Compara los precios de The Last Gas Station en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar. Publicado por Alawar. Lanzado el 28/4/2026. Disponible en PC, Mac. Géneros: Adventure, Casual, Indie, Simulation.

Cozy shop-sim by day, low-key supernatural mystery by night. If you can stomach late-game grind, the Bigfoot soap and alien conspiracies are worth the commute.

My spreadsheet instincts told me to ignore this one. A 2D side-scrolling gas station sim from an indie label, releasing quietly in late April, anthropomorphic cast included. Then I lost a solid evening to it and had to recalibrate. The loop is tighter and stranger than the genre tag lets on. The core of the game is hands-on station management presented as a set of interlocking minigames rather than abstract menu-clicking. You physically pump fuel, stopping the gauge at the right moment for a precision bonus; you scan items at the checkout and count back change manually; you bag trash and haul it out or watch your popularity meter slip. As you earn money and clear four upgrade tiers, the station grows from a single broken pump into a small roadside complex with a car wash, tire-pumping bay, oil-change area, and an expanding convenience store where shelf placement actually matters because customers walk in, browse, and carry items to the register. The day runs on a morning-evening-night cycle, and nighttime flips the tone entirely: customers dry up, you restock and order supplies at the back-office computer, and the game quietly reminds you not to go outside. Whether that warning has teeth or not is part of what keeps you clicking. The mystery layer is genuinely the game's best selling point and the part most management sims skip entirely. The town of Coven Lake runs on local legends, and those legends plug directly into your economy. Discover a Bigfoot rumor through customer conversations or cryptic voice recorders scattered around the station, and you can stock Bigfoot-themed merchandise to capitalize on the hysteria. The civilization and mystery meters you build toward are tied to multiple endings, which adds a quiet decision-making dimension to what would otherwise be pure resource routing. It gives the whole thing a slightly Twin Peaks-adjacent atmosphere that keeps the loop from feeling purely mechanical. The problems are real, though, and strategy players in particular will notice them. The late-game upgrade grind is the loudest complaint across reviews, and it is earned. Story beats are gated behind upgrade progress, so if the narrative is your carrot, expect 20-plus in-game days between meaningful cutscenes during the back half. The endgame also softens the loop in the wrong direction: once most services become self-serve, your active role shrinks toward cashier duty, which drains tension rather than building toward a climax. On the technical side, controller support has reported bugs including a disabled Confirm button mid-dialogue and occasional loops that require a keyboard to escape. A bug where the in-game ordering PC stops displaying has also been flagged, potentially costing a day of progress. The game runs smoothly and holds 60 fps throughout, so these feel like fixable rough edges rather than structural failures, but check patch notes before buying if you game primarily with a controller. For the sim-curious crowd this is an accessible entry point. There is no long tutorial monologue. The game drops you into a working environment and lets the tasks teach themselves, and the money management never turns punishing since the worst case is a delayed upgrade rather than a spiral. The pixel art is warm and detailed, the lofi ambient soundtrack does not overstay its welcome, and the day-to-night visual shift from bright mountain landscapes to deep shadows is a small but consistent atmospheric win. Running at roughly ten hours for a full playthrough, it asks a modest time commitment for what it delivers. Diego, Scout Team

The Last Gas Station

The Last Gas Station

28 abr 2026Alawar
GamerScout opina

Cozy shop-sim by day, low-key supernatural mystery by night. If you can stomach late-game grind, the Bigfoot soap and alien conspiracies are worth the commute.

PCMac
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €6.50

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My spreadsheet instincts told me to ignore this one. A 2D side-scrolling gas station sim from an indie label, releasing quietly in late April, anthropomorphic cast included. Then I lost a solid evening to it and had to recalibrate. The loop is tighter and stranger than the genre tag lets on. The core of the game is hands-on station management presented as a set of interlocking minigames rather than abstract menu-clicking. You physically pump fuel, stopping the gauge at the right moment for a precision bonus; you scan items at the checkout and count back change manually; you bag trash and haul it out or watch your popularity meter slip. As you earn money and clear four upgrade tiers, the station grows from a single broken pump into a small roadside complex with a car wash, tire-pumping bay, oil-change area, and an expanding convenience store where shelf placement actually matters because customers walk in, browse, and carry items to the register. The day runs on a morning-evening-night cycle, and nighttime flips the tone entirely: customers dry up, you restock and order supplies at the back-office computer, and the game quietly reminds you not to go outside. Whether that warning has teeth or not is part of what keeps you clicking. The mystery layer is genuinely the game's best selling point and the part most management sims skip entirely. The town of Coven Lake runs on local legends, and those legends plug directly into your economy. Discover a Bigfoot rumor through customer conversations or cryptic voice recorders scattered around the station, and you can stock Bigfoot-themed merchandise to capitalize on the hysteria. The civilization and mystery meters you build toward are tied to multiple endings, which adds a quiet decision-making dimension to what would otherwise be pure resource routing. It gives the whole thing a slightly Twin Peaks-adjacent atmosphere that keeps the loop from feeling purely mechanical. The problems are real, though, and strategy players in particular will notice them. The late-game upgrade grind is the loudest complaint across reviews, and it is earned. Story beats are gated behind upgrade progress, so if the narrative is your carrot, expect 20-plus in-game days between meaningful cutscenes during the back half. The endgame also softens the loop in the wrong direction: once most services become self-serve, your active role shrinks toward cashier duty, which drains tension rather than building toward a climax. On the technical side, controller support has reported bugs including a disabled Confirm button mid-dialogue and occasional loops that require a keyboard to escape. A bug where the in-game ordering PC stops displaying has also been flagged, potentially costing a day of progress. The game runs smoothly and holds 60 fps throughout, so these feel like fixable rough edges rather than structural failures, but check patch notes before buying if you game primarily with a controller. For the sim-curious crowd this is an accessible entry point. There is no long tutorial monologue. The game drops you into a working environment and lets the tasks teach themselves, and the money management never turns punishing since the worst case is a delayed upgrade rather than a spiral. The pixel art is warm and detailed, the lofi ambient soundtrack does not overstay its welcome, and the day-to-night visual shift from bright mountain landscapes to deep shadows is a small but consistent atmospheric win. Running at roughly ten hours for a full playthrough, it asks a modest time commitment for what it delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieCozy MysteryShopkeepingDay-Night CycleMultiple EndingsMinigame-DrivenPixel ArtUpgrade TreeNarrative Sim

Requisitos del sistema

Mínimos

OS
Windows 10 64 bit
Memory
8 GB RAM
Storage
800 MB available space
Graphics
NVIDIA GeForce GTX 960/AMD Radeon RX550
Processor
Intel® Core™ i5-6402p CPU/AMD Ryzen 5 1600 or higher

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Información del juego

Desarrolladora
Alawar
Distribuidora
Alawar
Fecha de lanzamiento
28 abr 2026

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¿En qué plataformas está disponible The Last Gas Station?

The Last Gas Station está disponible en PC, Mac.

¿Cuándo se lanzó The Last Gas Station?

The Last Gas Station se lanzó el 28 de abril de 2026.

¿Quién desarrolló The Last Gas Station?

The Last Gas Station fue desarrollado por Alawar.