Compara los precios de Lara Croft and the Temple of Osiris en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crystal Dynamics. Publicado por Square Enix. Lanzado el 8/12/2014. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 73/100.

Four-player co-op that pits you against Egyptian gods from a top-down view - short, breezy, and surprisingly fun when you bring friends who don't mind losing gems to a traitor with a grappling hook.

My first hour with Temple of Osiris told me exactly what kind of game this is: a compact, isometric arcade romp that borrows Lara Croft's brand and Egypt's mythology as dressing for a co-op puzzle-shooter that moves fast and never overstays its welcome. If you walked in expecting the sweeping survival-action of the mainline Tomb Raider series, you will be briefly confused. If you walked in wanting a breezy afternoon with up to three friends and a pile of ancient traps, you will have a good time. The core loop alternates between twin-stick combat and environmental puzzles inside tombs that connect through a hub island. Lara and rival treasure hunter Carter Bell wield dual pistols, assault rifles, sniper rifles, rocket launchers, and a grappling hook; the god characters Isis and Horus carry magic staffs that fire laser beams, raise platforms, slow down bombs, and form climbable light spheres. The clever design twist is that puzzle layouts scale to your party size, so solo runs and four-player sessions are structurally different experiences. Boss fights punctuate the pace nicely, including a memorable encounter atop a rolling burning sphere, and per-level challenges (finish under a time limit, avoid hits, collect enough diamonds) add light replayability once the credits roll. There is also a loot system built around gems and artifact rings that modify weapon stats with ice or fire effects, though most reviewers and players agree it feels bolted on and never essential. The "co-opetition" framing is where the game finds its real personality. Loot is not shared: every gem and ring you grab is yours alone, which creates a low-stakes competitive layer on top of the cooperation. Watching a teammate yank the grappling hook back across a gap at exactly the wrong moment is the kind of chaos this format thrives on. The puzzles themselves are the strongest argument for the game: mirror-deflection lasers, timed platform sequences, and tomb-specific mechanics give each dungeon a distinct identity even when the story (evil god Set, collect Osiris body parts, save the world) is purely functional. The weaknesses are real and worth knowing upfront. The campaign runs roughly four to six hours depending on pace and party size, which is thin even at a budget price point. The loot system introduces RNG grind that feels out of place for a game this casual. Camera readability in four-player sessions can get messy, and the Steam review score sitting at a mixed 69% reflects a version of the game that also launched with online co-op technical hiccups. The story has zero ambition and the villain barely registers. Solo play is workable but clearly not the intended mode, even though the puzzle scaling does a decent job compensating. Where Temple of Osiris earns genuine respect is focus: it knows exactly what it wants to be. The action is tuned, the puzzles are smart without being obtuse, and the isometric adventure feel lands closer to Raiders of the Lost Ark than a loot grind. It does one thing exceptionally well, which is delivering a chaotic, lighthearted co-op run that moves at a pace where the short runtime feels like a feature rather than a flaw. Solo players on the fence should temper expectations. Anyone with two to three willing friends is looking at a genuinely fun session game. Alex, Scout Team

Lara Croft and the Temple of Osiris

Lara Croft and the Temple of Osiris

8 dic 2014Crystal DynamicsSquare Enix
GamerScout opina

Four-player co-op that pits you against Egyptian gods from a top-down view - short, breezy, and surprisingly fun when you bring friends who don't mind losing gems to a traitor with a grappling hook.

