Compara los precios de Project: Snowblind en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crystal Dynamics. Publicado por Square Enix. Lanzado el 29/3/2007. Disponible en PC. Géneros: Action. Puntuación Metacritic: 76/100.

A forgotten mid-2000s FPS with a Deus Ex skeleton rattling around inside it - worth five hours of your life if you like gadget-layered gunfights and don't mind wrestling with Windows compatibility first.

I went into Project: Snowblind expecting a bargain-bin curio and came out genuinely annoyed it never found its audience. Crystal Dynamics built this as an action-forward FPS stripped of the RPG overhead that made Deus Ex: Invisible War divisive, and the result is a tight, fast campaign where every fight has more tactical texture than the genre usually bothers with. You are Nathan Frost, a grunt who survives a battlefield explosion only to wake up rebuilt as the Liberty Coalition's first nano-augmented soldier, set loose on 2065 Hong Kong against a rogue regime called the Republic. The setup is boilerplate, the villain is telegraphed two missions in, and nobody is writing term papers on the narrative. None of that matters much once the shooting starts. The combat toolkit is where the game earns its keep. Every weapon carries a secondary fire - the HERF gun can lay EMP zap mines, the Flechette Gun releases homing insects that track down enemies, and even the standard carbine has an alt-mode worth using. Layered on top of that are the nano-augmentations: Reflex Boost for bullet-time firefights, Cloak for repositioning, Electrical Storm for area denial, and Ballistic Shielding that makes you briefly unkillable in close quarters. The Icepick hacking tool lets you flip enemy cameras, turrets, and security bots to your side mid-fight, which is a legitimate power move when the level drops eight soldiers on you at once. The dual-resource system - red health restored by scattered packs or a Nano Boost, blue bio-energy that gates your augmentation use - means you are constantly managing aggression vs. patience in a way most shooters at this level don't ask for. The chaos is sustained and fun, not punishing for its own sake. There are real problems to flag. The campaign runs five to eight hours depending on how aggressively you explore, and the save-point system - no quicksave, checkpoints spread far apart - will make you replay chunks you already cleared. The PC port was built with consoles as the primary platform, and it shows: the mouse-feel is acceptable but not crisp, and running on anything newer than Windows XP requires a compatibility fix involving CPU affinity adjustment that you will need to look up before your first session. Crash-to-desktop behavior on modern systems is a documented issue. The AI reads enemy positioning reasonably well early on but does not scale difficulty in any meaningful way, and there is no difficulty selector anywhere in the menus. Multiplayer - Deathmatch, Hunter mode, team variants for up to 16 players with co-op vehicle turret use - is functionally dead. You are not buying this for online play in 2024. For a shooter fan approaching this as a single-player historical artifact, it delivers a surprisingly punchy six-hour window. The level variety across 11 missions and 16 maps - converted opera house, Buddhist temple militarized, rain-soaked urban streets - keeps the pacing honest. The augmentation combo play is genuinely interesting, not a cosmetic layer. If you appreciated the action rhythm of mid-era Deus Ex titles but wished they had less menu friction and more pure firefight intensity, this hits that specific gap. Just do the compatibility fix before you launch it, or you will spend the first hour staring at crash reports instead of playing the game. Fred, Scout Team

Project: Snowblind

Project: Snowblind

29 mar 2007Crystal DynamicsSquare Enix
GamerScout opina

A forgotten mid-2000s FPS with a Deus Ex skeleton rattling around inside it - worth five hours of your life if you like gadget-layered gunfights and don't mind wrestling with Windows compatibility first.

PC
ProtonDB Gold
Mejor precio disponible
1,24 €-79%
en Eneba
Mínimo registrado: 1,24 €
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Veredicto de GamerScout

Best for solo FPS fans who want a short, gadget-rich campaign and can handle some legacy PC compatibility fiddling upfront.

