Compara los precios de Theatre of War 2: Kursk 1943 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fulqrum Publishing. Publicado por Fulqrum Publishing. Lanzado el 9/7/2010. Disponible en PC. Géneros: Simulation, Strategy.

A granular WWII tactical sim that rewards patient commanders who think in armor penetration angles, not kill counts. Rough around the edges in 2025, but nothing else puts you this deep inside Kursk.

My spreadsheet instincts kicked in about ten minutes after loading the pre-battle Order of Battle screen, and they never really switched off. Theatre of War 2: Kursk 1943 is a real-time tactical wargame laser-focused on five days in July 1943, and that narrow scope is its biggest strength. Rather than skimming across an entire conflict, the game plants you inside two tightly constructed campaigns: Fiery Salient, commanding Soviet forces from the 6th Guards and 1st Tank Army, and Operation Citadel, running the German Grossdeutschland Kampfgruppe. Each campaign runs up to nine engagements, and every engagement asks you to compose your battle group before the shooting starts, which is where a lot of the real decision-making lives. Get the balance of armor, infantry, and artillery wrong, and you will be restarting the scenario, simple as that. The simulation layer underneath the action is where this thing earns its keep. Ballistics, armor penetration, and line-of-sight are all modeled at a level that makes most genre peers look casual. Each vehicle has individually modeled crew and subsystems, so killing a tank is not a single event but a cascading series of checks. The weapon roster is obsessive: beyond the expected T-34 variants, Panthers, and Tigers, the game includes obscure hardware like the PzB 41 anti-tank rifle with conical bore, the Marder IIIH tank destroyer, and PTAB HEAT cluster munitions dropped from IL-2 ground attack aircraft. Calling in air support or an artillery barrage costs Victory Points, which you earn by destroying enemy units, so there is a resource economy running behind every firefight that keeps aggression disciplined. Individual soldiers and officers carry persistent stats across the campaign, which means a veteran squad leader who survives four missions is genuinely worth protecting, not just a generic sprite. The mission generator is worth highlighting for anyone worried about content running dry. It lets you specify force compositions by parameter ("Veteran Tank Battalion" rather than hand-picking every vehicle), so the enemy disposition stays unknown until contact. That mechanic adds meaningful replayability beyond the two scripted campaigns, and the full suite of editors, including a Simple Editor, a Mission Editor, and a 3D Map Editor, extends the ceiling further for anyone willing to invest time. Multiplayer supports up to eight players with objective control and assault-or-defense structures, plus reinforcements, artillery barrages, and air strikes. The honest caveat: the multiplayer lobby has been quiet for years, so treat that mode as a bonus rather than a selling point. Now for the uncomfortable part. This is a 2010 game that has not aged gracefully in a technical sense. Performance problems were noted at launch and they have not disappeared: framerate drops during large engagements remain a real issue, and players on modern Windows have reported crashes requiring DXVK workarounds to stabilize. The AI pathfinding draws consistent criticism across player reviews, with units occasionally making poor routing decisions that break immersion. There is no ambient soundtrack to speak of. The interface carries the friction you would expect from a sim of this era, with controls that take real time to internalize before they stop feeling clunky. None of that is disqualifying for the right player, but it would be dishonest to call the onboarding experience smooth. For military history enthusiasts who want tactical depth over spectacle, this is a hard game to replace. It does not attempt to be Men of War with more realistic unit cards, and it is not a grand-strategy game where Kursk is one node on a global map. It is a dedicated, obsessive reconstruction of a specific battle, simulated at a unit-by-unit fidelity that very few games bother with. Go in expecting to invest real time learning the system, keep the DXVK fix bookmarked, and the payoff is there. Diego, Scout Team

Theatre of War 2: Kursk 1943

Theatre of War 2: Kursk 1943

9 jul 2010Fulqrum Publishing
GamerScout opina

A granular WWII tactical sim that rewards patient commanders who think in armor penetration angles, not kill counts. Rough around the edges in 2025, but nothing else puts you this deep inside Kursk.

PC
ProtonDB Platinum
Mejor precio disponible
0,81 €-84%
en YuPlay
Mínimo registrado: 0,81 €
Sigue este precio

Veredicto de GamerScout

Best for WWII sim enthusiasts who want armour-penetration spreadsheets over accessibility, and can tolerate decade-old technical friction.

Comparar precios(7 tiendas)

YuPlayMejor precio
StandardGlobalSteam KeyClave
0,81 €-84%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
0,87 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
0,87 €-83%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,28 €-74%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,29 €-19%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,34 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,69 €-6%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,99 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
0,81 €9 ago 2026
Mejor precio actual
0,81 €
El más bajo desde que lo seguimos
Tiendas oficialesTiendas de claves
0,80 €0,83 €0,85 €0,88 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Theatre of War 2: Kursk 1943

