Compara los precios de Tomb Raider: DLC Collection en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crystal Dynamics. Publicado por Square Enix. Lanzado el 5/3/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, FPS / TPS, Adventure.

Every piece of post-launch content for Crystal Dynamics' 2013 Tomb Raider reboot in one bundle - mostly multiplayer maps and cosmetics, with one actual tomb worth your time.

Let's be straight about what this is. The Tomb Raider DLC Collection is not an expansion. It is a bundle of cosmetic outfits, early-unlock skill and weapon upgrades, Hitman: Absolution crossover guns, multiplayer character skins, and several multiplayer map packs - all built around a base game whose single-player campaign never needed any of this to be good. If you haven't played the 2013 reboot itself, the short version is: third-person action-adventure, gritty survival origin story for Lara Croft, solid gunplay mixing a bow, shotgun, pistol, and rifle with a crafting-and-upgrade loop tied to salvage pickup. The campaign is genuinely worth your time. The DLC largely is not. The one exception in this collection is the Tomb of the Lost Adventurer, a hidden challenge tomb tucked into the Coastal Forest area. It adds a proper puzzle room with a hidden cache of salvage and ammo - the exact kind of content fans actually wanted more of. It's short, but it's real. Everything else in the single-player bucket is either cosmetic outfits (Hunter, Aviatrix, Guerrilla, Mountaineer, Demolition, Sure-Shot) or early-unlock shortcuts for skills like Animal Instinct and Agility and weapon mods like the pistol silencer, pistol burst, and headshot reticle. Those unlocks exist in normal progression anyway, so you're buying time, not content. Then there's the multiplayer half of this package, and here is where I have to be blunt. The competitive multiplayer mode was outsourced to Eidos-Montreal, and critics were not kind - words like "lackluster" showed up in major reviews at launch. The lobby ecosystem, featuring Team Deathmatch, Free For All, Rescue, and Cry for Help modes across maps like Shanty Town, Cliff Shantytown, Wartime Bunker, Burning Village, Lost Fleet, and Forest Meadow, was already thin at release. Years later, those lobbies are effectively empty. Map packs for a dead mode are worth exactly nothing, no matter how creative the level designs look on paper. The 1939 Pack, Caves and Cliffs Pack, and Shipwrecked Pack all fall into this bucket. The Hitman: Absolution weapon crossover (Silverballer, Agency SPS 12, HX AP-15, JAGD P22G, M590 12ga, STG 58 Elite) works in multiplayer, which means it also works in a ghost town. If you are a first-time player doing a completionist run of the base game and you want every outfit plus the Tomb of the Lost Adventurer unlocked from the start, this collection makes sense at a low price. If you are chasing the multiplayer side of things expecting live games in 2025, adjust your expectations to zero. The base game aged well. This DLC package is a time capsule of a post-launch monetization era that the series quietly moved away from in its sequels. Fred, Scout Team

Tomb Raider: DLC Collection
ActionSingle PlayerThird PersonFPS / TPSAdventure

Tomb Raider: DLC Collection

Complemento / DLC de Tomb Raider — ver juego completo
5 mar 2013Crystal DynamicsSquare Enix
GamerScout opina

Every piece of post-launch content for Crystal Dynamics' 2013 Tomb Raider reboot in one bundle - mostly multiplayer maps and cosmetics, with one actual tomb worth your time.

PC
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Mínimo histórico: €5.52

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Acerca de Tomb Raider: DLC Collection

Let's be straight about what this is. The Tomb Raider DLC Collection is not an expansion. It is a bundle of cosmetic outfits, early-unlock skill and weapon upgrades, Hitman: Absolution crossover guns, multiplayer character skins, and several multiplayer map packs - all built around a base game whose single-player campaign never needed any of this to be good. If you haven't played the 2013 reboot itself, the short version is: third-person action-adventure, gritty survival origin story for Lara Croft, solid gunplay mixing a bow, shotgun, pistol, and rifle with a crafting-and-upgrade loop tied to salvage pickup. The campaign is genuinely worth your time. The DLC largely is not. The one exception in this collection is the Tomb of the Lost Adventurer, a hidden challenge tomb tucked into the Coastal Forest area. It adds a proper puzzle room with a hidden cache of salvage and ammo - the exact kind of content fans actually wanted more of. It's short, but it's real. Everything else in the single-player bucket is either cosmetic outfits (Hunter, Aviatrix, Guerrilla, Mountaineer, Demolition, Sure-Shot) or early-unlock shortcuts for skills like Animal Instinct and Agility and weapon mods like the pistol silencer, pistol burst, and headshot reticle. Those unlocks exist in normal progression anyway, so you're buying time, not content. Then there's the multiplayer half of this package, and here is where I have to be blunt. The competitive multiplayer mode was outsourced to Eidos-Montreal, and critics were not kind - words like "lackluster" showed up in major reviews at launch. The lobby ecosystem, featuring Team Deathmatch, Free For All, Rescue, and Cry for Help modes across maps like Shanty Town, Cliff Shantytown, Wartime Bunker, Burning Village, Lost Fleet, and Forest Meadow, was already thin at release. Years later, those lobbies are effectively empty. Map packs for a dead mode are worth exactly nothing, no matter how creative the level designs look on paper. The 1939 Pack, Caves and Cliffs Pack, and Shipwrecked Pack all fall into this bucket. The Hitman: Absolution weapon crossover (Silverballer, Agency SPS 12, HX AP-15, JAGD P22G, M590 12ga, STG 58 Elite) works in multiplayer, which means it also works in a ghost town. If you are a first-time player doing a completionist run of the base game and you want every outfit plus the Tomb of the Lost Adventurer unlocked from the start, this collection makes sense at a low price. If you are chasing the multiplayer side of things expecting live games in 2025, adjust your expectations to zero. The base game aged well. This DLC package is a time capsule of a post-launch monetization era that the series quietly moved away from in its sequels.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamCosmetic DLCMultiplayer MapsDead ServersSkill UnlocksCrossover WeaponsChallenge TombCompletionist Add-on

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
12 GB
Graphics
512 MB VRAM - ATI Radeon HD 2600 XT / nVidia GeForce 8600
Processor
AMD Athlon64 X2 2.1 Ghz 4050+ / Intel Core2 Duo 1.86 GHZ E6300
System requirements
Windows XP SP 3 / Windows Vista / 7 / 8

Recomendados

Memory
4 GB
Storage
12 GB
Graphics
DirectX 11 1GB Video RAM: AMD Radeon HD 5870, nVidia GTX 480
Processor
Quad core CPU: AMD Phenom II X4 955, Intel Core i5-750
System requirements
Windows Vista, Windows 7 or Windows 8

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Información del juego

Desarrolladora
Crystal Dynamics
Distribuidora
Square Enix
Fecha de lanzamiento
5 mar 2013

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¿En qué plataformas está disponible Tomb Raider: DLC Collection?

Tomb Raider: DLC Collection está disponible en PC.

¿Cuándo se lanzó Tomb Raider: DLC Collection?

Tomb Raider: DLC Collection se lanzó el 5 de marzo de 2013.

¿Quién desarrolló Tomb Raider: DLC Collection?

Tomb Raider: DLC Collection fue desarrollado por Crystal Dynamics y publicado por Square Enix.