PCXbox
Steam Deck UnsupportedProtonDB Gold
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Mínimo histórico: €2.61

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Acerca de Lara Croft and the Temple of Osiris

My first hour with Temple of Osiris told me exactly what kind of game this is: a compact, isometric arcade romp that borrows Lara Croft's brand and Egypt's mythology as dressing for a co-op puzzle-shooter that moves fast and never overstays its welcome. If you walked in expecting the sweeping survival-action of the mainline Tomb Raider series, you will be briefly confused. If you walked in wanting a breezy afternoon with up to three friends and a pile of ancient traps, you will have a good time. The core loop alternates between twin-stick combat and environmental puzzles inside tombs that connect through a hub island. Lara and rival treasure hunter Carter Bell wield dual pistols, assault rifles, sniper rifles, rocket launchers, and a grappling hook; the god characters Isis and Horus carry magic staffs that fire laser beams, raise platforms, slow down bombs, and form climbable light spheres. The clever design twist is that puzzle layouts scale to your party size, so solo runs and four-player sessions are structurally different experiences. Boss fights punctuate the pace nicely, including a memorable encounter atop a rolling burning sphere, and per-level challenges (finish under a time limit, avoid hits, collect enough diamonds) add light replayability once the credits roll. There is also a loot system built around gems and artifact rings that modify weapon stats with ice or fire effects, though most reviewers and players agree it feels bolted on and never essential. The "co-opetition" framing is where the game finds its real personality. Loot is not shared: every gem and ring you grab is yours alone, which creates a low-stakes competitive layer on top of the cooperation. Watching a teammate yank the grappling hook back across a gap at exactly the wrong moment is the kind of chaos this format thrives on. The puzzles themselves are the strongest argument for the game: mirror-deflection lasers, timed platform sequences, and tomb-specific mechanics give each dungeon a distinct identity even when the story (evil god Set, collect Osiris body parts, save the world) is purely functional. The weaknesses are real and worth knowing upfront. The campaign runs roughly four to six hours depending on pace and party size, which is thin even at a budget price point. The loot system introduces RNG grind that feels out of place for a game this casual. Camera readability in four-player sessions can get messy, and the Steam review score sitting at a mixed 69% reflects a version of the game that also launched with online co-op technical hiccups. The story has zero ambition and the villain barely registers. Solo play is workable but clearly not the intended mode, even though the puzzle scaling does a decent job compensating. Where Temple of Osiris earns genuine respect is focus: it knows exactly what it wants to be. The action is tuned, the puzzles are smart without being obtuse, and the isometric adventure feel lands closer to Raiders of the Lost Ark than a loot grind. It does one thing exceptionally well, which is delivering a chaotic, lighthearted co-op run that moves at a pace where the short runtime feels like a feature rather than a flaw. Solo players on the fence should temper expectations. Anyone with two to three willing friends is looking at a genuinely fun session game.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamIsometric Co-opTwin-Stick ShooterCo-opetitionPuzzle-ActionHub WorldBoss FightsLoot CustomizationLocal Co-opOnline Co-op

Requisitos del sistema

Mínimos

Processor
2.0 GHz high end Dual Core CPU
Memory
4 GB RAM
Graphics
AMD Radeon HD 6000 series or better / NVidia GeForce 500 series or better
DirectX
Version 11

Recomendados

Processor
Quad core CPU: AMD Phenom II X4 955 or Intel Core i5-750
Memory
8 GB RAM
Graphics
AMD Radeon HD R7/ NVidia GTX 650
DirectX
Version 11
Storage
5…

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Reseñas y valoraciones

Metacritic
73
Steam
69%(4,382)

Información del juego

Desarrolladora
Crystal Dynamics
Distribuidora
Square Enix
Fecha de lanzamiento
8 dic 2014

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¿En qué plataformas está disponible Lara Croft and the Temple of Osiris?

Lara Croft and the Temple of Osiris está disponible en PC, Xbox.

¿Cuándo se lanzó Lara Croft and the Temple of Osiris?

Lara Croft and the Temple of Osiris se lanzó el 8 de diciembre de 2014.

¿Quién desarrolló Lara Croft and the Temple of Osiris?

Lara Croft and the Temple of Osiris fue desarrollado por Crystal Dynamics y publicado por Square Enix.

¿Merece la pena comprar Lara Croft and the Temple of Osiris?

Lara Croft and the Temple of Osiris tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.