Compara los precios de The Happy Hereafter en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar. Publicado por ESDigital Games. Lanzado el 5/6/2014. Disponible en PC. Géneros: Casual, Strategy.

A bite-sized Halloween city-builder that gets in, makes you smile at its zombie puns, and gets out before you can ask for a second act. Completable in an afternoon - know that going in.

My spreadsheet instincts fired up the moment I saw the resource chain: food from forageable bushes feeding workers, wood from sawmills feeding construction queues, crafted goods from the workshop and kitchen feeding the research lab. On paper, The Happy Hereafter has the skeleton of a proper city-builder loop. The reality, unfortunately, is that the skeleton is about as thin as the ghosts populating it. You play mayor of Ghostville, an afterlife settlement built to house the overflow from the overcrowded Deadtropolis next door. Your zombie workforce collects food, wood, and other materials to construct buildings across six distinct locations, each unlocking new resources and quirky NPC characters who hand you new quests. Up to four NPC requests can run simultaneously, and you are free to tackle them in any order, though completing them in sequence does smooth out the resource curve. There is a mana system that lets you temporarily speed up individual workers, a circus building that boosts happiness colony-wide, and periodic raids on your storehouse by flying pigs, armored knights, and grim reapers that you fend off by clicking them down. Comic-book cutscenes stitch the story together between chapters. For a casual game, that is a respectable feature list. Here is where the strategy side of me starts filing complaints. Workers are completely interchangeable - there are no individual stats, preferred jobs, or personality traits, so the assignment decisions that make this genre tick are just absent. Worse, when a resource node runs dry, workers do not wait at the spot or return to a queue; they wander back to town and go idle, hidden behind pumpkin-head decorations if you are not watching. You also cannot assign more than one worker to most gathering nodes, which creates artificial bottlenecks that feel like a design oversight rather than a tension mechanic. Compared to Alawar's own The Promised Land, which this game is loosely descended from, these feel like deliberate cuts that were never fully compensated for elsewhere. There are also a handful of translation quirks and reported save-file bugs - one forum thread documents a save corruption issue with no cloud backup to fall back on - that hint at a slightly rushed release. What the game does right is mood. The cutesy-cartoony art on the main screen contrasts nicely with the thick sketch-line comic panels in cutscenes. The Halloween palette - muted purples, foggy greens, pumpkin oranges - is cohesive and easy on the eyes for a short session. The music is unobtrusive background material that reviewers have described as soothing rather than annoying, which is genuinely the best you can ask from a casual sim. Characters like Paranormalist Vladoff, who investigates the afterlife purely for souvenir opportunities, land the tone the game is going for. The over-100-mission counter sounds impressive until you realize the whole campaign runs roughly three to five hours from start to credits. That is not a knock if you knew what you were buying; it is a knock if you expected a deep management sandbox. For the right player - someone who wants a low-pressure, no-timer, Halloween-flavored diversion without committing a weekend - this is a perfectly acceptable way to spend an evening. For anyone hoping for the resource depth of a Tropico or even the worker personality systems of The Promised Land, the shallowness will surface within the first hour and never improve. The learn-as-you-play tutorial is genuinely newcomer-friendly, making this a safe recommendation as a genre introduction for a younger player or a non-gamer partner. Just go in with calibrated expectations: it is comfort food, not a meal. Diego, Scout Team

The Happy Hereafter

The Happy Hereafter

5 jun 2014AlawarESDigital Games
GamerScout opina

A bite-sized Halloween city-builder that gets in, makes you smile at its zombie puns, and gets out before you can ask for a second act. Completable in an afternoon - know that going in.

PC
Mejor precio disponible
1,99 €
en Eneba
Mínimo registrado: 1,99 €
Sigue este precio

Veredicto de GamerScout

Worth it for casual fans wanting a breezy Halloween city-builder session; strategy-focused players will hit the ceiling within an hour.