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Historial de precios

Mínimo registrado
1,24 €19 jul 2026
Mejor precio actual
1,24 €
El más bajo desde que lo seguimos
Tiendas de claves
1,12 €1,55 €1,97 €2,40 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Project: Snowblind

I went into Project: Snowblind expecting a bargain-bin curio and came out genuinely annoyed it never found its audience. Crystal Dynamics built this as an action-forward FPS stripped of the RPG overhead that made Deus Ex: Invisible War divisive, and the result is a tight, fast campaign where every fight has more tactical texture than the genre usually bothers with. You are Nathan Frost, a grunt who survives a battlefield explosion only to wake up rebuilt as the Liberty Coalition's first nano-augmented soldier, set loose on 2065 Hong Kong against a rogue regime called the Republic. The setup is boilerplate, the villain is telegraphed two missions in, and nobody is writing term papers on the narrative. None of that matters much once the shooting starts. The combat toolkit is where the game earns its keep. Every weapon carries a secondary fire - the HERF gun can lay EMP zap mines, the Flechette Gun releases homing insects that track down enemies, and even the standard carbine has an alt-mode worth using. Layered on top of that are the nano-augmentations: Reflex Boost for bullet-time firefights, Cloak for repositioning, Electrical Storm for area denial, and Ballistic Shielding that makes you briefly unkillable in close quarters. The Icepick hacking tool lets you flip enemy cameras, turrets, and security bots to your side mid-fight, which is a legitimate power move when the level drops eight soldiers on you at once. The dual-resource system - red health restored by scattered packs or a Nano Boost, blue bio-energy that gates your augmentation use - means you are constantly managing aggression vs. patience in a way most shooters at this level don't ask for. The chaos is sustained and fun, not punishing for its own sake. There are real problems to flag. The campaign runs five to eight hours depending on how aggressively you explore, and the save-point system - no quicksave, checkpoints spread far apart - will make you replay chunks you already cleared. The PC port was built with consoles as the primary platform, and it shows: the mouse-feel is acceptable but not crisp, and running on anything newer than Windows XP requires a compatibility fix involving CPU affinity adjustment that you will need to look up before your first session. Crash-to-desktop behavior on modern systems is a documented issue. The AI reads enemy positioning reasonably well early on but does not scale difficulty in any meaningful way, and there is no difficulty selector anywhere in the menus. Multiplayer - Deathmatch, Hunter mode, team variants for up to 16 players with co-op vehicle turret use - is functionally dead. You are not buying this for online play in 2024. For a shooter fan approaching this as a single-player historical artifact, it delivers a surprisingly punchy six-hour window. The level variety across 11 missions and 16 maps - converted opera house, Buddhist temple militarized, rain-soaked urban streets - keeps the pacing honest. The augmentation combo play is genuinely interesting, not a cosmetic layer. If you appreciated the action rhythm of mid-era Deus Ex titles but wished they had less menu friction and more pure firefight intensity, this hits that specific gap. Just do the compatibility fix before you launch it, or you will spend the first hour staring at crash reports instead of playing the game.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayertier:aaaDeus Ex-likeNano-AugmentationGadget CombatCheckpoint Save SystemSecondary Fire DepthDead MultiplayerConsole PortCyberpunk ActionHacking Mechanics

Requisitos del sistema

Mínimos

IBM PC or 100% compatible, Microsoft Windows 2000/XP, Pentium IV, 1.5 GHz (Or AMD Athlon XP equivalent) processor, 100% DirectX 64 MB 3D Accelerated video card with Pixel Shader v1.1 Capability, 256 MB System R…

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Crystal Dynamics
Distribuidora
Square Enix
Fecha de lanzamiento
29 mar 2007

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Mejor precio1,24 €
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¿Cuánto cuesta Project: Snowblind?

A 15 de agosto de 2026, la oferta más barata disponible de Project: Snowblind es €1.24 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Project: Snowblind más barato?

El precio más bajo disponible que seguimos para Project: Snowblind es €1.24 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Project: Snowblind?

Project: Snowblind está disponible en PC.

¿Cuándo se lanzó Project: Snowblind?

Project: Snowblind se lanzó el 29 de marzo de 2007.

¿Quién desarrolló Project: Snowblind?

Project: Snowblind fue desarrollado por Crystal Dynamics y publicado por Square Enix.

¿Merece la pena comprar Project: Snowblind?

Project: Snowblind tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.