My spreadsheet instincts kicked in about ten minutes after loading the pre-battle Order of Battle screen, and they never really switched off. Theatre of War 2: Kursk 1943 is a real-time tactical wargame laser-focused on five days in July 1943, and that narrow scope is its biggest strength. Rather than skimming across an entire conflict, the game plants you inside two tightly constructed campaigns: Fiery Salient, commanding Soviet forces from the 6th Guards and 1st Tank Army, and Operation Citadel, running the German Grossdeutschland Kampfgruppe. Each campaign runs up to nine engagements, and every engagement asks you to compose your battle group before the shooting starts, which is where a lot of the real decision-making lives. Get the balance of armor, infantry, and artillery wrong, and you will be restarting the scenario, simple as that. The simulation layer underneath the action is where this thing earns its keep. Ballistics, armor penetration, and line-of-sight are all modeled at a level that makes most genre peers look casual. Each vehicle has individually modeled crew and subsystems, so killing a tank is not a single event but a cascading series of checks. The weapon roster is obsessive: beyond the expected T-34 variants, Panthers, and Tigers, the game includes obscure hardware like the PzB 41 anti-tank rifle with conical bore, the Marder IIIH tank destroyer, and PTAB HEAT cluster munitions dropped from IL-2 ground attack aircraft. Calling in air support or an artillery barrage costs Victory Points, which you earn by destroying enemy units, so there is a resource economy running behind every firefight that keeps aggression disciplined. Individual soldiers and officers carry persistent stats across the campaign, which means a veteran squad leader who survives four missions is genuinely worth protecting, not just a generic sprite. The mission generator is worth highlighting for anyone worried about content running dry. It lets you specify force compositions by parameter ("Veteran Tank Battalion" rather than hand-picking every vehicle), so the enemy disposition stays unknown until contact. That mechanic adds meaningful replayability beyond the two scripted campaigns, and the full suite of editors, including a Simple Editor, a Mission Editor, and a 3D Map Editor, extends the ceiling further for anyone willing to invest time. Multiplayer supports up to eight players with objective control and assault-or-defense structures, plus reinforcements, artillery barrages, and air strikes. The honest caveat: the multiplayer lobby has been quiet for years, so treat that mode as a bonus rather than a selling point. Now for the uncomfortable part. This is a 2010 game that has not aged gracefully in a technical sense. Performance problems were noted at launch and they have not disappeared: framerate drops during large engagements remain a real issue, and players on modern Windows have reported crashes requiring DXVK workarounds to stabilize. The AI pathfinding draws consistent criticism across player reviews, with units occasionally making poor routing decisions that break immersion. There is no ambient soundtrack to speak of. The interface carries the friction you would expect from a sim of this era, with controls that take real time to internalize before they stop feeling clunky. None of that is disqualifying for the right player, but it would be dishonest to call the onboarding experience smooth. For military history enthusiasts who want tactical depth over spectacle, this is a hard game to replace. It does not attempt to be Men of War with more realistic unit cards, and it is not a grand-strategy game where Kursk is one node on a global map. It is a dedicated, obsessive reconstruction of a specific battle, simulated at a unit-by-unit fidelity that very few games bother with. Go in expecting to invest real time learning the system, keep the DXVK fix bookmarked, and the payoff is there.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayerpvpcoopcloud-savestier:sub-5Real-Time TacticalHistorical AccuracyPersistent Unit StatsOrder of BattleArmor SimulationMission GeneratorEastern FrontPausable RTS

Requisitos del sistema

Mínimos

HDD
3.5GB free hard disk space
OS
Windows XP/Vista
Memory
2GB
Processor
Intel Core 2 Duo or AMD Athlon64 X2 (2,4GHz or better)
Audio Card
DirectX 9-compatible
Video Card
nVidia GeForce 6600 or AMD Radeon X1900 with 256MB RAM or better

Recomendados

HDD
3.5GB free hard disk space
OS
64-bit Windows Vista or Windows 7
Memory
4GB
Processor
Intel Core 2 Duo E8400 or AMD Phenom II X550
Audio Card
DirectX 9-compatible
Video Card
nVidia GF 8800 or AMD Radeon HD 4850 with 512MB RAM or better

Sigue explorando

Community Discussion

Be the first to comment on Theatre of War 2: Kursk 1943.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Fulqrum Publishing
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
9 jul 2010

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio0,81 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Fulqrum Publishing

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Theatre of War 2: Kursk 1943 →

Preguntas frecuentes sobre Theatre of War 2: Kursk 1943

¿Cuánto cuesta Theatre of War 2: Kursk 1943?

A 15 de agosto de 2026, la oferta más barata disponible de Theatre of War 2: Kursk 1943 es €0.81 en YuPlay, de entre 8 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Theatre of War 2: Kursk 1943 más barato?

El precio más bajo disponible que seguimos para Theatre of War 2: Kursk 1943 es €0.81 en YuPlay (15 de agosto de 2026). Comparamos 8 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Theatre of War 2: Kursk 1943?

Theatre of War 2: Kursk 1943 está disponible en PC.

¿Cuándo se lanzó Theatre of War 2: Kursk 1943?

Theatre of War 2: Kursk 1943 se lanzó el 9 de julio de 2010.

¿Quién desarrolló Theatre of War 2: Kursk 1943?

Theatre of War 2: Kursk 1943 fue desarrollado por Fulqrum Publishing.