.
GamerScout opina

Gorgeous art direction wrapped around a one-trick arcade hook - Towaga nails its weird stationary-shooter idea for about two hours before repetition sets in hard.

PCXbox
Mejor precio disponible
17,98 €
en Kinguin
Mínimo registrado: 17,64 €
Sigue este precio

Veredicto de GamerScout

Best for arcade fans who want gorgeous art and a genuinely odd holdout-shooter concept, played in short sessions before repetition bites.

Comparar precios(3 tiendas)

KinguinMejor precio
StandardGlobalSteam KeyClave
17,98 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
19,40 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
19,91 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
23,22 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
17,64 €27 jul 2026
Mejor precio actual
17,98 €
Tiendas de claves
16,72 €17,69 €18,65 €19,62 €5 Jul15 Jul26 Jul5 Aug15 Aug
5 jul — 15 ago
Crear alerta

Capturas y multimedia

Captura

Acerca de Towaga: Among Shadows

My first hour with Towaga: Among Shadows genuinely surprised me, and that doesn't happen often with games that started life on a mobile storefront. The core hook is aggressively simple and a little bizarre: you play as Chimu, a Lightbearer warrior, and for the vast majority of the game you are physically rooted to a single spot on top of a ziggurat temple. No running, no dodging, no repositioning. Just a 360-degree light beam aimed with the right stick while shadow creatures pour in from every direction. It sounds like a bad pitch, and honestly I expected to bounce off it immediately. I didn't, at least not right away. The stationary combat works because the enemy design earns it. Flying grunts, teleporting casters, exploding bombers, slow heavy beasts - the threat variety forces you to triage targets rather than just spray the beam everywhere. Spells unlock as you progress through the story mode's roughly 42 phases: Wind Gust shoves nearby enemies back, Lava Slugs lobs a burning projectile that deals damage over time, and a petrification shockwave that turns everything near you to stone doubles as a get-out-of-jail card when the screen floods. You can only equip one spell at a time, which is an odd restriction that limits tactical depth more than it should. Shards earned in combat feed into an upgrade tree covering health, beam width, mana recovery, and spell potency, plus cosmetic outfits that carry passive bonuses. The loop of clear a temple, bank your shards, upgrade, repeat is satisfying in short sessions. Breaking up the stationary phases are flying sections where Chimu takes to the sky and you get full twin-stick movement - left stick to fly, right stick to aim, with a dash available. These should feel like a release valve, but the feedback from most reviewers matches my impression: they're notably less interesting than the ground phases, partly because spells are disabled while airborne and partly because the small arena means you're always just a few bad seconds from getting cornered. Boss fights appear at the end of temple runs and require reading attack patterns, which adds a bit more strategy, but they don't dramatically change the formula. Beyond story mode there's a challenge mode (reduced stats, one long gauntlet), two survival modes for high-score chasing, and a local multiplayer brawler mode for up to four players in a flying arena - all of which feel considerably thinner than the campaign. The honest caveat is that this game was built for mobile touchscreens first, and the seams show. The upgrade grind becomes punishing once the easy early-clear bonuses dry up, and the story - such as it is - is buried in lore artifacts that most players will skip entirely. It also bears mentioning that the game was delisted from Steam in early 2025, so if you're seeing it on a key reseller, that's the only route left to a PC copy. What keeps Towaga from being a dismissal is the art. The animation quality is genuinely exceptional for an indie of this size, with hand-drawn enemies and lighting effects on your beam hits that make combat feel punchy even when the systems underneath are coasting. Think Samurai Jack crossed with a Mesoamerican folk aesthetic - it's distinctive, and it carries the experience further than the mechanics alone would. For players who want a focused, visually rich arcade holdout game that respects a session limit of an hour or two, Towaga delivers. For anyone wanting mechanical depth, build variety, or a story worth investing in, it runs dry well before the credits.

Alex
Alex · Scout Team

Catch-all

Etiquetas

tier:no-steam-match:aaa-pricedenriched-from-kinguinStationary ShooterHorde DefenseSpell UnlocksLight-Beam CombatLocal Multiplayer BrawlerMobile PortUpgrade TreeShort CampaignHigh Score Chase

Requisitos del sistema

Mínimos

Processor
Dual core processor, 2.3 GHz or equivalent
Memory
2 GB RAM
Graphics
Intel HD 4000 / HD 7450 1Go / GeForce GT 330M 1Go or equivalent
DirectX
Version 11
Storage
1 GB av…

Sigue explorando

Community Discussion

Be the first to comment on Towaga: Among Shadows.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Forever Entertainment S. A.
Distribuidora
Forever Entertainment S.A.
Fecha de lanzamiento
25 nov 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio17,98 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Forever Entertainment S. A.

Compra mejor: guías útiles

Preguntas frecuentes sobre Towaga: Among Shadows

¿Cuánto cuesta Towaga: Among Shadows?

A 15 de agosto de 2026, la oferta más barata disponible de Towaga: Among Shadows es €17.98 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Towaga: Among Shadows más barato?

El precio más bajo disponible que seguimos para Towaga: Among Shadows es €17.98 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Towaga: Among Shadows?

Towaga: Among Shadows está disponible en PC, Xbox.

¿Cuándo se lanzó Towaga: Among Shadows?

Towaga: Among Shadows se lanzó el 25 de noviembre de 2020.

¿Quién desarrolló Towaga: Among Shadows?

Towaga: Among Shadows fue desarrollado por Forever Entertainment S. A. y publicado por Forever Entertainment S.A..