Compara los precios de Comanche 4 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NovaLogic. Publicado por NovaLogic. Lanzado el 18/6/2009. Disponible en PC. Géneros: Action, Simulation. Puntuación Metacritic: 74/100.

Thirty missions of pure helicopter carnage across six campaigns, zero flight-manual required. Nostalgia bait that still holds up for anyone who wants action over authenticity.

I'll be straight with you: I came to Comanche 4 expecting to pick it apart on simulation depth, and I left having spent three evenings I hadn't planned to. NovaLogic made a deliberate pivot here, stripping away the hardcore realism of Comanche 3 in favor of what one contemporary critic accurately called a flying version of Serious Sam. That description is not an insult. It's a precise product specification. The structure is six campaigns, thirty missions total, each campaign themed around a different environment: desert, dense jungle, arctic, urban cityscapes and more. You pilot the RAH-66 Comanche armed with a 20mm Turreted Gun System capable of firing depleted uranium rounds at serious rates of fire, Hellfire laser-guided missiles, 70mm unguided rockets, and Stinger heat-seekers. Pre-mission you choose whether to mount EFAMS external wings for extra missile capacity, knowing they increase your radar cross-section. That one loadout decision is about as deep as the strategic layer gets, but it is a genuine decision. In most sorties you are heavily outnumbered with minimal support, resupplying at Forward Arming and Refueling Points mid-mission, which keeps the pacing tight. Enemy types range from armored ground units and anti-aircraft guns to Hokum and Hind helicopters. Objectives shift mid-mission without warning, which keeps you sharp even when the underlying loop is repetitive. The control system deserves credit for how cleanly it scales. Mouse and keyboard defaults get you airborne inside five minutes. Swap to a joystick and the game exposes collective, cyclic and rudder controls separately for a more layered feel. A scalable realism setting bridges the gap between action and sim audiences, and departing controlled flight is genuinely difficult unless you fly directly into terrain. That accessibility is the reason this game aged better than its reputation suggests. The mission editor lets you build custom environments and objectives, which adds longevity the stock campaigns cannot sustain on their own. Multiplayer covers Deathmatch, Team Deathmatch and co-op up to 16 players, though finding active servers in 2026 will require coordination with friends or a community Discord rather than any live matchmaking. The honest criticism is that the campaign runs out of ideas before it runs out of missions. The six campaigns lack a connecting narrative, each feeling like a themed mission pack rather than a coherent story. No helicopter customization beyond loadout, no campaign-level decisions, no persistent progression. Critics at the time noted the absence of a greater underlying story leaves individual missions feeling objective-based and abrupt. For a strategy player accustomed to cause-and-effect campaign maps, that gap is real. The graphics engine, a then-new polygon-based system that replaced NovaLogic's earlier voxel tech, shows its age hard now, though the rotor wash and explosion effects still have charm. Who should play this? Anyone who wants a helicopter action game that respects exactly zero of your time with tutorial friction. Anyone who enjoyed Delta Force's no-nonsense mission structure and wants the same thing airborne. Newcomers to the genre will find the control curve is genuinely mild, and the mission variety, escorting aircraft, area defense, drone swarm interception, covert tailing, provides enough texture to carry you through the runtime. Veteran sim players will bounce off the shallow systems, but even they might find a nostalgic evening in it. Diego, Scout Team

Comanche 4

Comanche 4

18 jun 2009NovaLogic
GamerScout opina

Thirty missions of pure helicopter carnage across six campaigns, zero flight-manual required. Nostalgia bait that still holds up for anyone who wants action over authenticity.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
2,63 €
en Gamivo
Mínimo registrado: 2,47 €
Sigue este precio

Veredicto de GamerScout

Best for action-first players who want helicopter carnage without a flight manual; sim purists should look elsewhere.

