Compara los precios de Fred3ric en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Forever Entertainment S. A.. Publicado por Forever Entertainment S. A.. Lanzado el 21/9/2020. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Simulation.

Nine levels of cybernetic Chopin versus Bach, Beethoven, and Grieg - the soundtrack is genuinely great, but the note-sync issues and thin content make this a hard sell at full price.

I went in expecting a lightweight rhythm game and got exactly that - for better and worse. Fred3ric is the third entry in Forever Entertainment's absurdist piano-battle series, and if you have never seen zombie Chopin go head-to-head against a cyborg Beethoven to the tune of a synth-laced rework of the Fifth Symphony, you are genuinely missing one of the stranger corners of PC gaming. The premise is gloriously ridiculous: the villain Zeitgeist is back, he has cybernetically enhanced history's greatest composers, and only Frederic Chopin's piano skills stand between the world and musical annihilation. The comic-book cutscenes sell it surprisingly well. The actual rhythm mechanics sit squarely in Guitar Hero territory. Seven virtual piano keys (four white, three black) scroll notes toward a hit line, and your accuracy feeds a battle meter against your opponent for each stage. Beat your opponent's score by keeping the meter above halfway and you advance; go for three stars and you need near-perfect accuracy. On paper it works. In practice, a widely reported timing disconnect between the audio and the visual hit markers makes chasing those top scores feel arbitrary rather than skillful. Players coming from tighter rhythm games like Thumper or even the earlier Frederic titles will notice the hitbox imprecision immediately, and there are no sync offset options to compensate. Hard mode is available for a challenge, but series veterans have noted the difficulty curve is noticeably lower than previous entries, with some songs feeling repetitive across what amounts to eight stages plus a final. Where the game genuinely earns its place is the soundtrack. Each stage rearranges a different composer's work - Bach, Grieg, Mozart, and others - into modern genre hybrids that blend classical motifs with synths, electronic production, and rock energy. Beethoven's level mashes his Fifth Symphony against Ode to Joy inside a drum-heavy electronic framework. These medleys are legitimately enjoyable to listen to even when the input precision lets you down. The hand-drawn backdrops are loud, chaotic, and packed with detail in a way that feels deliberate rather than sloppy, even if the camera panning occasionally obscures the note lane. For newcomers to the series, the honest recommendation is to start with Frederic: Resurrection of Music or Evil Strikes Back first, both of which have stronger community reception. Fred3ric is weakest as a sequel because it assumes series familiarity, offers less challenge than its predecessors, and at eight playable stages clocks in around an hour on a first run. As a standalone pickup for someone who has never touched the series and just wants a casual, good-sounding rhythm game with a weird sense of humor, it holds up better, as long as you are not chasing achievements (the 100 percent accuracy unlock borders on broken due to the hitbox inconsistencies). Diego, Scout Team

Fred3ric

Fred3ric

21 sept 2020Forever Entertainment S. A.
GamerScout opina

Nine levels of cybernetic Chopin versus Bach, Beethoven, and Grieg - the soundtrack is genuinely great, but the note-sync issues and thin content make this a hard sell at full price.

PC
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€0.00
en N/A
Mínimo histórico: €0.77

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I went in expecting a lightweight rhythm game and got exactly that - for better and worse. Fred3ric is the third entry in Forever Entertainment's absurdist piano-battle series, and if you have never seen zombie Chopin go head-to-head against a cyborg Beethoven to the tune of a synth-laced rework of the Fifth Symphony, you are genuinely missing one of the stranger corners of PC gaming. The premise is gloriously ridiculous: the villain Zeitgeist is back, he has cybernetically enhanced history's greatest composers, and only Frederic Chopin's piano skills stand between the world and musical annihilation. The comic-book cutscenes sell it surprisingly well. The actual rhythm mechanics sit squarely in Guitar Hero territory. Seven virtual piano keys (four white, three black) scroll notes toward a hit line, and your accuracy feeds a battle meter against your opponent for each stage. Beat your opponent's score by keeping the meter above halfway and you advance; go for three stars and you need near-perfect accuracy. On paper it works. In practice, a widely reported timing disconnect between the audio and the visual hit markers makes chasing those top scores feel arbitrary rather than skillful. Players coming from tighter rhythm games like Thumper or even the earlier Frederic titles will notice the hitbox imprecision immediately, and there are no sync offset options to compensate. Hard mode is available for a challenge, but series veterans have noted the difficulty curve is noticeably lower than previous entries, with some songs feeling repetitive across what amounts to eight stages plus a final. Where the game genuinely earns its place is the soundtrack. Each stage rearranges a different composer's work - Bach, Grieg, Mozart, and others - into modern genre hybrids that blend classical motifs with synths, electronic production, and rock energy. Beethoven's level mashes his Fifth Symphony against Ode to Joy inside a drum-heavy electronic framework. These medleys are legitimately enjoyable to listen to even when the input precision lets you down. The hand-drawn backdrops are loud, chaotic, and packed with detail in a way that feels deliberate rather than sloppy, even if the camera panning occasionally obscures the note lane. For newcomers to the series, the honest recommendation is to start with Frederic: Resurrection of Music or Evil Strikes Back first, both of which have stronger community reception. Fred3ric is weakest as a sequel because it assumes series familiarity, offers less challenge than its predecessors, and at eight playable stages clocks in around an hour on a first run. As a standalone pickup for someone who has never touched the series and just wants a casual, good-sounding rhythm game with a weird sense of humor, it holds up better, as long as you are not chasing achievements (the 100 percent accuracy unlock borders on broken due to the hitbox inconsistencies).

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Rhythm ActionPiano CombatClassical RemixComic Book CutscenesCasual DifficultyNote HighwayScore AttackSingle Session

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
10 GB available space
Graphics
nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
Processor
Dual core from Intel or AMD at 2.8 GHz

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Forever Entertainment S. A.
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
21 sept 2020

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¿En qué plataformas está disponible Fred3ric?

Fred3ric está disponible en PC.

¿Cuándo se lanzó Fred3ric?

Fred3ric se lanzó el 21 de septiembre de 2020.

¿Quién desarrolló Fred3ric?

Fred3ric fue desarrollado por Forever Entertainment S. A..