Compara los precios de FRONT MISSION 1st: Remake en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Forever Entertainment S. A.. Publicado por Forever Entertainment S. A.. Lanzado el 30/6/2023. Disponible en PC, Xbox. Géneros: RPG, Strategy.

A 1995 SRPG skeleton dressed in new 3D clothes - the mech customization loop is genuinely satisfying, but RNG-heavy combat and zero gameplay modernization will test your patience well before the final mission.

I came into this one expecting a competent mech strategy game with a fresh coat of paint, and that's roughly what I got - nothing more, nothing less. Front Mission 1st: Remake is a turn-based tactical RPG rooted firmly in its Super Famicom origins, where you command squads of Wanzers (modular combat mechs) across grid-based battlefields, manage limited resources between missions, and follow a two-campaign war story set on Huffman Island in the year 2090. The OCU campaign follows mercenary squad the Canyon Crows and pilot Royd Clive, while the UCS campaign lets you view the same conflict from the opposing side. That dual-perspective structure is legitimately clever, and the anti-war political writing holds up better than you'd expect from a three-decade-old game. The Wanzer customization is the obvious hook, and it delivers. Each unit is built from four modular parts - body, left arm, right arm, and legs - each with its own health bar and function. Arms carry your weapons and shoulder mounts, legs govern movement range and evasion, and a destroyed body removes your unit from the mission entirely. Swapping out rifles for multi-shot guns, balancing armor weight against mobility, and stretching your money across a roster of pilots before the next mission creates a resource-management loop that genuinely keeps you engaged between fights. The arena lets you grind one-on-one duels for extra cash if you need it, and there is also a bar in each town where chatting with patrons fills in world-building details that the main missions skip over. Here is where the impatient part of my brain starts twitching, though. The combat is RNG-heavy in a way that Modern mode does nothing to fix. Attacks miss constantly in the early game, you cannot target specific enemy limbs, and hit probability only improves marginally as pilots level up. One reviewer scenario I kept hearing about involved a unit failing to hit the same target four turns running. That is not tactics - that is dice. The "Classic" and "Modern" presentation modes give you a choice between the locked isometric camera of the original or a freely rotating 3D view with some quality-of-life flow improvements, but the underlying hit-chance formula and the basic pilot skill system are unchanged. What Forever Entertainment updated was the surface - polygonal Wanzers replacing SNES sprites, a re-orchestrated soundtrack (original OST also selectable), and mouse support on PC. The mechanical bones are exactly as they were in 1995, and some of those bones are showing their age. Players have flagged minor PC bugs too, including occasional unit command dropouts and a loading screen freeze that crops up unpredictably. So who is this actually for? Old Front Mission fans, people who grew up on early SRPGs and still have patience for RNG-gated combat, and mech lore enthusiasts who want the full series context before the later entries. If you bounced off XCOM on Ironman, or if shallow weapon differentiation frustrates you, the mid-game is going to feel like a chore. The story is worth seeing through, and the Wanzer build loop is tactile enough to reward careful preparation, but calling this a meaningful gameplay upgrade over the original would be generous. The local multiplayer skirmish mode on dedicated maps is a small bonus, though you will probably exhaust it quickly. Steam user reception sits around 78 percent positive across several hundred reviews - a fair number for a niche title that knows exactly what it is. Fred, Scout Team

FRONT MISSION 1st: Remake

FRONT MISSION 1st: Remake

30 jun 2023Forever Entertainment S. A.
GamerScout opina

A 1995 SRPG skeleton dressed in new 3D clothes - the mech customization loop is genuinely satisfying, but RNG-heavy combat and zero gameplay modernization will test your patience well before the final mission.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
4,21 €-22%
en G2A
Mínimo registrado: 4,21 €
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Veredicto de GamerScout

Worth it for SRPG veterans and mech lore fans who can tolerate 1995-era hit-chance randomness; newcomers should lower difficulty and temper expectations.

