Compara los precios de Necrosmith 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar. Publicado por Alawar. Lanzado el 27/3/2024. Disponible en PC, Mac. Géneros: Adventure, Indie, Simulation, Strategy.

Tower defense, roguelite, and body-part combinatorics crammed into one lean package - if optimizing Frankenstein hybrids sounds like your Friday night, this one delivers the goods.

My first session with Necrosmith 2 lasted longer than I intended, which is usually the clearest signal I can give you. The game sits at a very specific intersection: it is a top-down tower defense roguelite where your primary resource is dead body parts, and your primary job is stitching them into combat-ready abominations. You start with skeleton pieces, and by the time you are mid-run you are grafting jotun torsos onto robot legs and giving the result a dragon head and a Gatling gun. The combination space is genuinely large, and that is where the strategic depth lives. Each part changes how a unit moves across the procedurally generated biomes - winged legs let minions cross mountains, aquatic limbs handle rivers - so optimization is not purely combat-facing, it is also logistical. That distinction matters more than it sounds. The session structure runs on a hard day-night rhythm. Night is your window: your undead are stronger in darkness, so you push outward, clear fog of war, raid enemy lairs, grab relics and blueprints from eldritch libraries, and harvest the body parts you need to build better units. Day flips the board and waves come for your Black Tower. Your units auto-battle on standing orders - guard tower, attack lair, collect resources, hold position - and you can jump into direct control of any single minion if the tactical picture requires it. The order granularity is a meaningful step up from what the first game offered, and experienced RTS players will appreciate having that manual override option without being forced into constant micro. Between runs, persistent meta-progression lets you unlock new spells (meteor swarms, cursed-armor deliveries, teleport rallies), tower upgrades, and necro-lab blueprints, so losing a run still feels productive rather than punishing. On the negative side, the community has flagged some real friction points. Resource pacing can stall out in the mid-run quiet period where you are waiting for either a new wave or a fresh supply of parts, and that dead time disrupts the otherwise addictive loop. Some players also reported frame-rate hitches during the heaviest battles, which is a notable quality-of-life problem in a game that asks you to keep half an eye on everything at once. The campaign itself is not long - estimates land around 8 to 12 hours to see the credits - and a vocal subset of players found the ending abrupt, as though the content had been trimmed at the seams. The post-launch Chaos mode, unlocked after the main story, adds a harder difficulty layer with relentless escalation and no gentle progression curve, which somewhat answers the completionists who hit the ceiling too fast. For strategy players specifically, the tutorial is light but the mechanics are shallow enough to decode quickly. What keeps runs fresh is not mechanical complexity per se but the combinatorial lottery of which body parts appear and how you optimize around the hand you are dealt, which scratches a similar itch to deck-building roguelites without the card-draw abstraction. Steam community sentiment sits at roughly 78 percent positive across over 1,200 reviews, which is a reasonable indicator that the core loop lands for most people who pick it up. The pixel art is clean, the dark-fantasy aesthetic is consistent, and the sarcastic cat companion provides just enough character to stop the whole thing feeling sterile. It is not a game that will demand 200 hours of your life, but it will confidently own a weekend. Diego, Scout Team

Necrosmith 2

Necrosmith 2

27 mar 2024Alawar
GamerScout opina

Tower defense, roguelite, and body-part combinatorics crammed into one lean package - if optimizing Frankenstein hybrids sounds like your Friday night, this one delivers the goods.

PCMac
Steam Deck PlayableProtonDB Silver
Mejor precio disponible
0,49 €
en Kinguin
Mínimo registrado: 0,49 €
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Veredicto de GamerScout

Worth picking up for roguelite fans who enjoy optimizing unit builds run-to-run, though expect a short campaign and some mid-run pacing lulls.