Comparar precios(9 tiendas)

GamivoMejor precio
StandardGlobalSteam KeyClave
2,63 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,00 €-70%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,08 €-85%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
3,12 €-19%
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
3,18 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
6,52 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
6,63 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
9,47 €-5%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
2,47 €6 ago 2026
Mejor precio actual
2,63 €
Tiendas de claves
2,43 €2,56 €2,68 €2,81 €9 Jun26 Jun13 Jul29 Jul15 Aug
9 jun — 15 ago
Crear alerta

Capturas y multimedia

Captura

Acerca de Comanche 4

I'll be straight with you: I came to Comanche 4 expecting to pick it apart on simulation depth, and I left having spent three evenings I hadn't planned to. NovaLogic made a deliberate pivot here, stripping away the hardcore realism of Comanche 3 in favor of what one contemporary critic accurately called a flying version of Serious Sam. That description is not an insult. It's a precise product specification. The structure is six campaigns, thirty missions total, each campaign themed around a different environment: desert, dense jungle, arctic, urban cityscapes and more. You pilot the RAH-66 Comanche armed with a 20mm Turreted Gun System capable of firing depleted uranium rounds at serious rates of fire, Hellfire laser-guided missiles, 70mm unguided rockets, and Stinger heat-seekers. Pre-mission you choose whether to mount EFAMS external wings for extra missile capacity, knowing they increase your radar cross-section. That one loadout decision is about as deep as the strategic layer gets, but it is a genuine decision. In most sorties you are heavily outnumbered with minimal support, resupplying at Forward Arming and Refueling Points mid-mission, which keeps the pacing tight. Enemy types range from armored ground units and anti-aircraft guns to Hokum and Hind helicopters. Objectives shift mid-mission without warning, which keeps you sharp even when the underlying loop is repetitive. The control system deserves credit for how cleanly it scales. Mouse and keyboard defaults get you airborne inside five minutes. Swap to a joystick and the game exposes collective, cyclic and rudder controls separately for a more layered feel. A scalable realism setting bridges the gap between action and sim audiences, and departing controlled flight is genuinely difficult unless you fly directly into terrain. That accessibility is the reason this game aged better than its reputation suggests. The mission editor lets you build custom environments and objectives, which adds longevity the stock campaigns cannot sustain on their own. Multiplayer covers Deathmatch, Team Deathmatch and co-op up to 16 players, though finding active servers in 2026 will require coordination with friends or a community Discord rather than any live matchmaking. The honest criticism is that the campaign runs out of ideas before it runs out of missions. The six campaigns lack a connecting narrative, each feeling like a themed mission pack rather than a coherent story. No helicopter customization beyond loadout, no campaign-level decisions, no persistent progression. Critics at the time noted the absence of a greater underlying story leaves individual missions feeling objective-based and abrupt. For a strategy player accustomed to cause-and-effect campaign maps, that gap is real. The graphics engine, a then-new polygon-based system that replaced NovaLogic's earlier voxel tech, shows its age hard now, though the rotor wash and explosion effects still have charm. Who should play this? Anyone who wants a helicopter action game that respects exactly zero of your time with tutorial friction. Anyone who enjoyed Delta Force's no-nonsense mission structure and wants the same thing airborne. Newcomers to the genre will find the control curve is genuinely mild, and the mission variety, escorting aircraft, area defense, drone swarm interception, covert tailing, provides enough texture to carry you through the runtime. Veteran sim players will bounce off the shallow systems, but even they might find a nostalgic evening in it.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:aaaArcade FlightHelicopter CombatMission-BasedScalable DifficultyCo-op MultiplayerMission EditorDestructible EnvironmentJoystick Support

Requisitos del sistema

Mínimos

OS
Windows 2000, XP & Vista
Sound
DirectX-compliant
Memory
128MB minimum
Graphics
Direct3D w/ 16MB or better
DirectX®
DirectX version 8.0 or higher (included)
Processor
Pentium II 450MHz or better
Hard Drive
250MB Free

Sigue explorando

Community Discussion

Be the first to comment on Comanche 4.

Reseñas y valoraciones

Metacritic
74

Información del juego

Desarrolladora
NovaLogic
Distribuidora
NovaLogic
Fecha de lanzamiento
18 jun 2009

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio2,63 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de NovaLogic

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Comanche 4 →

Preguntas frecuentes sobre Comanche 4

¿Cuánto cuesta Comanche 4?

A 15 de agosto de 2026, la oferta más barata disponible de Comanche 4 es €2.63 en Gamivo, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Comanche 4 más barato?

El precio más bajo disponible que seguimos para Comanche 4 es €2.63 en Gamivo (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Comanche 4?

Comanche 4 está disponible en PC.

¿Cuándo se lanzó Comanche 4?

Comanche 4 se lanzó el 18 de junio de 2009.

¿Quién desarrolló Comanche 4?

Comanche 4 fue desarrollado por NovaLogic.

¿Merece la pena comprar Comanche 4?

Comanche 4 tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.