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Historial de precios

Mínimo registrado
4,21 €27 jul 2026
Mejor precio actual
4,21 €
El más bajo desde que lo seguimos
Tiendas de claves
4,00 €4,73 €5,47 €6,20 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Acerca de FRONT MISSION 1st: Remake

I came into this one expecting a competent mech strategy game with a fresh coat of paint, and that's roughly what I got - nothing more, nothing less. Front Mission 1st: Remake is a turn-based tactical RPG rooted firmly in its Super Famicom origins, where you command squads of Wanzers (modular combat mechs) across grid-based battlefields, manage limited resources between missions, and follow a two-campaign war story set on Huffman Island in the year 2090. The OCU campaign follows mercenary squad the Canyon Crows and pilot Royd Clive, while the UCS campaign lets you view the same conflict from the opposing side. That dual-perspective structure is legitimately clever, and the anti-war political writing holds up better than you'd expect from a three-decade-old game. The Wanzer customization is the obvious hook, and it delivers. Each unit is built from four modular parts - body, left arm, right arm, and legs - each with its own health bar and function. Arms carry your weapons and shoulder mounts, legs govern movement range and evasion, and a destroyed body removes your unit from the mission entirely. Swapping out rifles for multi-shot guns, balancing armor weight against mobility, and stretching your money across a roster of pilots before the next mission creates a resource-management loop that genuinely keeps you engaged between fights. The arena lets you grind one-on-one duels for extra cash if you need it, and there is also a bar in each town where chatting with patrons fills in world-building details that the main missions skip over. Here is where the impatient part of my brain starts twitching, though. The combat is RNG-heavy in a way that Modern mode does nothing to fix. Attacks miss constantly in the early game, you cannot target specific enemy limbs, and hit probability only improves marginally as pilots level up. One reviewer scenario I kept hearing about involved a unit failing to hit the same target four turns running. That is not tactics - that is dice. The "Classic" and "Modern" presentation modes give you a choice between the locked isometric camera of the original or a freely rotating 3D view with some quality-of-life flow improvements, but the underlying hit-chance formula and the basic pilot skill system are unchanged. What Forever Entertainment updated was the surface - polygonal Wanzers replacing SNES sprites, a re-orchestrated soundtrack (original OST also selectable), and mouse support on PC. The mechanical bones are exactly as they were in 1995, and some of those bones are showing their age. Players have flagged minor PC bugs too, including occasional unit command dropouts and a loading screen freeze that crops up unpredictably. So who is this actually for? Old Front Mission fans, people who grew up on early SRPGs and still have patience for RNG-gated combat, and mech lore enthusiasts who want the full series context before the later entries. If you bounced off XCOM on Ironman, or if shallow weapon differentiation frustrates you, the mid-game is going to feel like a chore. The story is worth seeing through, and the Wanzer build loop is tactile enough to reward careful preparation, but calling this a meaningful gameplay upgrade over the original would be generous. The local multiplayer skirmish mode on dedicated maps is a small bonus, though you will probably exhaust it quickly. Steam user reception sits around 78 percent positive across several hundred reviews - a fair number for a niche title that knows exactly what it is.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:indieWanzer CustomizationDual CampaignGrid-Based TacticsRNG CombatClassic-Modern Mode ToggleModular Mech PartsArena GrindingHot-Seat Multiplayer

Requisitos del sistema

Mínimos

OS
WIN7-64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
GeForce GTX 630 / Radeon HD 6570
Processor
Intel I5-2300 / AMD A8-5600k

Recomendados

OS
Windows 10/11
Memory
8 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
GeForce GTX 1060 / AMD RX 580
Processor
Intel i5 7600 / AMD Ryzen 1600

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Información del juego

Desarrolladora
Forever Entertainment S. A.
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
30 jun 2023

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¿Cuánto cuesta FRONT MISSION 1st: Remake?

A 15 de agosto de 2026, la oferta más barata disponible de FRONT MISSION 1st: Remake es €4.21 en G2A, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar FRONT MISSION 1st: Remake más barato?

El precio más bajo disponible que seguimos para FRONT MISSION 1st: Remake es €4.21 en G2A (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible FRONT MISSION 1st: Remake?

FRONT MISSION 1st: Remake está disponible en PC, Xbox.

¿Cuándo se lanzó FRONT MISSION 1st: Remake?

FRONT MISSION 1st: Remake se lanzó el 30 de junio de 2023.

¿Quién desarrolló FRONT MISSION 1st: Remake?

FRONT MISSION 1st: Remake fue desarrollado por Forever Entertainment S. A..