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StandardGlobalSteam KeyClave
0,49 €
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0,50 €-83%
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0,56 €
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0,60 €
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0,60 €-92%
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0,60 €-92%
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0,68 €
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1,53 €
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Historial de precios

Mínimo registrado
0,49 €10 ago 2026
Mejor precio actual
0,49 €
El más bajo desde que lo seguimos
Tiendas de claves
0,48 €0,51 €0,53 €0,56 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
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Capturas y multimedia

Acerca de Necrosmith 2

My first session with Necrosmith 2 lasted longer than I intended, which is usually the clearest signal I can give you. The game sits at a very specific intersection: it is a top-down tower defense roguelite where your primary resource is dead body parts, and your primary job is stitching them into combat-ready abominations. You start with skeleton pieces, and by the time you are mid-run you are grafting jotun torsos onto robot legs and giving the result a dragon head and a Gatling gun. The combination space is genuinely large, and that is where the strategic depth lives. Each part changes how a unit moves across the procedurally generated biomes - winged legs let minions cross mountains, aquatic limbs handle rivers - so optimization is not purely combat-facing, it is also logistical. That distinction matters more than it sounds. The session structure runs on a hard day-night rhythm. Night is your window: your undead are stronger in darkness, so you push outward, clear fog of war, raid enemy lairs, grab relics and blueprints from eldritch libraries, and harvest the body parts you need to build better units. Day flips the board and waves come for your Black Tower. Your units auto-battle on standing orders - guard tower, attack lair, collect resources, hold position - and you can jump into direct control of any single minion if the tactical picture requires it. The order granularity is a meaningful step up from what the first game offered, and experienced RTS players will appreciate having that manual override option without being forced into constant micro. Between runs, persistent meta-progression lets you unlock new spells (meteor swarms, cursed-armor deliveries, teleport rallies), tower upgrades, and necro-lab blueprints, so losing a run still feels productive rather than punishing. On the negative side, the community has flagged some real friction points. Resource pacing can stall out in the mid-run quiet period where you are waiting for either a new wave or a fresh supply of parts, and that dead time disrupts the otherwise addictive loop. Some players also reported frame-rate hitches during the heaviest battles, which is a notable quality-of-life problem in a game that asks you to keep half an eye on everything at once. The campaign itself is not long - estimates land around 8 to 12 hours to see the credits - and a vocal subset of players found the ending abrupt, as though the content had been trimmed at the seams. The post-launch Chaos mode, unlocked after the main story, adds a harder difficulty layer with relentless escalation and no gentle progression curve, which somewhat answers the completionists who hit the ceiling too fast. For strategy players specifically, the tutorial is light but the mechanics are shallow enough to decode quickly. What keeps runs fresh is not mechanical complexity per se but the combinatorial lottery of which body parts appear and how you optimize around the hand you are dealt, which scratches a similar itch to deck-building roguelites without the card-draw abstraction. Steam community sentiment sits at roughly 78 percent positive across over 1,200 reviews, which is a reasonable indicator that the core loop lands for most people who pick it up. The pixel art is clean, the dark-fantasy aesthetic is consistent, and the sarcastic cat companion provides just enough character to stop the whole thing feeling sterile. It is not a game that will demand 200 hours of your life, but it will confidently own a weekend.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Body-Part CraftingDay-Night CycleAuto-BattleMinion OrdersMeta-ProgressionFog-of-War ExplorationTitan UnitsChaos ModeProcedural Biomes

Requisitos del sistema

Mínimos

OS
Windows 10 64 bit
Memory
8 GB RAM
Storage
2 GB available space
Graphics
AMD Radeon RX 550 or NVIDIA GeForce GTX 960
Processor
Intel Core i5-6400 or analog

Recomendados

Requires a 64-bit processor and operating system

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Community Discussion

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Reseñas y valoraciones

Steam
78%(1,503)

Información del juego

Desarrolladora
Alawar
Distribuidora
Alawar
Fecha de lanzamiento
27 mar 2024

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Mejor precio0,49 €
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Preguntas frecuentes sobre Necrosmith 2

¿Cuánto cuesta Necrosmith 2?

A 15 de agosto de 2026, la oferta más barata disponible de Necrosmith 2 es €0.49 en Kinguin, de entre 14 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Necrosmith 2 más barato?

El precio más bajo disponible que seguimos para Necrosmith 2 es €0.49 en Kinguin (15 de agosto de 2026). Comparamos 14 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Necrosmith 2?

Necrosmith 2 está disponible en PC, Mac.

¿Cuándo se lanzó Necrosmith 2?

Necrosmith 2 se lanzó el 27 de marzo de 2024.

¿Quién desarrolló Necrosmith 2?

Necrosmith 2 fue desarrollado por Alawar.