Compara los precios de Tachyon: The Fringe en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NovaLogic. Publicado por NovaLogic. Lanzado el 18/6/2009. Disponible en PC. Géneros: Simulation.

Bruce Campbell voices your mercenary alter ego in a 26th-century dogfighter that earned 89% positive Steam reviews and still holds up on modern hardware if you spend five minutes with a config file.

I keep a short list of space combat sims I return to when the genre feels thin, and Tachyon: The Fringe has sat on that list for years. NovaLogic built something in 2000 that managed to punch above its modest budget through sheer mission variety and one very smart physics trick: the slide mechanic. Maintain your current velocity vector, rotate freely, strafe, fly backwards, and you get dogfights that feel genuinely tactical rather than just "turn and burn" loops. Managing shields and power draw on top of that adds the resource layer that separates a combat sim from an arcade shooter. It clicks fast, which matters. The campaign is the main draw, and it rewards a second playthrough. Early on you pick missions from a Job Board populated by pirates, casino barons, research outposts, and the two major factions fighting over the Fringe: the corporate GalSpan and the colonist-independence Bora. The game eventually forces a faction choice, and the two paths play meaningfully differently. Bora missions trend harder and pay less. GalSpan missions trend easier and pay more, which lets you upgrade your ship faster. That asymmetry is a real design decision rather than a cosmetic one, and side-mission variety, including escort runs with actual tactical wrinkles and collection runs into unexplored nebulae, keeps the Job Board from feeling like a checklist. The free-form structure is lighter than Wing Commander Privateer but more directed than something like X2. If you want a deep economy simulation, look elsewhere. If you want a tight combat-focused story with branching paths, this delivers. Jake Logan is voiced by Bruce Campbell with his full Evil Dead energy, deadpanning lines and making up bad excuses in roughly equal measure. The character works. Without him this game would be a solid mid-tier space sim. With him it has a personality that makes the between-mission banter land. Secondary voice acting is uneven, and ship weapon audio is weak for a game built around combat, but the writing across the main cast holds up better than you'd expect from a twenty-five year old title. Modern Windows compatibility is the one area that needs a note. The Steam version runs acceptably, but hitting resolutions above 1024x768 requires installing nGlide and editing the Tachyon.cfg manually. Community guides on the Steam page walk through the exact steps, and the effort takes under ten minutes. Once patched, there are no stability issues reported across current-gen hardware. Multiplayer via the original NovaWorld lobby is effectively dead, and getting the Base Wars team mode running requires community workarounds involving IPX wrappers. Budget for single-player time; treat any multiplayer session as a bonus rather than a core feature. For anyone coming from Elite Dangerous or Everspace who wants to understand where the genre's mission-design instincts came from, Tachyon is a clean, short history lesson. For returning players, the slide mechanic still feels ahead of its time. Diego, Scout Team

Tachyon: The Fringe

Tachyon: The Fringe

18 jun 2009NovaLogic
GamerScout opina

Bruce Campbell voices your mercenary alter ego in a 26th-century dogfighter that earned 89% positive Steam reviews and still holds up on modern hardware if you spend five minutes with a config file.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.87

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Acerca de Tachyon: The Fringe

I keep a short list of space combat sims I return to when the genre feels thin, and Tachyon: The Fringe has sat on that list for years. NovaLogic built something in 2000 that managed to punch above its modest budget through sheer mission variety and one very smart physics trick: the slide mechanic. Maintain your current velocity vector, rotate freely, strafe, fly backwards, and you get dogfights that feel genuinely tactical rather than just "turn and burn" loops. Managing shields and power draw on top of that adds the resource layer that separates a combat sim from an arcade shooter. It clicks fast, which matters. The campaign is the main draw, and it rewards a second playthrough. Early on you pick missions from a Job Board populated by pirates, casino barons, research outposts, and the two major factions fighting over the Fringe: the corporate GalSpan and the colonist-independence Bora. The game eventually forces a faction choice, and the two paths play meaningfully differently. Bora missions trend harder and pay less. GalSpan missions trend easier and pay more, which lets you upgrade your ship faster. That asymmetry is a real design decision rather than a cosmetic one, and side-mission variety, including escort runs with actual tactical wrinkles and collection runs into unexplored nebulae, keeps the Job Board from feeling like a checklist. The free-form structure is lighter than Wing Commander Privateer but more directed than something like X2. If you want a deep economy simulation, look elsewhere. If you want a tight combat-focused story with branching paths, this delivers. Jake Logan is voiced by Bruce Campbell with his full Evil Dead energy, deadpanning lines and making up bad excuses in roughly equal measure. The character works. Without him this game would be a solid mid-tier space sim. With him it has a personality that makes the between-mission banter land. Secondary voice acting is uneven, and ship weapon audio is weak for a game built around combat, but the writing across the main cast holds up better than you'd expect from a twenty-five year old title. Modern Windows compatibility is the one area that needs a note. The Steam version runs acceptably, but hitting resolutions above 1024x768 requires installing nGlide and editing the Tachyon.cfg manually. Community guides on the Steam page walk through the exact steps, and the effort takes under ten minutes. Once patched, there are no stability issues reported across current-gen hardware. Multiplayer via the original NovaWorld lobby is effectively dead, and getting the Base Wars team mode running requires community workarounds involving IPX wrappers. Budget for single-player time; treat any multiplayer session as a bonus rather than a core feature. For anyone coming from Elite Dangerous or Everspace who wants to understand where the genre's mission-design instincts came from, Tachyon is a clean, short history lesson. For returning players, the slide mechanic still feels ahead of its time.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5Space Combat SimBranching CampaignFaction ChoiceSlide MechanicMercenary PilotJob Board MissionsClassic PCConfig RequiredSingle-Playthrough Replayable

Requisitos del sistema

Mínimos

OS
Windows 2000, XP & Vista
Sound
DirectX compliant
Memory
128MB minimum
Graphics
Direct3D w/ 16MB or better
DirectX®
DirectX version 6.0 or higher (included)
Processor
Pentium II 450MHz or better
Hard Drive
500MB Free

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Información del juego

Desarrolladora
NovaLogic
Distribuidora
NovaLogic
Fecha de lanzamiento
18 jun 2009

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¿En qué plataformas está disponible Tachyon: The Fringe?

Tachyon: The Fringe está disponible en PC.

¿Cuándo se lanzó Tachyon: The Fringe?

Tachyon: The Fringe se lanzó el 18 de junio de 2009.

¿Quién desarrolló Tachyon: The Fringe?

Tachyon: The Fringe fue desarrollado por NovaLogic.