Comparar precios(2 tiendas)

EnebaMejor precio
StandardEuropa (UE)Steam KeyClave
1,99 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,99 €-50%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
1,99 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
1,99 €9 jun 2026
Mejor precio actual
1,99 €
El más bajo desde que lo seguimos
Tiendas de claves
1,83 €1,94 €2,04 €2,15 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de The Happy Hereafter

My spreadsheet instincts fired up the moment I saw the resource chain: food from forageable bushes feeding workers, wood from sawmills feeding construction queues, crafted goods from the workshop and kitchen feeding the research lab. On paper, The Happy Hereafter has the skeleton of a proper city-builder loop. The reality, unfortunately, is that the skeleton is about as thin as the ghosts populating it. You play mayor of Ghostville, an afterlife settlement built to house the overflow from the overcrowded Deadtropolis next door. Your zombie workforce collects food, wood, and other materials to construct buildings across six distinct locations, each unlocking new resources and quirky NPC characters who hand you new quests. Up to four NPC requests can run simultaneously, and you are free to tackle them in any order, though completing them in sequence does smooth out the resource curve. There is a mana system that lets you temporarily speed up individual workers, a circus building that boosts happiness colony-wide, and periodic raids on your storehouse by flying pigs, armored knights, and grim reapers that you fend off by clicking them down. Comic-book cutscenes stitch the story together between chapters. For a casual game, that is a respectable feature list. Here is where the strategy side of me starts filing complaints. Workers are completely interchangeable - there are no individual stats, preferred jobs, or personality traits, so the assignment decisions that make this genre tick are just absent. Worse, when a resource node runs dry, workers do not wait at the spot or return to a queue; they wander back to town and go idle, hidden behind pumpkin-head decorations if you are not watching. You also cannot assign more than one worker to most gathering nodes, which creates artificial bottlenecks that feel like a design oversight rather than a tension mechanic. Compared to Alawar's own The Promised Land, which this game is loosely descended from, these feel like deliberate cuts that were never fully compensated for elsewhere. There are also a handful of translation quirks and reported save-file bugs - one forum thread documents a save corruption issue with no cloud backup to fall back on - that hint at a slightly rushed release. What the game does right is mood. The cutesy-cartoony art on the main screen contrasts nicely with the thick sketch-line comic panels in cutscenes. The Halloween palette - muted purples, foggy greens, pumpkin oranges - is cohesive and easy on the eyes for a short session. The music is unobtrusive background material that reviewers have described as soothing rather than annoying, which is genuinely the best you can ask from a casual sim. Characters like Paranormalist Vladoff, who investigates the afterlife purely for souvenir opportunities, land the tone the game is going for. The over-100-mission counter sounds impressive until you realize the whole campaign runs roughly three to five hours from start to credits. That is not a knock if you knew what you were buying; it is a knock if you expected a deep management sandbox. For the right player - someone who wants a low-pressure, no-timer, Halloween-flavored diversion without committing a weekend - this is a perfectly acceptable way to spend an evening. For anyone hoping for the resource depth of a Tropico or even the worker personality systems of The Promised Land, the shallowness will surface within the first hour and never improve. The learn-as-you-play tutorial is genuinely newcomer-friendly, making this a safe recommendation as a genre introduction for a younger player or a non-gamer partner. Just go in with calibrated expectations: it is comfort food, not a meal.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5City-BuilderHalloween ThemeResource ManagementWorker ManagementNo Time LimitQuest-DrivenComic Book Cutscenes

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
800 MB available space
Graphics
256 MB
Processor
1.6 GHz

Recomendados

OS
Windows XP/Vista/7/8
Memory
1024 MB RAM
DirectX
Version 9.0c
Storage
800 MB available space
Graphics
512 MB
Processor
2.5 GHz

Sigue explorando

Community Discussion

Be the first to comment on The Happy Hereafter.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Alawar
Distribuidora
ESDigital Games
Fecha de lanzamiento
5 jun 2014

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio1,99 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de Alawar

Compra mejor: guías útiles

¿Buscas más? Mira juegos como The Happy Hereafter →

Preguntas frecuentes sobre The Happy Hereafter

¿Cuánto cuesta The Happy Hereafter?

A 15 de agosto de 2026, la oferta más barata disponible de The Happy Hereafter es €1.99 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar The Happy Hereafter más barato?

El precio más bajo disponible que seguimos para The Happy Hereafter es €1.99 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible The Happy Hereafter?

The Happy Hereafter está disponible en PC.

¿Cuándo se lanzó The Happy Hereafter?

The Happy Hereafter se lanzó el 5 de junio de 2014.

¿Quién desarrolló The Happy Hereafter?

The Happy Hereafter fue desarrollado por Alawar y publicado por ESDigital Games.